Aside from transforming werewolves, what should lunar cycles do?
My thoughts:
Make Sims with erratic trait act even more erratic
Give spellcasters a magic boost
Make surgeries less successful for both vets and doctors
Make more all points bulletin or patrolling go intense for detectives
Increase hauntedness of haunted residential lots
Make the elementals of Sulani appear more
Something something moodlet about menstrual cycles and moon blood
Fishing or swimming at beaches gives extra moodlet about the high tides. Maybe a chance of under toe?
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IRL lunar cycle is followed to know when it is proper time to plant, harvest or prune plants & fields. This might be a cool future
Because I can't; I keep all sigs turned off.
The Sims 4 hasn't introduced a new musical instrument since 2017
The phases of the moon are not dependent on seasons and do not affect seasons, it's just the way it moves around the Earth. So it could be set to display a different phase each evening. This way we could have a full moon every eight days. But I am not sure I will like to deal with werewolves every eight sim days if they are obnoxious.
Yes, I understand that there's a weather machine and weather cheats, etc in Seasons. But I was wondering specifically about how the moon cycle itself might be handled without Seasons. Many of us don't have that EP at all, a number of us by choice. I'm sure being able to change moon cycles in Seasons would be cool and all, but those of us without that pack wouldn't be able to use it anyway.
Because I can't; I keep all sigs turned off.
-During certain times of the cycle make it more likely, or less likely to be abducted by aliens.
-Have the cycles affect pregnancy chances, and possibly influence the outcomes.
-Have it affect herbalism for non-spellcasters. Also have them influence gardening too.
We're on the same wavelength.🙂
The Sims 4 hasn't introduced a new musical instrument since 2017
That makes sense, and it seems in line with what I was thinking. I didn't play Sims 3 long enough to know anything about its lunar cycles, so thanks for the extra insight about that.
Because I can't; I keep all sigs turned off.
No thanks to that unless I can turn it off.
I could get behind all the rest though. I'm particularly happy for my witches that the moon cycle is probably coming.
This is some cross pack play that absolutely needs to be included! And possibly allow mermaids to mess with it also?
The Sims 4 hasn't introduced a new musical instrument since 2017
If we can change the moon phase, I expect this to be possible for any player with the new pack, not just seasons owners. I hope we can also set the length of the lunar cycle in the options, similar to choosing the length of the season.
I like the ideas posted so far and hope that the lunar cycle (if we get one) will have effects on other Sims as well.
They SHOULD raise hordes of zombies. 🧟♂️ optionally of course.
We already have calendars as base game, nails category for claws. All is setup 😌
Hard pass on this, but everything else sounds great.
Special events happening at night to do with the phases of the moon. Maybe if you have Paranormal the Ghosties would be affected by it?
And it would be marked in your calender, of course.
The moon in the sky would wax and wane appropriately.
Ok ok. Maybe Sims fertility is increased at certain times in the lunar cycle. Maybe that's a little more comfortable for players.
San Myshuno backdrop is always a full moon day and night.
Noon full moon
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The Sims 4 General DiscussionHm... I mean I suppose this could work for the Sims. But with spellcasting irl, different types of spells work best under different moon types Including the New Moon which is a great time to practice manifestation. So it would make more sense if it's certain classes of magic that are weakened by specific moon phases. (ie maybe mischief magic could be weakened during the New Moon, but elevated during the full moon)
Or maybe the Medium skill is tied to the moon phases.