What did you do with the three houses in the village. Did you keep them as houses or did you change them for something else. Did you keep the bartenders in their house?
I don't keep the bartender in her house, because if you play this household, another random sim replace her to be bartender at the Gnome's Arms.
5 Cobblebottom Street (30x20): Vet Clinic (near the place for the festivals)
3 Cobblebottom Street (20x20): A wedding venue that look like a small church (can be set as a Museum/Lounge)
2 Cobblebottom Street (20x15): A retail shop that sell farming produces (jams, cross stitch, knitted projects, etc.)
Thank you @83bienchen for modding the game. Whims Overhaul is essential for my gameplay.
Interesting. I also evited the Scotts because I needed their house. Too bad that we cannot use the shops that exist in the village, only do some window shopping. The wedding venue in the church is a good idea. In all the villages in the Cotswold there is alway a church.
I keep them as houses and, so far, at least, leave the Scotts in residence.
I made over a starter home with a ladder to loft attic as a Spellcaster sanctum. I made the other vacant lot over as a narrow back street, with a historic feel, as Jacobeth Close.
Comments
5 Cobblebottom Street (30x20): Vet Clinic (near the place for the festivals)
3 Cobblebottom Street (20x20): A wedding venue that look like a small church (can be set as a Museum/Lounge)
2 Cobblebottom Street (20x15): A retail shop that sell farming produces (jams, cross stitch, knitted projects, etc.)
I've only played with the village in this particular save so far.
Thanks lol.
I made over a starter home with a ladder to loft attic as a Spellcaster sanctum. I made the other vacant lot over as a narrow back street, with a historic feel, as Jacobeth Close.