This is my new world which took roughly 3 months from start to finish.
It has a custom distant terrain, a bunch of new trees to match the northern California style and a set of rabbit hole recolors.
This world requires only the base game patched to 1.63 and includes a single DBC file containing CC required for the world. All CC is made by me specifically for this world.
The world is populated with 15 playable households and a number of NPCs.
You can download the world here
http://www.mediafire.com/download/p7nok92vmovqjwb/Bridgewood_1.1.zip
Enjoy!
There's a ton of pictures of this world at my blog here
http://ARGamingBlog.tumblr.com/
Salon (Ambitons Req)(CC Free)
http://www.thesims3.com/assetDetail.html?assetId=8023365
Junkyard (Ambitons Req)(CC Free)
http://www.thesims3.com/assetDetail.html?assetId=8023362
Comments
It looks really nice!
All I would say is that you should double check each lot to make sure that you have done all the terrain work that is needed and object misplacement.
I know its early days yet, but if this world was ever populated, It would be far my favourite world.
Also, Im assuming you will be doing a festival lot for this World (similar to Mesa Grande). Can I recommend (though you are free to do whatever you want, its your world after all ) that the festival lot replaces the central park opposite the town hall, a festival lot located there would be amazing due to the lot being at the centre of the world.
Thank you for this awesome world, please keep me and everybody up to date about updates to the world itself
I agree and think the big park would be a good place for the festival lot but I'm also considering the Starlight Park lot because it has more space.
Could you point me in the right direction with the object misplacement you mention? There were a few mistakes with lots in Mesa Grande which I only noticed after releasing it and want to make sure this world doesn't have the same issues.
@TadOlson I'll be making a festival lot for this world officially that'll probably replace the main park.
@azul662 Thanks! I totally agree with what you're saying. I had to choose between combo rabbit holes to save space or populating the world as sims imported into caw can't work at combo rabbit holes and will become corrupt. It's a real shame because the combo rabbit holes were lovely but they had to be replaced.
Looking forward to it!
I know, I just found out that the Prespective job or Detective Professional Job doesn't work with a combo Court House/Police/Military RH - which is a bummer. I wish more than anything EA would fix that issue.
I still love playing your worlds though. I just bought a new Alienware gaming computer, and playing your world with option graphics on high doesn't make my computer lag at all. My old computer graphic setting had to be set on "low" but now on "high" the detail is very beautiful. I get alittle lag when playing bigger worlds on "high" like the world Alexandria, and Los Aniegos.
You do a fantastic job on your worlds, as do other's too.
Nice to know its running well. I built both my worlds using my custom gaming rig with a 660ti and core i5 so everything was designed for high settings but I've heard great things from others who play on laptops. I get well over 200fps without my framerate limiter on
http://www.youtube.com/watch?v=qjlyHBYZlJM&list=UUdiWe1HIkXiYW4SlALrozfA&feature=c4-overview
Congrats on another world! I'm such a fan. Can't wait to check it out.
Also, I wanted to know if you have ever used UDK or Bryce 3d for generating terrain?
I've never used those before and haven't actually heard of bryce 3d before somehow. I picked world machine as my main tool because it's fairly simple to use and allows me to make terrain paint masks. I've even learned how to stitch new parts to my maps (The mountain range in Bridgewood looks nothing like the original heightmap in WM).
I really want to know what The sims team use! I've asked before on twitter but didn't get a reply.
I bet it is some program that works with Maya.
I just saw this demo of the Bryce 3D interface and you might really enjoy it. You can work with the heigh map PNG along side a 3D image of the terrain, and also it has erosion brushes and sliders to let you apply erosion or whatever transformation to a specific height range. It might be a nice complement for you alongside World Machine. I have no idea what UDK is like to use, but I'm definitely going to try out Bryce (it is free, I think? or at least very cheap).