Reading old forum posts because why not and came across posts of people's excitement and curiosity with granite falls and decided to watch LGR's review and I do NOT remember seeing a sim with this hair. HAHAHAHAHAH 😂🤣 what is this?
wocka wocka wockaWho gave that puppy asparagus?please do not send me private messages - they creep me out 🤢🤮😱
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It looks like CC hair (I like my game to be as Maxis match as possible so I wouldn’t know for sure) but maybe a simmer used photo shop to make an in game item look like a hairstyle, sometimes you just can’t tell.
Looks like a cc hair by Ebonix. I don't like Alpha cc. Looks so weird.
Yeah. I like a lot of things from Ebonix but not this kind of hair - I wouldn't even call it 'realistic' style. It's made by taking a couple of flat panels and painting a texture on them, then arranging them in something like a double 'X' on your head (8 points instead of 4, so basically you're wearing a textured 'asterisk'... The result is that it looks extremely weird from any angle other than the 'perfect one' used in promotional screenshots.
- It's basically the 'easy way' to make something like an Afro. A similar tactic was very popular for years in 'Second Life' to make dresses, plants, and long hair - flat panel objects with the texture painted on, and then set to 'bend and move' in the wind... causing them to look very bad when viewed from the wrong angle. If you google it, over there they call this trick 'flexi'.
Grab the wrong Skyrim mod and you can end up with a pile of this kind of stuff in your game there too...
Curiously enough - this method, while easy to make, is very hard on your graphics cards compared to a properly made 3D model because of the 'bending' of things that have parts of them see-through (the areas outside what you painted on) meaning your graphics card has to do a massive amount of 'real time math' to figure out what shows through... This is one of many reasons why some older games can cause your computer fans to spin up while a newer 'more detailed looking game' doesn't.
And that means using hair like this in Sims will heat up your computer...
All this noted, anytime I find some Mod/CC in my game that isn't looking the way I thought it would when I first downloaded it, I export that sim to my library, and then open it with 'Sims 4 Tray Importer' to find the exact file that I've found I'm not as fond of as I'd hoped I would be, and remove that mod.
I don't use Discord because it doesn't support multiple accounts and I don't need folks at work wondering what I'm doing even on my own time. Until Discord catches up with every single other voice / video conferencing system, I limit where I use it:
@Saveirx & @AngelEb95 if that hair is by Ebonix, it must be from the early days when she first started. It is hilarious. It literally looks like she is wearing a bush on her head 😂🤣
wocka wocka wockaWho gave that puppy asparagus?please do not send me private messages - they creep me out 🤢🤮😱
@troshalom@hymnhehim "Alpha" means "transparent" in computer graphics. Images that have an alpha channel can have part of the image transparent. (If you open them in an image editor, the editor might generate a gray and white checkered background or some other basic pattern to show the user where the transparency is.)
In 3D graphics you can make a solid object with a pretty basic shape that then has an image texture with an alpha channel painted on it. The areas with color are visible and the alpha areas are transparent, i.e. invisible. That makes the shape look much more detailed than it really is.
Comments
Yeah CC, I know.
Yeah. I like a lot of things from Ebonix but not this kind of hair - I wouldn't even call it 'realistic' style. It's made by taking a couple of flat panels and painting a texture on them, then arranging them in something like a double 'X' on your head (8 points instead of 4, so basically you're wearing a textured 'asterisk'... The result is that it looks extremely weird from any angle other than the 'perfect one' used in promotional screenshots.
- It's basically the 'easy way' to make something like an Afro. A similar tactic was very popular for years in 'Second Life' to make dresses, plants, and long hair - flat panel objects with the texture painted on, and then set to 'bend and move' in the wind... causing them to look very bad when viewed from the wrong angle. If you google it, over there they call this trick 'flexi'.
Grab the wrong Skyrim mod and you can end up with a pile of this kind of stuff in your game there too...
Curiously enough - this method, while easy to make, is very hard on your graphics cards compared to a properly made 3D model because of the 'bending' of things that have parts of them see-through (the areas outside what you painted on) meaning your graphics card has to do a massive amount of 'real time math' to figure out what shows through... This is one of many reasons why some older games can cause your computer fans to spin up while a newer 'more detailed looking game' doesn't.
And that means using hair like this in Sims will heat up your computer...
All this noted, anytime I find some Mod/CC in my game that isn't looking the way I thought it would when I first downloaded it, I export that sim to my library, and then open it with 'Sims 4 Tray Importer' to find the exact file that I've found I'm not as fond of as I'd hoped I would be, and remove that mod.
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The May Family
Modeling Career?
"An animal's eyes have the power to speak a great language." - Martin Buber
Alpha CC is custom content created by fellow Simmers that is realistic
In 3D graphics you can make a solid object with a pretty basic shape that then has an image texture with an alpha channel painted on it. The areas with color are visible and the alpha areas are transparent, i.e. invisible. That makes the shape look much more detailed than it really is.