As we all know Strangerville came with a linear storyline that plays out the same in every game. One thing I love about Strangerville though, is that you can create your own story of what happened to Strangerville, why your sim is investigating it or what are the Mother Plant's motives. (If there are any). So I m curious to know how you made Strangerville your own? What is your head canon? I 'll start.
In my game the Mother Plant is a sentient plant with various powers , most notably the power to possess Sims. She came to this planet when an asteroid fell to earth. Her master plan is to create an ecological utopia on the Sims planet. A place safer for every plant. Being an intelligent plant she quickly figured out that in order to do that she must eliminate humans. So her goal is to destroy humans starting from the town of Strangerville. She possess sims who then unconsciously become puppets on her masterplan. For example when one of my sims became infected she became more concerned about the environment and she encouraged her neighbors to build a community garden in her hometown. The Mother Plant is aware that the only real threats to her plan is the occults so she tries through her puppets to turn humans against them.
The lab has been built by the landgraabs who purchased the rights to the plant and use its need fullfilling properties to create a variety of products most notably the plasma packs. The plasma packs provide an alternative to biting humans for vampires but as a result some of the vampires become possesed after they have consumed too much of them.So naturally my good vampires get involved in the mystery and they end up in Strangerville trying to find what happened and what is contained in these plasma packs.
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A couple of mine had their anniversary. Their family gifted them a trip to this Adventure Land 'Strangerville'.
So they had to solve the Mystery. A couple of exciting days later they won the battle and the mystery was solved. After that, they still had a few days left and spend them with relaxing, going to the Spa and exploring the cool Hangout-Spots in Strangerville.
I really enjoyed my sims in Strangerville.
But, as strange as it sounds, I never finished the adventure.
It was a test save, to get to know the pack before I put my main sims through it.
I really did enjoy it, but now they will probably be support characters added to my master save. Whenever I play sims though Strangerville, they will always be there.
I knew going in that Strangerville was going to be a linear experience.
So I decided to layer in a story scenario to make things more interesting.
First I needed a setting. A base for my covert operatives.
Next were my main characters, The X-Files' Fox Mulder and Dana Scully.
I added support characters.
A tough as nails soldier and a sexy scientist.
Soldier on the left, sexy scientist on the right.
And the final ingredient...
A mysterious couple, new to Strangerville.
Aliens.
And with that, I was on my way to Happy-simming land.
[Warning] Photo bombardment of the experience ahead:
Do you really think that a black suit is going to solve all of Strangerville's problems?
Nope! But it looks plumb good on Scully.
[ OH SNAP! ]
It will be up to the citizens to figure it out and battle against the mother.
My favorite, however, is the version from my Star Wars save, where "Godmother" led her crime empire from her base in the crater, The Planter Pot. The spores basically allowed her to rule the planet, except for the north and south polar region, where they cannot survive. My sims were space privateers in her employ. Lt. Agnon at nearby Batuu was pretty concerned about Godmother, but couldn't do much, since he has the resistance to deal with.
Blog link with the intro: https://enkisstories.tumblr.com/tagged/sims4 dbh star wars/chrono
Because I can't; I keep all sigs turned off.
Ted and Meredith Roswell had a son called Ulrik. (It's hard to write this story as I play partly in Danish.)
Christie Sigworth later moved in with the Roswell's while Jess and Dylan had another baby.
Some of the individuals helping the heroine before I gave up, now live in other worlds.
A female insane sim living in San Myshuno was used for repairing computers at the lab when needed. I used a cheat to max her handiness skills as she moved into a Needs TLC apartment. I presumed an insane sim would find Strangerville pretty ordinary.
I might add more details later when I get into the game again.
But anyway, my storyline is pretty simple. Basically resident evil style. A virus escaped but in my storyline it effects all worlds not just strangerville.
The police and his scientist friend are investigating and collecting samples.
In my story the weirdness never ends. It's perminate lol so it's like a never ending fight against strangeness. I kind of use the possessed as zombies. I'm trying to figure out a way to fill the world with a lot of perminately possessed townies now.
I think whoever came up with this pack idea is genious though😌❤
I gave my Doctor Tardis (yup, that's what I named him) the Traits.equip_Trait Trait_OccultAlien_FakeAlien so that he's an Alien that looks like a human without the disguise.
His TARDIS is on the lot where the Strangerville Library used to be. I also, completely changed the Strangerville world to look more futuristic. He's also one of my many sims that have defeated the Motherplant.
I know. I wish so bad we could use the lab and edit it with full control outside of the storyline.
In my main save, which is a legacy centred on aliens moving to the Earth and slowly integrating into the human population, the mother plant (and many other plants and old Sixam technologies) were being investigated in some top-secret governmental labs, looking for anything that could be useful for helping scientific progress.
Suddenly a lab accident happened, locals started to show symptoms of poisoning from some unknown neurotoxin, and the investigation began. In my storyline, the ones investigating are three aliens, two were scientists working at the lab before the accident and one is a member of the police force. Step by step, they managed to enter the lab, to study the weird plants which started to pop out all over Strangerville and their spores, to develop an antidote to the toxin, and finally to collect a ton of herbicide to kill the mother plant.
Later on, the police man in the group also found the real culprit: Erwin Pries, owner of the Curio Shop along the main road, triggered the mother plant and planted several smaller ones around the whole neighbourhood, causing the intoxication of its inhabitants just to make the place famous. In this way, lots of paranormal conspiracy theorists rushed to Strangerville, and he could make money with his stand by providing them useful equipment and information for investigating the mystery. At that point, I couldn't avoid to have him arrested :p
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