Just give us an honest answer cause I don't understand it. They used to say it was because of the 32bits but now it's 64bits, so what's the real reason? Plus they said the new world coming with Cottage Living has something like 12-13 lots, which is only one more than Del Sol Valley. A country world with this little space, this is scandalous and I'm tired of it. So what is the real reason?
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So, the simplest answer is they made a choice.
What probably matters are the number of lots and objects in a neighborhood. The game loads all lots in a neighborhood even if you can only visit one lot, the active lot. And there are a lot of objects on a lot that the game has to render.
So unless there is some other reason like Maxis being worried that the game will have too many lots and sims when sims 5 comes around I think they didnt want to make a fourth neighborhood in Cottage Living because of budget restricions.
I think they should raise their budget. Only three neighborhoods in an EP world should not be the standard.
Resources. More gameplay, smaller worlds and vice versa. Del Sol Sulani. Eco Living has big gameplay content and world., that's great pack.
I don't see the Eco Living's world as a big world but anyway.. And yeah I don't think the laptop situation and that many simmers don't have good PCs is a valid reason, I don't ever remember EA thinking about the wellness of its customers since a LONG time.
Eco Living's world is by scale big, my sim streaks forever there, and it's good place to ride bike.
EA thinks about its profit and that means shipping game to as many players as possible.
Well the number of lots is very underwhelming in this pack.
One big world per save like in both The Sims 2 and The Sims 3 is a much better concept. We only wanted the ability to change from world to each other without losing progress and relationships, nothing more.
Having all the worlds combined is bad because of restrictions!
Expansions barely expand because things like apartments, beaches, mountains are tied to one or two places. In both TS2 and TS3 things like that would have to be designed to be applied to every world.
Sims from one place working on another or going on public lots kills the immersion.
The ammount of set dressing is overwhelming and bad to creativity. I hate when a build or landscape doesn't match the world so when it's time to build the options become restrictive.
Also because of that we missed editing the worlds, create our own worlds, 3D maps, transportation, etc...
The world system is one of the worst things in The Sims 4!
Every single point you made is exactly how I feel! It's no longer "Play with Life" .... It's "Play in Our World"! I so want to destroy those dumb--A$$ set dressings and fake houses. If I could blow them up I would have on day 1!
They have taken so much creativity in this iteration away from the players, CAS might be better than the other games to a degree, but the worlds? Not even close in my opinion! They may look nice, but that's all there is, you can't change it to PLAY YOUR WAY.
"They have taken so much creativity in this iteration away from the players" this right here is so true. I feel EA/Maxis is controlling the creativity level. They took that feature so they can turn that feature into profits and it had nothing to do with specs Imo. So sad what has happened to the Sims series.
How can you tell 12 is adequate?? Adequate for me is 17 (if I'm being nice). 20 lots should be the bare minimum that's it.
I prefer four or more neighborhoods if I want to play in the world for a while... One starter neighborhood, one for the middle class, one for the upper class, and one neighborhood for commercial lots. One of my favorite things to do is to start in a starter and work my way up to being able to move to bigger houses.
That's exactly how I play my game! For example, I can't do that with Del Sol Valley (which is a world considered adequate for @MyriadSims ) because the gap between wealthy area and starter homes is to big. There should have been a beach area which represents middle class.
However this game is on a new engine, so I imagine it is like doing it all for the first time.
Personality,depth,humor,consequences,lore,customization.
I don't believe the new engine excuse anymore. Not in 2021.
Is it directed towards me? I hadn't bought a pack since Island Living but 2 weeks ago I bought 2 packs on sale. But if not towards me, yes, simmer will buy it anyway.
Not directed towards you, but at simmers in general
Personality,depth,humor,consequences,lore,customization.
I love the connected worlds of TS4 the best for gameplay variety because I can have my Sims living all over the place, in a plethora of environments. I don't need to cram them all into one world where nothing ever changes. The only caveat (and it's a big one) is not being able to edit the worlds. In all games before this we could switch our lots around and place them and alter the objects in the environment. It really stinks that we can't do that at all in TS4. Even if we could just replace the playgrounds and picnic areas and monuments and stuff, it would make a big difference. Gawd, I hate those playgrounds.
I have never understood everyone who gushes over Sims 3 when it was
1. Buggy
2. WAY too unoptimized (was lagging and stuttering even on GOOD computers)
3. Actually MORE confining.
Yes it was an "open world", but you were locked in the world. The playable area in Sims 4 is at least 20 times larger since you can seamlessly move from world to world at will.
Hmmm, I find Sims 4 buggy as well and of course number 2 is subjective but you are right optimization was not good for some and Sims 4 is not optimized. The time I had any problems was when it was Developer issue. Now I would have been satisfied with the ability to lay my own lots and not have static lots which Sims 4 does have so having the ability to connect worlds was more of an appeasement to me and At least in Sims 3 worlds I could spread out and not have the world 25% lots and 95% art and by being static you are stuck with what they give. So for me Sims 3 was better and the creativity level was much greater than Sims 4 but again EA/Maxis stripping Sims 4 of most features in some aspects has not worked to an degree as I can read posts in here about bugs galore. Open world is not issue for me but creativity is and the ability to fix or tweak your product in an timely manner is also important.
https://www.youtube.com/watch?v=SKzjiiox0Fk
There are plenty of open world games that don't have anywhere near the level of bugs The Sims 3 had.
I didn't buy the "open worlds are buggy" excuse in 2006 when I played Oblivion, I didn't buy it in 2009 when I played The Sims 3, and I don't buy it in 2021.
You win the internet because that is exactly it. No other reasons. Cost and effect. Can they sell more DLC if they have to spread out 'neighborhoods' over 44 packs etc. or if they build one big world for an EP with many lots to house Sims? It's all about the money. Nothing more. Performance matters but how much more performance would it take to add several more lots to places in some of the worlds that turn out to be all land and fake backdrop rather than lots for players to use? I would guess very little since these lots are closed lots. The game doesn't have to render those lots because it's not open world. They know they can sell three tiny neighborhoods with 2-5 lots each and get the $40 compared to a world with 25 lots in it etc. Simmers have proven that..they buy it no matter what.