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Ideas for a medieval pack

Mak27Mak27 Posts: 168 Member
edited April 4 in The Sims 4 Ideas Corner
New gameplay:

Full off the grid world, no phones, no electricity

Candles ilumination and making that requires animal fat

Soap making from fat

New herbs with medicinal propouses

Water obtainable with well or water wheel

Smoking food

New lot type: medieval home, a off-the-grid home, in contrast with the off the grid trait, in this lot, eco friendly energy sources will not work.

Duels with forged weapons and armors and archery and axe throwing contests

Old fashoned beer and nectar making

Homemade sausages making

Hunting: shot an arrow to a animal and obtain fat, leather and meat

Skills

Forging as skill to create armors, helmets and weapon and also for mining

Archery as skill for archery range and hunting

Wood chopping as skill for fireplaces, stoves and water heating and also for axe throwing

Weaving as skill for loom use and create new clothes and textile elements

New items:

Forging station

Archery range

Lumberjack camp

Clay oven

Bricks structure grill

Water wheel for water store

Falcon nest

Nectar maker (based in The Sims Freeplay)

Cauldron water heater for baths that requires wood and water

Butter churn to made fresh butter

Axe throwing as outdoor activity

Loom for clothes making, requires wool and leather

New musical instrument: lute

Manual meat grinder

Cow corral (for milk)

Chicken coop (for eggs)

Sheep corral (for wool)

Composting box for manure and crops

Communitary lots:

Mine: to obtain mineral, stones and metal for forging (iron, copper, gold, silver).

Inn: basically a place to hang out

Barracks: a medieval gym to have duels and archery practice

Butchery: to buy or trade meat, fat and bones (as dogs and cats food)

Trade workshop: to buy or trade minerals, parts, tools, threads, recipes, wool

Herbs store: to buy or trade medicinal herbs, spices and seeds

Harbour market: to buy or trade fresh fish, fruits and vegetables

Potions store: to visit the NPC plague doctor or buy scences for bath and clothes washing

New NPCs

NPC plague doctor to cure sickness (pets included)

NPC troubadour, medieval mailman

NPC guard: armored guard who watches during day and night

New careers:

Blacksmith

Hunter

Lumberjack

Weaver

New traits

Hammerman (blacksmith)

Hawkeye (archery)

Wood splitter (lumberjack)

Weaver hands (weaver)

Animals

NPC wild animals: turkeys, wolves, deers, boars, bears

Horses as new pet and transportation animal

Trained falcon to send messages to other sims
Post edited by Mak27 on

Comments

  • SERVERFRASERVERFRA Posts: 3,451 Member
    I want all the above. :p
  • PrincessSimmer13PrincessSimmer13 Posts: 1 New Member
    Don't forget royalty. 👑
  • MovottiMovotti Posts: 7,703 Member
    You don't mention spinning.
    What are our spinster sims to do? You can't weave wool without it first being spun.
    AmusingExhaustedArchaeopteryx-max-1mb.gif
  • temporalgodtemporalgod Posts: 209 Member
    Mak27 wrote: »
    New gameplay:

    Full off the grid world, no phones, no electricity

    Candles ilumination and making that requires animal fat

    Soap making from fat

    New herbs with medicinal propouses

    Water obtainable with well or water wheel

    Smoking food

    New lot type: medieval home, a off-the-grid home, in contrast with the off the grid trait, in this lot, eco friendly energy sources will not work.

    Duels with forged weapons and armors and archery and axe throwing contests

    Old fashoned beer and nectar making

    Homemade sausages making

    Hunting: shot an arrow to a animal and obtain fat, leather and meat

    Skills

    Forging as skill to create armors, helmets and weapon and also for mining

    Archery as skill for archery range and hunting

    Wood chopping as skill for fireplaces, stoves and water heating and also for axe throwing

    Weaving as skill for loom use and create new clothes and textile elements

    New items:

    Forging station

    Archery range

    Lumberjack camp

    Clay oven

    Bricks structure grill

    Water wheel for water store

    Falcon nest

    Nectar maker (based in The Sims Freeplay)

    Cauldron water heater for baths that requires wood and water

    Butter churn to made fresh butter

    Axe throwing as outdoor activity

    Loom for clothes making, requires wool and leather

    New musical instrument: lute

    Manual meat grinder

    Cow corral (for milk)

    Chicken coop (for eggs)

    Sheep corral (for wool)

    Composting box for manure and crops

    Communitary lots:

    Mine: to obtain mineral, stones and metal for forging (iron, copper, gold, silver).

    Inn: basically a place to hang out

    Barracks: a medieval gym to have duels and archery practice

    Butchery: to buy or trade meat, fat and bones (as dogs and cats food)

    Trade workshop: to buy or trade minerals, parts, tools, threads, recipes, wool

    Herbs store: to buy or trade medicinal herbs, spices and seeds

    Harbour market: to buy or trade fresh fish, fruits and vegetables

    Potions store: to visit the NPC plague doctor or buy scences for bath and clothes washing

    New NPCs

    NPC plague doctor to cure sickness (pets included)

    NPC troubadour, medieval mailman

    NPC guard: armored guard who watches during day and night

    New careers:

    Blacksmith

    Hunter

    Lumberjack

    Weaver

    New traits

    Hammerman (blacksmith)

    Hawkeye (archery)

    Wood splitter (lumberjack)

    Weaver hands (weaver)

    Animals

    NPC wild animals: turkeys, wolves, deers, boars, bears

    Horses as new pet and transportation animal

    Trained falcon to send messages to other sims

    Medieval clothing are still pretty nice even by today standards and last I checked capes and cloaks haven't gone out of style.

    e3de27b30947c62cff05395947a1fbf3.jpg


    bf59561722521bb1158508654a0c1366.jpg


    f824e399ce8e0d80a37c54cbf3050560.jpg

    Can we also get a Plague Doctor outfit for Cas too?
    knowledge is power and power is absolute.
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