From the Electronic Arts
Q4 and FY21 Financial Results Report:
"The Sims™ 4, life to date, has almost 36 million players and delivered its sixth
consecutive year of franchise growth."
So what does this mean? Well, from what I believe that they have said from other reports...
Q3 2021: 33 million players
Q3 2020: 20 million players
That means that the sims4 is still reaching out to a lot of people. And that Maxis should be proud of those numbers. However, it's life to date so I'm assuming that they are counting since 2014.
They mentioned that they reached all time high in monthly reached record daily, weekly, and monthly average players in December (they didn't say how high that number was). I could not find any mention of that in the Q4 FY21 report. (They have only released one stuff pack and three kits between then and now.) I couldn't find any information if kits had been doing well either.
Still, it looks like the sims4 is still reaching out to a lot of people.
Comments
It seems crazy to me that The Sims Franchise would rank that low and makes me question how they calculated the money.
But then again, there is still a certain stigma about The Sims:
It would be interesting to see how they would have done if 2020-2021 had been a typical, average year among people's lives.
I believe that's the case too. I think they saw a huge increase in player numbers because of the pandemic. It will be interesting to see if it will continue.
I myself thought that the packs we got in 2020 were not that great compared to previous years, like 2019.
Sims 2 (All EPs/SPs)
Sims 3 Showtime
Sims 3 Generations
My Sims 3 profile page: https://mypage.thesims3.com/mypage/Sunflowergal227
Possibly, life to date players doesn't tell us how many people that are playing regularly and buying packs though. They mention sales numbers in the report but that's for all of their franchises, not just the sims.
so those number could be sims 3 sales or 2 sales as well?
Sims 2 (All EPs/SPs)
Sims 3 Showtime
Sims 3 Generations
My Sims 3 profile page: https://mypage.thesims3.com/mypage/Sunflowergal227
The sales numbers are from all of their franchises so I think they mean all sims games when they say The Sims™ in the report.
The life to date players are for the sims 4.
What constitutes a Sims 4 "player"? It could be anyone.
Maybe they got the base game for free and played it for 2 minutes. The base game was free for a while, and I'm sure they're including those people in the numbers.
They're also not counting people who haven't played or bought a pack in months or years. There are people who barely played the game and are considered players.
If they wanted to be more convincing with these numbers, they would only count players as people that consistently PLAY and PURCHASE packs.
All of these numbers are just fluff and corporate talk for big money. They're meant to mislead investors into putting more money into EA. Nothing more.
I think these numbers are inflated with the amount of people who got the game for free and don't really play it.
These numbers have only gone up since the game released so I'm assuming that they are counting anyone who owns the game since 2014 and could be someone who may or may not buy a pack.
If TS4 really is as successful as they try to portray it, they wouldn't be giving it away free or putting its packs on free trial or pull other tricks. The previous iterations never needed to do any of that.
If TS4 is TRULY successful, EA would put TS2 back in the stores on Origin AND Steam. Go on EA! I DARE you to put TS2 back on sale!
1. how often the game has been free or very very cheap and people might own it and not play.
2. Bundles it was given away with people bought and got the Sims 4 with it for free and have it now abandonded in their libraries.
3. In order to play the Sims 4 on your Steam account you have to rebuy the base game (so a lot of people own the game twice).
No doubt it's a successful game but it's important to see what may have contributed to these numbers. Also numbers don't equal quality or enjoyment but that's another story.
They gained 3 million players between Feb 2 (Q3 FY2021 report) and May 11 (Q4 2021 report) without having released any packs. All that Maxis released was three kits for the sims4.
So my best guess is that they will always get new players and lose older players over time but what probably contributed a lot was sims4 on game pass (which means that they don't own the game) which happened in march.
EDIT: Strangely though, it won't recognize my Sims 4 game as the one in the store, so I can't review the product or any of the DLCs I have.
The Sims 4 hasn't introduced a new musical instrument since 2017
At least back in June 2020 this is what EA_Darko said "Hey all, it is not currently possible to move games from Origin to any other platform. I will pass your feedback on."
The thing you are talking about is registering external games to your library. All that does is just launch your game like always. It's just so that you can play press on Steam but it still is the same game from Origin. If you want to use The Sims 4 on Steam you have to rebuy the base game.
A successful sims5 could lead to them getting even more player numbers over time. These 36 million people are going to want to move to something else eventually (many of them are probably not very active considering that they are counting from 2014).
So I think it will depend on how much more player numbers they will get over time. And how many that will stay active and play the game.
Sims related ones including SimCity:
"This model is how we’ve built FIFA, Apex Legends, Madden NFL and The Sims
into some of the most successful, global live service businesses in the industry, and we are
applying it as a blueprint across our franchises."
"Turning to Q4 specifically, the beat was driven by live services, primarily by Apex Legends and
FIFA Ultimate Team. Mobile also beat our expectations, driven by outperformance from Star
Wars: Galaxy of Heroes and SimCity BuildIt. "
"Throughout FY22, we will continue transforming mobile into a growth center for our business.
With the recent re-organization and hiring of new leadership and talent into our EA mobile
teams, we are in position to maximize our leading mobile live services – including Star Wars:
Galaxy of Heroes, The Sims and Real Racing – by growing player acquisition, deepening
engagement and player investment, and driving new opportunities in non-western markets."
Mobile games are very profitable... I wonder how many of those 36 million people that play the sims on mobile. I tried the sims mobile for a while but I got bored because everything was real time and took forever.