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Sims 411 - Forum Feedback, May 6th
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For BG, please add preteen stage between child and teens. It’s quite strange when a 7-8 years old child suddenly changed to a 16-17 teens after blowing the candles, right?
For college, please take an eye on it. Why don’t use a system like Sims 2 to count the Sims’ college life? It’s not possible and realistic to use half of your YA life to complete a bachelor degree
Please also link up the alien form and human form for alien Sims, just like Vampires and Mermaids
The last but not the least…I know one of your character in Vampires and one of your character in RoM are quite popular among girls…would you consider to design a figure for those two Sims🤣🤣
Aspirations seem more like glorified tutorial than real lifetime aspirations like in past games.
My most important question - and I don't think this is a bug: Have you thought of changing the 'shown used objects from pack'-thingy? When you e.g. use a tool for grass or something (maybe debug), you cannot see what has been used. I love exploring basegame and making new "debug-objects", even though I have all packs, to make the builds as accessible as possible. Unfortunately, some will show e.g. one DLC pack, where I can find no objects from, often being quite lost about it and having used many hours. Do you have any ideas/thoughts already for making this easier?
Why does basegame cameras in the BB catalogue show up as from DLC? I guess they're DLC that has been made basegame, but will people without the DLC only see basegame only build when searching?
I was also wondering how The Sims 4 team is working: how many spends time on developing DLC, and how many focus on the basegame/the content we already have? This is just my curiosity :-)
~~ building life ~~
COMMENTS/SUGGESTIONS:
Well, first of all I would really like it for you to be able to see what sims are doing in their homes (it would make the neighbourhoods feel more alive!)
Second, bring back memories! It would make neighbourhoods feel far, far more alive.
Third, add a 4th trait slot! That way, sims would have far more developed personalities and more randomness in what they do.
Fourth, please fix the automation! Sims sometimes either stand and do nothing/chat to other sims or go to the computer. Make it more random, and have sims doing things like napping if they're lazy or I don't know, all I know is that it needs to be better.
Fifth, like someone else mentioned, I would love it if you could toggle on/off random events such as alien abductions/vampires knocking on your door. That would be great!
Sixth, I would LOVE LOVE LOVE if you could swim in all of the lakes and oceans :'( I would absolutely LOVE it :D
Seventh, please satisfy what players tell you they want, on Twitter, through your comment sections, etc. Give them exactly what they want and they will be happy, it is literally all you need to do. People were so excited when University finally came to the sims!
As of right now, people want the following: farming, horses, better babies, Generations, werewolves, fairies, cars!
Eighth, are we getting a 6 month roadmap like (I believe) last year?
Ninth, I'd rlly appreciate an Island Living update :))) I think that would bring more sales as well as news spread quickly when something gets an update
Tenth, living in vacation worlds :)))))))))))))))))))))))))) would be nice
QUESTIONS:
When are the new packs coming out? :smiley:
Do you read all of the Twitter comments?
That's all, thank you for reading to the end
I think being radio silent for months causes the community to feel like we’re valued.
I also feel like gameplay could definitely be improved. In previous games, funny and dramatic moments randomly happened. In Sims 4 even when you try to get them to happen they are a chore instead of fun to create. I also hope the next packs add more depth to the gameplay.
I also hope additional life stages such as non object babies and preteens are considered. That would help add some depth to the gameplay if properly implemented.
I also would like to know why more worlds haven’t been added. Also why are the lot sizes added in the more recent worlds so small size wise? When can we get some more lot spaces?!
(Sorry for any mistakes in advance, English is not my first language)
- Communication, or a lack thereof: there are big periods of silence from the team both in terms of new content, patches, and acknowledging some concerns, issues. For one, the community is still waiting to know what is on about the 64 to 32 bit instance conversion of chairs. Even the Game Changers were left in the dark when they asked you about it (as in "still looking into it")! And what about the bunk beds? The code is clearly there already to make them fully functional as intended and don't need fixes, so why did you disable those parts?
- Hype: with you often say not to get hyped about things... and then you constantly proceed to do that anyway right after saying it. Also, there are times you announce there will be an announcement, which is for another announcement, and most of it is a build-up for a future announcement we may or may not know the date for. (Like, wasn't there supposed to be a hint about a new world last Monday as of writing this...?)
- Generally, better communication from the team is highly, highly needed.
- Simulation Lag: one lead is clearly the idles? Both my gaming PC and old, potato laptop play smooth as butter with 40-50Gb of CC and mods after disabling many of the annoying ones, but turning them back leads to lots of sim. lag., so one good starting point.
- Bad or ugly body morphs: some problems relate to items being enabled for all bodyframes without modifying the morphs properly if at all, others have it from the get-go. There are items that change the morph of certain parts of the body in visible, sometimes drastic ways (i.e. some pants change the waist and chest for no logical reason).
- Very misleading trailers: Get Famous is one of the biggest and most painful culprits, but certainly isn't alone. Not saying game marketing isn't always like that, but the level is what's concerning, plus the amount of seemingly cool animations made purely for the trailers that aren't going to be in the game, ever.
- Speaking of animations... why are you guys constantly reusing that one hamster cuddle animation for the weirdest of things?
- PR vs Content: it feels like there's a ridiculous amount of money pushed into unnecessary PR stunts (i.e. the custommade jacket and shoes based on the retro clothes Kit sent out to certain influencers, or that one Get Together announcement party no one wants to remember...). Meanwhile, one could build a decent gamer PC for the price of the full Sims 4 experience by now, and yet the content doesn't feel like value for money.
- Substance, or lack of: Base Game is still not fleshed out to really be called a proper Base Game after over 7 years, and this is highly concerning. Some EPs feel like they are just sold as such but are actually GPs considering the content we are getting. I know you said to not talk about the other generations, but 2 and 3 had solid BGs that felt fleshed out enough in and of itself without further packs, and with 4, I feel like even if I owned all packs, I'd still be left with a half-done game unfortunately.
- EPs sold as GPs: built on the last two; from Island Living onwards, EP quality and content have been going downhill to the point it's hard to justify calling them an EP, especially with most GPs sold around the same timeframe being nearly superior.
- Is the tween target audience why we had a flux of those childish looking critters in the game, like Paranormal's spirits, Bust the Dust's literal dust bunnies and so on?
- Ridiculously sized objects: self explanatory. The cupcake machine, hamster home and telescope are the 3 most noteworthy contenders.
- Occults: not enough of them, and the quality is really mixed. Plant sims are just plain terrible, aliens and mermaids are half-baked, and vampires and spellcasters are pretty good... why, though? Why can't all of them be equally good in their own way?
- Babies: 7 years in, and they are still objects... for what reason?
While loading game, can play and delete button not be that close because I can accidentally click delete instead of play.
How do decide what concepts/packs to make? And how long is that process?
How have kits changed the development process? Have they made them easier? Harder?
The new trait updates are very cool. I wish Sims team will keep improving this game, especially when it comes to the sims' personalities. This game would be more PERFECT, I think, with story progression and more depth to the sims. I wish they have the ability to be afraid of something too (maybe losing their kids) or something meaningful like that, or they have specific likes and dislikes, or horoscopes would influence their behaviors. I'd be so happy if these kinds of details are added to the game.
I also wish the skills would be a little more harder to do, and some sims won't have the ability to improve a certain skill because a certain trait will prevent them from doing so (like maybe this Sim will never get to improve her piano skills because she hates doing them, and going out and improving their charisma instead because they're social butterflies). I mean, I feel like everyone can play the piano so smoothly, no matter their traits. I don't know if I'm making sense. I'd love my sims to be imperfect and have some flaws that will make the game more challenging.
Thank you Sims team.
Console players should be able to also play on PC and visa versa. The console additions are super buggy with the way the controller works and half the time when you're selecting things the joy con goes crazy and moves too fast. Console is very forgotten by the gurus and is really broken.
Please do understand, I mean no disrespect. I'm just trying to get some clarification on the sims 4.
It feels to me that either this was a game choice and you've chosen a mixture of previous games aspects with some new age elements (which would make sense why our babies are not functional. Like the sims 1.)
Or
It feels like something went wrong in development and you all had to rush things, then realized we weren't happy and now you're working yourself to a standstill to try and fix everything whilst the game is out.
Both answers are equally valid and completely understandable and i think we as the players need some transperancy. We would like to at least have an explanation as to why the game feels so "empty".
If you could kindly be honest about the sims 4, it would help us get a better understanding.
I have suggestions for TS4:
1.) Music Expansion Pack featuring Ava Max and her songs Sweet But Psycho, So Am I, Kings & Queens and My Head & My Heart re-recorded in Simlish with the ability for sims to form a pop/rock band, Director/Producer career
2.) Vehicles with Garages and Driveways
3.) Hotels Game Pack
4.) Sports Stuff Pack - Add Tennis and Golf to the gameplay
5.) Romantic Themed Pack - Add Slow Dance interaction for sims
6.) Remaster The Sims 4 for Playstation 5, Xbox Series X/S and PC.
7.) NPC Policemen
Thank You
There's one specific issue that always bothered me since the release of the Sims 4 that I will like to bring some light on. I am a long-standing fan of the franchise ever since the Sims 2, and my favorite characters of the aforementioned game are the Caliente sisters. As someone with Arabic-Mediterranean roots, the fact that learning (via the family tree) the main characters of a video game shared my background filled me with joy and I obviously gravitated towards playing hours with their household. I was also greatly pleased with their return in the Sims 3 in Barnacle Bay as they stayed mostly true to their original selves. But my disappointment was disproportionate once they returned for the Sims 4 too. Their original mother in the family tree, Ni-ghat Al Mahmoud (the fact that a perfectly valid name gets censored is also an issue to be adressed), got replaced by Katrina Caliente who doesn't have anything to do with their original background. Worst of all, the sisters' skins were much more light than in their previous incarnations. This event filled me with great sadness and send to me the sentiment that I no longer feel welcomed by the franchise. And this still bothers me to this day everytime I load up the game and see their household. The original excuse of "different timeline" didn't make any sense to me. A character's background and skin color shouldn't change in any circumstance regardless of whatever timeline.
Now, this post is not meant to discourage the game developers to bring back older characters into the newer game. I personally love to see my favorite characters brought back into a new light. But with the Sims 4 having a very powerful CAS system for representation, I feel more effort could easily and should be put into respecting the characters' intended background and skin color. This comment also goes towards the returns of Dirk Dreamer and Holly Alto in Get Famous having very different skin tones and even eye colors compared to their original selves. I'm just hopeful to see better representation in subsequent packs and games, and also hopeful to be heard this way.
Thanks in advance for acknowledging this post.
1. More specific lot types, We need specific lot types from the previous pack.
- Laundromart from laundry day stuff
- Movie theater from movie hangout stuff
- Bowling alley from bowling night stuff
- Graveyard from panaromal stuff / spooky stuff
- Photo studio from moschino stuff / get to work EP
2. Visible Active Career Lot
I hope the active career lot like hospital, police station, science lab and the lot that come with get famous are visible in the map and we can
visit them.
3. More Interaction active lot career
- It's a great if we can buy medicine, or have a doctor check in the hospital.
- If there is a burglar update we can report them to police station.
- And we should visit the lab if we want to analyze object.
4. Enable group hiking in vacation world
- I like the addition from snowy escape that we can hike in group, I hope it will updated in the all vacation world.
5. Ring up Retail customers and pay in register
I hope the register are functional, and the employees can ring up customer in register and we can pay objects in the register if we are the
customer.
6. Feed fish and clean aquarium
I hope we can feed the fish and have same interaction like the hamster from my first pet stuff.
7. Functional front desk
I think we need NPC staff in the front desk.
8. More objects are sellable in the retail store
The spice from city living and some eco lifestyle objects like the candle, dye, meat cube are not sellable and i want I can sell them in my
retail store.
9. Functional class
I hope we can we have active classroom like in the sims 3 university.
10. More variation colour NPC's Umbrella
I don't like NPC use same black umbrella.
11. Clutter slot update
I'm tired using move objects cheat everytime i place any objects or clutter in the small space surface.
12. Different Teen Height
There is no different between adult and teen height in the sims 4.
13. Choose different bike helmet
I hope more option to use helmet or not when we ride the bike.
14. Serve food in the table
I hope there is more option so we can serve or give food to anoother sims in the table.
Are you guys planning/considering to update older packs(like the survey from about a year ago suggested) or is it off limits ? just asking :)
would it be possible to make plantsims a real occult with their own skill tree and stuff OR is that too big of an update?
which part of the packs development is most fun ? B)
:p
I am pretty sure many people will discuss the emotions, the buffs, the whims and the aspiration [so I will leave it to others and I know I will agree with them on their points in these matters]. I will limit myself to discuss 3 ideas or topics I want the sims team to mention or discuss in the future maxis streams either they decide to include them or not:
1. The work on updating older packs [as was discussed in older surveys]
We have few packs that are in need of necessary updates. I have many examples of things to improve on but this list can go long so I will only mention one: Retail system in the sims 4 is not real. Items are not really bought and there is no grocery store, pharmacy, bookstore ..etc. I also want the sims to have the items they buy as a part of their inventory system. I truly think the retail system, the apartments, the dining system needs lots of updates or to be not limited to one pack or one world. One missed opportunity was adding a sushi bar or Ramen booth restaurant in SnowyEscape. I do hope we see such updates coming and changing our sims' lives.
2. Ownership - items and money
I love how the sims 4 improved the billing system with the Eco Lifestyle [I use mods to fix that but I will not talk about it]. We truly need a separate wallet or a peggy bank system for the children, teen in the house and ways for them to earn money besides asking for a loan [which is broken and sims can go on without paying that loan and the other sim will not even get affected by that]
About items, things like books, food, games, computers need to be owned and locked from other sims. Teens should react to their parents in their room and have their own door that doesn't allow everyone just to go inside. Other sims shouldn't walk around your house as if they are owners; have access to everywhere.
3. Relationships dynamics.
Family members relationships are very important to me and I would love if we can extend the circle of the family to include uncles, aunts, grandparents as well. I want more interactions among these people and more options and layers of relationships. This goes in other sims relationships .. the available options now are straight forward and boring. Unless we input imagination - nothing is there beyond what meets the eyes.
There's no reason I should be forced to take myself out of the game just so my plants don't immediately die because they're unable to be tended to. Please fix this.
Firstly, thank you for opening up the forum to hear out views. Also, shout out to SimGuruAzure!!
It is difficult play multiple Sims in the same household. I own various packs and would love to fully explore them without having to solely focus on just one Sim. For example, I have a sim who is an engineer planning to build a Servo bot, his wife works as a style influencer and owns a retail store. Because I know that every action I tell the engineer to do will be cancelled once I travel to the store with the influencer Sim, it is difficult to fully enjoy and experience both my Sims' "lives" at the same time. I've resorted to bringing his robotics workstation to the retail store just to play both of them.
The same applies for my doctor and actor Sims. I feel that with each additional pack, I have to forego gameplay from a previous one. I don't feel like I am getting my money's worth of gameplay if I have to play one Sim at a time.
The AI can be disappointing too. Sims don't fulfill their own needs or have any "life" outside of me playing them.
Not only that, but the townie generator also has some notable fixations. For example, Japanese and Moroccan archetype townies spawn with red or blonde hair the vast majority of the time, which doesn't seem right to me. It seems like darker hair colors should be more common with them, but they're very noticeably in the minority. The generator also loves single parent families, bonus points if the parent and child look nothing like each other at all.
What I'm saying is, I'd love to see actual diversity with the townie generator, rather than one archetype dominating the townie pool at any given time. Ideally, shouldn't we be seeing an even mix of all available archetypes? It's also pretty disappointing that the only way to get townies with Spanish names to spawn is to play in Selvadorada. I'd love it if we could see those names more often in other worlds. And I'd like to finally see a fix for red/blonde hair being excessively attached to certain archetypes as well.
Thanks for listening!