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House of the Occult challenge

ArrowJoy4ArrowJoy4 Posts: 793 Member
This challenge requires the vampires and Realm of Magic packs, with options for Island Living, and get to Work

You start off with 2-4 occult roommates: A vampire, a spellcaster, and if possible an alien and a mermaid. Your goal is to make the vampire and spellcaster achieve master rank in their respective areas. You also need to have the spellcaster learn how to make rejuvenation/immortality potions, since both they and the vampire need to outlive every other sim for at least 3 generations. If you add an alien and/or mermaid, one of them will need to eventually become a ghost and the other one will need to have at least one child which will start a generational lineage with the occult members acting as a doting (or annoying) family of caretakers, in honor of their dead (or soon to be dead) housemate. If you have neither aliens or mermaids a regular human will do, as long as they later join the house as a ghost and have at least one kid to continue the generations.

Your vampire and spellcaster are not allowed to have jobs (because hey, they're immortal, why bother with such human trivialities). Whichever other sim(s) you have will be the sole money earners (as well as blood bag and test subject for their housemates). While the vampire and spellcaster attempt to master their abilities, the other sim(s) will be working their hardest to pay the rent. If you wish, you can combine this challenge with gold-digger/black-widow type challenges and marry/murder your way into money.

There are four routes you can take with your household (and if you wish you can go with multiple ones at once and alternate through the households, building ageless rivalries or immortal bonds);
1, you make the most stereotypical occults you possibly can (gothic blood-sucking vampire, 'idk how fashion or anything else works' alien, the mermaid works as a conservationist and makes their room look like a beach etc., whatever comes to mind for you). Decorate their house and their rooms to match.
2, you make their exact opposites (the vampire likes bright colors and would never suck a persons plasma, the mermaid leaves trash lying around without a care in the world and rarely sees sunlight, etc.)
3, you just treat them as regular people, diverse in the ways irl housemates would be, looking and acting like regular or eccentric people, little to no relation to their occult natures
4, you make them all stereotypical except it's for the Wrong occult (the alien dresses like an 18th century goth, the vampire dresses in shells and decorates their room like a beach paradise, the spellcaster wears that weird alien outfit and decorates their room like outerspace, etc.)


The challenge ends when your vampire and spellcaster have become masters, bought every available perk, cared for 3 generations of their housemate's descendants, and tried out each of their abilities at least once (so the spellcaster owns every potion and has cast every spell, and the vampire has used as many of their perk powers as they can, since some of them conflict).

If you wish to up the challenge, you can also have them complete every aspiration that comes with their respective packs, and attempt to have them accomplish everything else these packs offer (ie. the vampire learns the organ, maxes out vampire lore, has a garden with all the vampire plants, and the spellcaster owns every type of wand, broom, and spellbook, and has survived every type of curse).

Happy simming! Let me know how your attempts go, if you try this one!
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