You forgot option 3 which is Other. No more hobbies until my Sims can Knit again. I have already posted about this issue and have not found a solution as of yet.
You forgot option 3 which is Other. No more hobbies until my Sims can Knit again. I have already posted about this issue and have not found a solution as of yet.
It was a specific question about this specific EP, due the lack of activities and the almost covered EP from TS2 in TS4:
University = Discover University
Nightlife = Get Together + Dine Out + Bowling Night
Open For Business = Get to Work
Pets = Cats & Dogs
Seasons = Seasons
Bon Voyage = Island Living + Outdoor Retreat + Snowy Escape + Spa Day
Freetime = ?
Apartment Life = City Living + Realm of Magic
You forgot option 3 which is Other. No more hobbies until my Sims can Knit again. I have already posted about this issue and have not found a solution as of yet.
It was a specific question about this specific EP, due the lack of activities and the almost covered EP from TS2 in TS4:
University = Discover University
Nightlife = Get Together + Dine Out + Bowling Night
Ope For Business = Get to Work
Pets = Cats & Dogs
Seasons = Seasons
Bon Voyage = Island Living + Outdoor Retreat + Snowy Escape
Freetime = ?
Apartment Life = City Living
Sorry but Nightlife is not GT+Dine Out+Bowling Night....Nightlife is pack not found + Dine Out + Bowlling Night+Vampires.
We do not have a pack with cars and the attraction system. Get Together didn't even include bars, lounges and nightclubs that was in the BG...it just added the DJ booth, a dance party event and the group system. I'm still waiting for the Date Night EP.
You forgot option 3 which is Other. No more hobbies until my Sims can Knit again. I have already posted about this issue and have not found a solution as of yet.
It was a specific question about this specific EP, due the lack of activities and the almost covered EP from TS2 in TS4:
University = Discover University
Nightlife = Get Together + Dine Out + Bowling Night
Open For Business = Get to Work
Pets = Cats & Dogs
Seasons = Seasons
Bon Voyage = Island Living + Outdoor Retreat + Snowy Escape
Freetime = ?
Apartment Life = City Living
Sorry but Nightlife is not GT+Dine Out+Bowling Night....Nightlife is pack not found + Dine Out + Bowlling Night.
We do not have a pack with cars and the attraction system. Get Together didn't even include bars, lounges and nightclubs that was in the BG...it just added the DJ booth, a dance party event and the group system.
Well, like Get Famous isn't Showtime, or Apartment Life wasn't Makin Magic, there "elements" but not the whole experience
I want more hobbies, but there are already more in the game than 2 had when Free Time came out. And I don't want their favorite hobbies decided by the game. So I would rather we just continue to get more individual hobbies in upcoming dlc than a whole pack devoted to it. I would like a whole music related game pack with bands and dance, and maybe more sports with a teen related pack, stuff like that.
I want more hobbies, but there are already more in the game than 2 had when Free Time came out. And I don't want their favorite hobbies decided by the game. So I would rather we just continue to get more individual hobbies in upcoming dlc than a whole pack devoted to it. I would like a whole music related game pack with bands and dance, and maybe more sports with a teen related pack, stuff like that.
How would favorite hobbies be decided by the game? Are you saying that if a Hobby pack came out, you wouldn't like that the Hobbies included in the pack would be considered "Hobbies" proper and any other activity from other packs would not be considered a Hobby?
You forgot option 3 which is Other. No more hobbies until my Sims can Knit again. I have already posted about this issue and have not found a solution as of yet.
It was a specific question about this specific EP, due the lack of activities and the almost covered EP from TS2 in TS4:
University = Discover University
Nightlife = Get Together + Dine Out + Bowling Night
Open For Business = Get to Work
Pets = Cats & Dogs
Seasons = Seasons
Bon Voyage = Island Living + Outdoor Retreat + Snowy Escape
Freetime = ?
Apartment Life = City Living
Very interesting list. I would add a few more to make it more complete.
University = Discover University
Nightlife = Get Together + Dine Out + Bowling Night + vampires
Open For Business = Get to Work + Dine Out
Pets = Cats & Dogs + my first pets stuff
Seasons = Seasons
Bon Voyage = Island Living + Outdoor Retreat + Snowy Escape
Freetime = ?
Apartment Life = City Living + Realm of magic
- nightlife : not entirely sure if get together can cover the city neighbourhood of nightlife combined attraction system and dating. Definitely missing on the list however are the vampires
- open for business came with restaurants as well. restaurants actually came available with two different EP's: nightlife or open for business. owning either one was enough to get restaurants.
- pets also added a rodent cage
- apartment life added witches. An odd combination but they gave us magic.
It was a specific question about this specific EP, due the lack of activities and the almost covered EP from TS2 in TS4:
University = Discover University
Nightlife = Get Together + Dine Out + Bowling Night
Open For Business = Get to Work
Pets = Cats & Dogs
Seasons = Seasons
Bon Voyage = Island Living + Outdoor Retreat + Snowy Escape
Freetime = ?
Apartment Life = City Living
City Living is also Nightlife I'd say, with the karaoke machines and singing skill! That being said I think each pack comes with a bit of "Freetime" stuff to do, with new skills and activities. But more would be nice
You forgot option 3 which is Other. No more hobbies until my Sims can Knit again. I have already posted about this issue and have not found a solution as of yet.
It was a specific question about this specific EP, due the lack of activities and the almost covered EP from TS2 in TS4:
University = Discover University
Nightlife = Get Together + Dine Out + Bowling Night
Open For Business = Get to Work
Pets = Cats & Dogs
Seasons = Seasons
Bon Voyage = Island Living + Outdoor Retreat + Snowy Escape
Freetime = ?
Apartment Life = City Living
Very interesting list. I would add a few more to make it more complete.
University = Discover University
Nightlife = Get Together + Dine Out + Bowling Night + vampires
Open For Business = Get to Work + Dine Out
Pets = Cats & Dogs + my first pets stuff
Seasons = Seasons
Bon Voyage = Island Living + Outdoor Retreat + Snowy Escape
Freetime = ?
Apartment Life = City Living + Realm of magic
- nightlife : not entirely sure if get together can cover the city neighbourhood of nightlife combined attraction system and dating. Definitely missing on the list however are the vampires
- open for business came with restaurants as well. restaurants actually came available with two different EP's: nightlife or open for business. owning either one was enough to get restaurants.
- pets also added a rodent cage
- apartment life added witches. An odd combination but they gave us magic.
TS2 Pets also had bird cages, werewolves and skunks.
It was a specific question about this specific EP, due the lack of activities and the almost covered EP from TS2 in TS4:
University = Discover University
Nightlife = Get Together + Dine Out + Bowling Night
Open For Business = Get to Work
Pets = Cats & Dogs
Seasons = Seasons
Bon Voyage = Island Living + Outdoor Retreat + Snowy Escape
Freetime = ?
Apartment Life = City Living
City Living is also Nightlife I'd say, with the karaoke machines and singing skill! That being said I think each pack comes with a bit of "Freetime" stuff to do, with new skills and activities. But more would be nice
Freetime isn't just objects and skills...I think people really miss the point of the whole EP.
Freetime added the hobby system to TS2. It's a bit similar to Lifestyles in Snowy Escape. Sims will gain hobby enthusiasm every time they do an activity related to said hobby. If sims cook a lot for example, they'll get enthusiasm in Cuisine. When they reach a certain amount of enthusiasm in each hobby they unlock new interactions, recipes etc, and when at max, sims get into "the zone". While "in the zone" sims will gain skill points faster, their needs decay slower and they complete actions/build faster when using an object that puts them in the zone.
That's what Freetime is. It also added the lifetime aspirations, the secondary aspirations, the aspiration meter and hidden hobby lots, each with a hobby instructor.
It was a specific question about this specific EP, due the lack of activities and the almost covered EP from TS2 in TS4:
University = Discover University
Nightlife = Get Together + Dine Out + Bowling Night
Open For Business = Get to Work
Pets = Cats & Dogs
Seasons = Seasons
Bon Voyage = Island Living + Outdoor Retreat + Snowy Escape
Freetime = ?
Apartment Life = City Living
City Living is also Nightlife I'd say, with the karaoke machines and singing skill! That being said I think each pack comes with a bit of "Freetime" stuff to do, with new skills and activities. But more would be nice
Freetime isn't just objects and skills...I think people really miss the point of the whole EP.
Freetime added the hobby system to TS2. It's a bit similar to Lifestyles in Snowy Escape. Sims will gain hobby enthusiasm every time they do an activity related to said hobby. If sims cook a lot for example, they'll get enthusiasm in Cuisine. When they reach a certain amount of enthusiasm in each hobby they unlock new interactions, recipes etc, and when at max, sims get into "the zone". While "in the zone" sims will gain skill points faster, their needs decay slower and they complete actions/build faster when using an object that puts them in the zone.
That's what Freetime is. It also added the lifetime aspirations, the secondary aspirations, the aspiration meter and hidden hobby lots, each with a hobby instructor.
Well, in the end, we all agree about there's no spiritual sucessor for FreeTime (maybe Nifty Knitting)
You forgot option 3 which is Other. No more hobbies until my Sims can Knit again. I have already posted about this issue and have not found a solution as of yet.
It was a specific question about this specific EP, due the lack of activities and the almost covered EP from TS2 in TS4:
University = Discover University
Nightlife = Get Together + Dine Out + Bowling Night
Open For Business = Get to Work
Pets = Cats & Dogs
Seasons = Seasons
Bon Voyage = Island Living + Outdoor Retreat + Snowy Escape
Freetime = ?
Apartment Life = City Living
Very interesting list. I would add a few more to make it more complete.
University = Discover University
Nightlife = Get Together + Dine Out + Bowling Night + vampires
Open For Business = Get to Work + Dine Out
Pets = Cats & Dogs + my first pets stuff
Seasons = Seasons
Bon Voyage = Island Living + Outdoor Retreat + Snowy Escape
Freetime = ?
Apartment Life = City Living + Realm of magic
- nightlife : not entirely sure if get together can cover the city neighbourhood of nightlife combined attraction system and dating. Definitely missing on the list however are the vampires
- open for business came with restaurants as well. restaurants actually came available with two different EP's: nightlife or open for business. owning either one was enough to get restaurants.
- pets also added a rodent cage
- apartment life added witches. An odd combination but they gave us magic.
I've forgot Spa Day for Bon Voyage
And Mansions & Gardens despite was a SP, contains functional elements like Eco Lifestyle
Freetime isn't just objects and skills...I think people really miss the point of the whole EP.
Freetime added the hobby system to TS2. It's a bit similar to Lifestyles in Snowy Escape. Sims will gain hobby enthusiasm every time they do an activity related to said hobby. If sims cook a lot for example, they'll get enthusiasm in Cuisine. When they reach a certain amount of enthusiasm in each hobby they unlock new interactions, recipes etc, and when at max, sims get into "the zone". While "in the zone" sims will gain skill points faster, their needs decay slower and they complete actions/build faster when using an object that puts them in the zone.
That's what Freetime is. It also added the lifetime aspirations, the secondary aspirations, the aspiration meter and hidden hobby lots, each with a hobby instructor.
I didn't say objects and skills, I said activities.
But you're right, I had no idea it worked like that! But that doesn't sound super interesting tbh. We already sort of have "the zone"? Like painting faster/better when inspired or being better at chess when focused. So I don't really see the need for that. Getting better at a skill already unlocks new interactions. I just want some more hobbies for my sims
I want more hobbies, but there are already more in the game than 2 had when Free Time came out. And I don't want their favorite hobbies decided by the game. So I would rather we just continue to get more individual hobbies in upcoming dlc than a whole pack devoted to it. I would like a whole music related game pack with bands and dance, and maybe more sports with a teen related pack, stuff like that.
How would favorite hobbies be decided by the game? Are you saying that if a Hobby pack came out, you wouldn't like that the Hobbies included in the pack would be considered "Hobbies" proper and any other activity from other packs would not be considered a Hobby?
In Free Time the game designated a preferred hobby for each sim based on personality traits. I don't want that again. I want to be able to vary my sims more than active sims tend to like sports and so on. More hobbies and the hobby enthusiasm system without a game -decided main hobby would be fine.
I want more hobbies, but there are already more in the game than 2 had when Free Time came out. And I don't want their favorite hobbies decided by the game. So I would rather we just continue to get more individual hobbies in upcoming dlc than a whole pack devoted to it. I would like a whole music related game pack with bands and dance, and maybe more sports with a teen related pack, stuff like that.
How would favorite hobbies be decided by the game? Are you saying that if a Hobby pack came out, you wouldn't like that the Hobbies included in the pack would be considered "Hobbies" proper and any other activity from other packs would not be considered a Hobby?
In Free Time the game designated a preferred hobby for each sim based on personality traits. I don't want that again. I want to be able to vary my sims more than active sims tend to like sports and so on. More hobbies and the hobby enthusiasm system without a game -decided main hobby would be fine.
Ahhh okay, thanks for explaining. I think what I thought you meant was that there would be certain activities designated specifically as a hobby, and others wouldn't (which also limits hobbies because it's the game saying: This is a hobby. This is not a hobby.)
Yeah, I think if the game just let you choose the hobbies yourself that would be nice!
I want more hobbies, but there are already more in the game than 2 had when Free Time came out. And I don't want their favorite hobbies decided by the game. So I would rather we just continue to get more individual hobbies in upcoming dlc than a whole pack devoted to it. I would like a whole music related game pack with bands and dance, and maybe more sports with a teen related pack, stuff like that.
How would favorite hobbies be decided by the game? Are you saying that if a Hobby pack came out, you wouldn't like that the Hobbies included in the pack would be considered "Hobbies" proper and any other activity from other packs would not be considered a Hobby?
In Free Time the game designated a preferred hobby for each sim based on personality traits. I don't want that again. I want to be able to vary my sims more than active sims tend to like sports and so on. More hobbies and the hobby enthusiasm system without a game -decided main hobby would be fine.
Any sim can have any hobby in TS2 though. That just influences how fast they'll gain enthusiasm in it. It makes sense that active sims gain faster enthusiasm in sports.
The reason I say no and it's my opinion only, I feel if EA/Maxis going to do something like FT please do not gimp the pack and do not come half stepping as I felt they had with previous packs.
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I really miss the sewing machine (and sewing as a hobby) from TS2. I would buy an entire stuff pack or kit devoted to sewing... but I would definitely welcome a TS4 EP that brings back some to the cool hobbies from Freetime: especially the aforementioned sewing, pottery, more musical instruments, car repairing.
Combine this with sculpting and winenectar-making from TS3, and I'd be ecstatic.
Yes, I would love some really active careers with objects like cars. And I have been wanting a sewing machine for a long time. I would like it to be connected to patterns and a color wheel. Also some of the other arts and crafts, science stuff and sports stuff would be fun. I want volleyball, being able to toss a baseball back and forth with the family and stuff like that.
Comments
It was a specific question about this specific EP, due the lack of activities and the almost covered EP from TS2 in TS4:
University = Discover University
Nightlife = Get Together + Dine Out + Bowling Night
Open For Business = Get to Work
Pets = Cats & Dogs
Seasons = Seasons
Bon Voyage = Island Living + Outdoor Retreat + Snowy Escape + Spa Day
Freetime = ?
Apartment Life = City Living + Realm of Magic
Sorry but Nightlife is not GT+Dine Out+Bowling Night....Nightlife is pack not found + Dine Out + Bowlling Night+Vampires.
We do not have a pack with cars and the attraction system. Get Together didn't even include bars, lounges and nightclubs that was in the BG...it just added the DJ booth, a dance party event and the group system. I'm still waiting for the Date Night EP.
Well, like Get Famous isn't Showtime, or Apartment Life wasn't Makin Magic, there "elements" but not the whole experience
How would favorite hobbies be decided by the game? Are you saying that if a Hobby pack came out, you wouldn't like that the Hobbies included in the pack would be considered "Hobbies" proper and any other activity from other packs would not be considered a Hobby?
Very interesting list. I would add a few more to make it more complete.
University = Discover University
Nightlife = Get Together + Dine Out + Bowling Night + vampires
Open For Business = Get to Work + Dine Out
Pets = Cats & Dogs + my first pets stuff
Seasons = Seasons
Bon Voyage = Island Living + Outdoor Retreat + Snowy Escape
Freetime = ?
Apartment Life = City Living + Realm of magic
- nightlife : not entirely sure if get together can cover the city neighbourhood of nightlife combined attraction system and dating. Definitely missing on the list however are the vampires
- open for business came with restaurants as well. restaurants actually came available with two different EP's: nightlife or open for business. owning either one was enough to get restaurants.
- pets also added a rodent cage
- apartment life added witches. An odd combination but they gave us magic.
City Living is also Nightlife I'd say, with the karaoke machines and singing skill! That being said I think each pack comes with a bit of "Freetime" stuff to do, with new skills and activities. But more would be nice
TS2 Pets also had bird cages, werewolves and skunks.
Freetime isn't just objects and skills...I think people really miss the point of the whole EP.
Freetime added the hobby system to TS2. It's a bit similar to Lifestyles in Snowy Escape. Sims will gain hobby enthusiasm every time they do an activity related to said hobby. If sims cook a lot for example, they'll get enthusiasm in Cuisine. When they reach a certain amount of enthusiasm in each hobby they unlock new interactions, recipes etc, and when at max, sims get into "the zone". While "in the zone" sims will gain skill points faster, their needs decay slower and they complete actions/build faster when using an object that puts them in the zone.
That's what Freetime is. It also added the lifetime aspirations, the secondary aspirations, the aspiration meter and hidden hobby lots, each with a hobby instructor.
Well, in the end, we all agree about there's no spiritual sucessor for FreeTime (maybe Nifty Knitting)
I've forgot Spa Day for Bon Voyage
And Mansions & Gardens despite was a SP, contains functional elements like Eco Lifestyle
I didn't say objects and skills, I said activities.
But you're right, I had no idea it worked like that! But that doesn't sound super interesting tbh. We already sort of have "the zone"? Like painting faster/better when inspired or being better at chess when focused. So I don't really see the need for that. Getting better at a skill already unlocks new interactions. I just want some more hobbies for my sims
In Free Time the game designated a preferred hobby for each sim based on personality traits. I don't want that again. I want to be able to vary my sims more than active sims tend to like sports and so on. More hobbies and the hobby enthusiasm system without a game -decided main hobby would be fine.
Ahhh okay, thanks for explaining. I think what I thought you meant was that there would be certain activities designated specifically as a hobby, and others wouldn't (which also limits hobbies because it's the game saying: This is a hobby. This is not a hobby.)
Yeah, I think if the game just let you choose the hobbies yourself that would be nice!
Any sim can have any hobby in TS2 though. That just influences how fast they'll gain enthusiasm in it. It makes sense that active sims gain faster enthusiasm in sports.
Combine this with sculpting and winenectar-making from TS3, and I'd be ecstatic.