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Life by You vs. Sims 5 (Rene)? Rod Humble and Paradox's Life Simulation Game
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Yeah me too. I will still buy it but I am also a bit worried.
The reason TS4 is not really my kind of jam is because there are too many weird options and everything is based on player input. Nothing happens without me initiation it.
I don't want to tell stories or stuff like that. I want to play a game and let it (or my characters) guide me though it... I hate it when TS4 "news" or whatever say that you can now create yourself even better/ easier and tell your story. But I don't want to do that!
What about us who don't care about playing ourselves or "our stories" and are more focused on gameplay than story or looks. I am so tired of new hairstyles (or kitchen whatever, or a sweater or hearing aids etc) being viewed as revolutionary. It's hair (or just other assets). Won't make the game more fun or payable as it adds no gameplay.
I'm really excited about this game in a way that The Sims hasn't excited me since they regressed imo with 4.
Me too! Shame we have to wait so long!
What you said sounds lovely and I hope you are right
I am so longing for a new game that seems a bit like TS3 which was my favourite game inte the Sims franchise but it's so old now it's not the same as a completely new game would be.
I think though that the characters not talking in Life By You will feel weird. Just like Dragon Age Origins no talking weirds me out after having played DAI
I was actually going to preorder LbY, never done that before, but I really would prefer Steam so I'm thinking I might wait until September. I just hope the price will be the same for the early access on steam.
I would imagine at one end we will see people making their own Strangerville stories and then at the other end we will see people making their own version of GTA using the direct control and over shoulder camera. With these tools you can easily make, -without any real programming skill-, GTA Convenience Store robberies for example. You could even make smaller scope stories such as murder mystery games of Cluedo within a mansion house with meaningful scripts.
The benefit of releasing all the creators is that the developers dont need to make gameplay "Expansions" although I am sure they will make at least one classicly regarded expansion yearly. They can just do "Item and housing packs" for different themes and time periods
With the Conversation system, the flirty conversation may become a problem.
Like recently with the Gallery, the game could also need a "Profanity update".
Rod said no rabbithole but these places could be as empty as the world in the trailer.
Imagine you click your character's portrait in the UI and you get context-dependent macro controls
-at home: do chores, build skill...painting, cook, socialize
-at work: work hard, do assignments, socialize
Basically like the "styles" of rabbit hole work in Sims 3 and 4 except instead of the Sims just doing this in the rabbit hole, these macro selections actually modify the AI so we actually see them do those tasks.
I don't specifically care for if it is vampires/ werewolves/ mermaids etc, but just something not human would be nice. Actually something other than those ones would be preferable to me
This is not me being grumpy , but I think people need think this realistically.Why I think they would have audible amount of population .I imagine the population right now can't be too big.
Definitely can see occults in a DLC
I saw someone on YouTube give an extensive walkthrough of this. It was the most awesome 20 minutes and I would totally buy this while it is pre release in September except...ITS NOT ON IOS platform. WHY????? crying 😭 Oh the torture. It is going to be awesome. Might even force me to purchase a windows gaming laptop. That's how incredible it all looks and it's early on.
I will 100% for sure be buying this on early release in September. It's sounds too good to be true!
Now, what I do think is this:
I don't believe this will hurt EA/The Sims very much, simply because of the art style that they're going for.
Simmers have had 9 years of TS4's pixar-ish cartoony looking graphics and that's what they're used to.
So when they saw this trailer, they couldn't get past the visuals of it. Plus, there are a LOT of simmers who don't actually even "play" the gameplay of TS4 and just build and dress up sims. So for those people, this game looks hideous!
So yeah, this game won't appeal to some simmers at all. They are perfectly content having a game that looks pretty and don't care about shallow and boring gameplay just as long as it looks pretty in their screenshots. These same people also complained about Project Renee's initial reveal of the art-style too.
I am NOT one of those people. I need a game that excites me and draws me in and keeps me so engrossed that when I look at the clock it's 2AM already and I have to get up for work in less than 3 hours! That's the kind of game this sounds like it will be. TS4 doesn't (and hasn't ever) done that for me, not ever! I haven't done that sims TS2 and TS3 ..... and I don't expect it to happen with TS5 either.
I just keep thinking about how amazingly customizable it will be and how I will actually finally be able to play out my own stories without having to adapt them because of restrictions imposed by the devs such as:
TOTAL FREEDOM to create what I want!
NEGATIVES FOR ME (That hopefully will be addressed and improved before the final release.)
#1 Negative: Character Animations - They are janky! Too clunky and robotic and they look like an amateur modder created them. (Which I overlook when it's from a CC creator, but I can NOT accept that from a major Game Dev Team that has a huge budget and can afford to hire professional animators!) Not a deal breaker, but definitely will be something I continuously complain about until they are smoother and more realistic movements. Oddly though the animations of the people riding bikes and riding the skateboard looked amazing!
#2 Negative: Facial Expressions - They were again pretty robotic and lifeless. You could not read their body language and tell what kind of mood they were in. I definitely don't want anything like TS4's overly exaggerated facial expressions, but I do expect to see some emotion on them, especially when they are interacting with other characters!
#3 Negative: Possible Phone Addiction/Appendage Again? I noticed in all of the Character Icons during gameplay that they ALL had a cell phone icon too, that worries me unless we can customize who gets a cell phone and who doesn't. Hoping it also comes with the ability to have landlines for retro type game play.
#4 Negative: The Hairs - Most of what was shown were pretty atrocious (gave me serious TS3 fugggly hair vibes) But again, I'm sure CC creators will be able to help with that (just like they have in all of The Sims games). So, that too is not a deal breaker.
#5 Negative: Scale of Objects - Some of them look odd and weirdly sized, either too big or their scale is too small compared to other objects. For example the stairs are almost literally straight up instead of a realistic incline.
#6 Negative: Lighting - It's either dark in areas or overly bright in areas. But, I'm a mod user so I'm sure someone will create some kind of lighting mod if it doesn't get fixed before release (I also have to use lighting mods for TS4 too) so that's not a deal breaker either.
POSITIVES FOR ME
Things I'm Super Excited About (but have so many questions):
So if Project Renee can give me all this (or better yet ... even more player customization) then I will be buying both! If not, then it will be a wait and see what "ground breaking" features they implement in the newest version.
Like you, I care about them fixing the animation. It's a bigger priority to me than the graphics, although I would also like to see improvement to them.
Expressive animations are SO important!
Aspirations and Wants and Fears!
Separately, Wants and Fears tied to a high-level aspiration archetype of the character are really important to me. I don't want specific checklist to-do aspirations of the Sims 4. Those are great for "quests" as LBY calls them. But high-level aspirations should be broad categories of what that person wants to get out of life. The Wants and Fears should be directly related to that aspiration to provide a blueprint.
The lack of "rabbit holes" gives me pause, while others here are like, "yay! I can finally watch my sim check emails for eight hours", and I like that retail services are not locked behind a rabbit hole, I'm concerned how this is going to play out. The Sims 3 worlds, while pretty, they were dead, especially worlds such as Bridgeport and Roaring Heights, which are supposed to be urban. What is the cap of people going to be? 200? 300? And all these people are going to spread out doing their own thing?
Then, the actual open workplace themselves. From what we saw, while again, early in development, a person's entire job for the day was do 5 "work tasks", not a work task in particular, said task included stocking a shelf. Is that the entire work day? Stock three shelves and you are good to go? How well will this be automated by unplayed "agents", and this is before we talk about schools and such. I have a feeling most of these careers will be office or shop work, and very few that require their own interactions and activities.
It seems like the dev is going down the Roblox(?) route of getting modders to build all the content, while I know a lot of people here love and can't live without their CC and mods, to me a lot of looks like it clearly wasn't made by a developer. Think of it like DeviantArt, there are some great pieces of artwork, but that buried by all the poorly made stuff by delusional artists and ai generated stuff that it easily gets lost. Not to mention, I've seen lots of players struggle with the Sims 4's roof tools, they are in for a fresh new world of pain with the tools shown off in this, Paralives and Project Rene/Sims 5.
I have a similar issue with both Paralives and Project Rene/Sims 5 since both seem to be more focussed on build and buy with only limited promises of what the game itself will be like. Note, this was a trap The Sims 1 almost fell into, which originally was going to be a game centred around building - the sims only existed to support and complement it, until they brought in some new devs who convinced the team to focus on the sims themselves (children weren't even going to be in the game until some new dev pointed it out).
All the focus seems to be on the distracting bells and whistles, and little on the actual gameplay itself.
Maybe I'm an overly negative and pessimistic person. Sorry for rambling, I hope I made my points across clear.
Maybe this is an unpopular opinion, but I'm happy when devs are not making their game geared towards the lowest common denominator of PC specs (or insisting that the game be playable across PC, Mac, and multiple consoles). The former leads to constraints and the latter may complicate development.