Since my previous color palette for this world was quite over-saturated, I thought it would be nice to tone it down a bit.
Aside from the green, which might be lightened, this should be the final batch of colors.
Also, I'm considering the thought of renaming it Pumice valley, as its current name doesn't really relay the world's high desert theme. What do you all think?
Also, I'm considering the thought of renaming it Pumice valley, as its current name doesn't really relay the world's high desert theme. What do you all think?
I like Pumice Valley! It reminds me also of Southern California along the Nevada border, and there is a lot of pumice there
Also, you make your own distant terrains, right? With blender? Any chance you know of a good tutorial? I've tried to follow a few without much success. Your terrains have such natural sculpting, do you use some kind of program to generate the weathering of the landscape?
partially. For me, I'm just using it to put a hole in the distant terrain mesh, map the texture, and convert everything over to a sims 3 file format.
Any chance you know of a good tutorial?
There aren't any that are particularly made for dts, but I would recommend the one linked below as it supplies almost every step that I needed for the blender part.
Your terrains have such natural sculpting, do you use some kind of program to generate the weathering of the landscape?
On all of my previous worlds, I stuck to hand painting and sculpting. For this one, however, a program called World Machine was used for the majority of these things. From comparing Ea's painting to that of this world, my best guess is that they also use this tool, as a similar erosion style is evident in each.
On all of my previous worlds, I stuck to hand painting and sculpting. For this one, however, a program called World Machine was used for the majority of these things. From comparing Ea's painting to that of this world, my best guess is that they also use this tool, as a similar erosion style is evident in each.
World Machine -- yes, thank you! You just made my day. I did not know if anyone was using it for the Sims. I am a real beginner with all of this, but I was researching how to create landscape weathering in DEMs and came across World Machine a few months ago. I've downloaded it and messed with it a bit without too much success, but enough to get the idea. I just need to pursue it, and knowing that you have had success with it (and have produced this amazing landscape) is plenty of motivation. Thank you so much for this info and I will check out the tutorial. A lot of this goes way over my head but I'd like to at least try and figure it out.
If the images seem to prematurely cut off along their right sides, they will need to be right clicked on and opened in a new tab to be fully viewed. Just clicking on each should also work.
On all of my previous worlds, I stuck to hand painting and sculpting. For this one, however, a program called World Machine was used for the majority of these things. From comparing Ea's painting to that of this world, my best guess is that they also use this tool, as a similar erosion style is evident in each.
Does this mean you use world machine for your terrain painting as well? I just downloaded it and understand how to get the heightmaps for the sculpting but is there a way to do the painting in WM as well? yes still learning about this.
Does this mean you use world machine for your terrain painting as well?
For the most part, yes.
I just downloaded it and understand how to get the heightmaps for the sculpting but is there a way to do the painting in WM as well?
yes still learning about this.
There is a way for world machine to create the needed greyscale maps for terrain paint. As you are having trouble with this, I would recommend looking at the "adding flow" section of this tutorial.
Comments
It looks Fabulous! :thumbup:
thanks
Ouerbacker, I'm a big fan of your worlds. Your landscape shaping and painting verges on photorealistic.
Since my previous color palette for this world was quite over-saturated, I thought it would be nice to tone it down a bit.
Aside from the green, which might be lightened, this should be the final batch of colors.
Also, I'm considering the thought of renaming it Pumice valley, as its current name doesn't really relay the world's high desert theme. What do you all think?
What a wonderful world!
I like Pumice Valley! It reminds me also of Southern California along the Nevada border, and there is a lot of pumice there
Also, you make your own distant terrains, right? With blender? Any chance you know of a good tutorial? I've tried to follow a few without much success. Your terrains have such natural sculpting, do you use some kind of program to generate the weathering of the landscape?
I really like the new terrain paints, and the sculpting and painting of the mountains is impeccable! I'm so excited for this world!
I added a few new images to the first post.
yes
partially. For me, I'm just using it to put a hole in the distant terrain mesh, map the texture, and convert everything over to a sims 3 file format.
There aren't any that are particularly made for dts, but I would recommend the one linked below as it supplies almost every step that I needed for the blender part.
http://simswiki.info/wiki.php?title=Tutorials:Creating_An_End_Table_In_Blender_2.5_Part_1#Step_1
On all of my previous worlds, I stuck to hand painting and sculpting. For this one, however, a program called World Machine was used for the majority of these things. From comparing Ea's painting to that of this world, my best guess is that they also use this tool, as a similar erosion style is evident in each.
I can play at last TS2 TS3 and TS4 So great that toddlers are here!!!
very warm and inviting.
World Machine -- yes, thank you! You just made my day. I did not know if anyone was using it for the Sims. I am a real beginner with all of this, but I was researching how to create landscape weathering in DEMs and came across World Machine a few months ago. I've downloaded it and messed with it a bit without too much success, but enough to get the idea. I just need to pursue it, and knowing that you have had success with it (and have produced this amazing landscape) is plenty of motivation. Thank you so much for this info and I will check out the tutorial. A lot of this goes way over my head but I'd like to at least try and figure it out.
If the images seem to prematurely cut off along their right sides, they will need to be right clicked on and opened in a new tab to be fully viewed. Just clicking on each should also work.
A sunset
A desert-ish house
<a href="http://s1231.photobucket.com/user/Ouerbacker/media/Screenshot-30_zps0a557986.jpg.html" target="_blank"><img src="http://i1231.photobucket.com/albums/ee510/Ouerbacker/Screenshot-30_zps0a557986.jpg" border="0" alt=" photo Screenshot-30_zps0a557986.jpg"/></a>
and a night ini that isn't too dark, bright, or colorful.
Does this mean you use world machine for your terrain painting as well? I just downloaded it and understand how to get the heightmaps for the sculpting but is there a way to do the painting in WM as well? yes still learning about this.
For the most part, yes.
There is a way for world machine to create the needed greyscale maps for terrain paint. As you are having trouble with this, I would recommend looking at the "adding flow" section of this tutorial.
http://wiki.splashdamage.com/index.php/An_Advanced_Terrain_and_Megatexture
Here are a few pics that show off the improved vegetation.
Sometime in the future, I'm going to have to stop being lazy and resize my screenshots. Till then, click on each for the full picture.
Also, sometimes they work and sometimes they don't. If the images look full and like they're all there, there is no need to click on them.
http://www.mediafire.com/download/io7m4xwne3lli0x/uploadPumicevallry.rar