Falconcrest

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  • flstriderflstrider Posts: 1,904 Member
    Finally have the rural area laid out.....
    Rural1.png

    Now comes the fun part of finishing up the small world, street, and lot details........still a long way to go. Once I finish the addresses I will be setting up a beta version for testing.
    My World's thread linked in Sig
    NewSig.jpg


  • flstriderflstrider Posts: 1,904 Member
    edited January 15
    Still working on some of the lot and world details (relearning tombs as there are going to be a hidden tomb for you to find and the catacombs) but I did update Post #2 with lot information and a link for the "Lite" version of this world.

    If you would like the empty version of Falconcrest you can find it here in my studio
    Post edited by flstrider on
    My World's thread linked in Sig
    NewSig.jpg


  • Damienf519Damienf519 Posts: 6,854 Member
    That's Cool @flstrider! I wasn't aware that you were going to include tombs for us to explore.
  • flstriderflstrider Posts: 1,904 Member
    @Damienf519 every supernatural area needs at least one tomb, don't you think?

    Working on the Catacombs under the cathedral
    Screenshot(7).jpg

    Screenshot-4(4).jpg

    Screenshot-3(3).jpg

    Screenshot-2(6).jpg

    Now of course I will not reveal any other work as to not give away any secrets that may or may not be present in the Catacombs

    More to come as the work continues......
    My World's thread linked in Sig
    NewSig.jpg


  • Damienf519Damienf519 Posts: 6,854 Member
    @flstrider
    Tombs are actually pretty hard to make and do a good job with, and they require a lot of play testing, much more so than any other type of lot, which is why most of my worlds do not include any of them. The world I'm currently working on has multiple tombs, but it's an exception to the rule for me.
  • flstriderflstrider Posts: 1,904 Member
    edited January 15
    @Damienf519 I actually find that tomb building is rather easy and have several tombs that not only work very well but look pretty good as well.

    Screenshot-13-1.jpg

    Berwyn Heights and Maxis Island has a total of 5 tombs in these worlds, plus a couple single lots in my studio contains tombs as well. Tombs are not hard once you learn the mechanics, it just takes a bit more patience and planning.
    Status update
    Completed the catacombs and am starting on the hidden tomb within the Supernatural section. The only thing I will say about it is that the location of the will require finding clues contained in the worlds story (no it is not the catacombs nor is it in the graveyard)
    Post edited by flstrider on
    My World's thread linked in Sig
    NewSig.jpg


  • StephStebStephSteb Posts: 2,088 Member
  • flstriderflstrider Posts: 1,904 Member
    edited January 15
    Still working on the tombs in the Supernatural section but I thought the world was at a good point to send it out for a Beta test. So please anyone that would like to test this world out and provide feedback is welcome to download (Download Removed)
    Post edited by flstrider on
    My World's thread linked in Sig
    NewSig.jpg


  • Damienf519Damienf519 Posts: 6,854 Member
    @flstrider Cool! I’m looking forward to trying it, exactly what packs and store content does it use?
  • flstriderflstrider Posts: 1,904 Member
    edited January 8
    @Damienf519 all of the world details can be found in the 2nd post of this thread, all xp's minus KPST and no store or cc
    Post edited by flstrider on
    My World's thread linked in Sig
    NewSig.jpg


  • Damienf519Damienf519 Posts: 6,854 Member
    Thanks @flstrider. I had forgotten about that. Good to know
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