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How Many Plan on Buying Paralives vs TS5?

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  • KyreRoenKyreRoen Posts: 296 Member
    Yes, I plan on getting Paralives as soon as it's released (possible 2021)
    This thread gets funnier everytime I peek in.
  • SimSpockSimSpock Posts: 182 Member
    Other
    It's become clear to me that what we have now is what we're going to have for quite a long time.

    Even the people who are still somewhat optimistic about Paralives seem to have concluded that we won't be seeing it in finished form anytime soon. Apparently not even remotely close to being in alpha. TS5, which probably will happen sometime, still isn't anything more than just some vague statements about things that we're assuming are plans for TS5, but not entirely sure.

    So, I'm not sure where this game genre is going, if anywhere.
  • CinebarCinebar Posts: 33,060 Member
    I don't know, I love Maxis, but I don't want a TS5 MMO and might have to jump ship and go with Steam's game.
    I think they've got a long way to go. Possibly years.

    From the website:
    Willing to immerse yourself in parallel lives and achieve your wildest dreams?
    We’ve got your back. Paralives offers a rich open world filled with possibilities!
    Focus on your career, love life, friends, family, children or the town’s
    community and well-being!

    Looking to explore a town filled with opportunities and venues?
    Put on your best outfit, call some friends and use your bike or car to meet
    them at the park, restaurant, beach, shop, mountain or anywhere, really!


    To my knowledge they haven't even begun to work on the 'world'. I think you are right, maybe ten years from now. They haven't even told patrons anything about any careers, to my knowledge they haven't worked on any. There are no actual 'Sims' yet, just some prototype used to tweak and improve textures etc. As far as patrons know, there aren't even any animations between 'Sims' but may be a few animations for the Paramaker. Bike or car? lol....they don't even have a world or animations and or programming of what the Para can do, nothing but some build mode possibilities in a trailer which with that engine you don't actually have to have a 'world' to show off what is possible with the engine.

    Yeah, ten years or longer in my opinion.
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.

    https://forums.thesims.com/en_US/discussion/958714/cinebar-custom-content-clothes-updating-links/p1


  • dearie_blossomdearie_blossom Posts: 643 Member
    Other
    Cinebar wrote: »
    I think they've got a long way to go. Possibly years.

    From the website:
    Willing to immerse yourself in parallel lives and achieve your wildest dreams?
    We’ve got your back. Paralives offers a rich open world filled with possibilities!
    Focus on your career, love life, friends, family, children or the town’s
    community and well-being!

    Looking to explore a town filled with opportunities and venues?
    Put on your best outfit, call some friends and use your bike or car to meet
    them at the park, restaurant, beach, shop, mountain or anywhere, really!


    To my knowledge they haven't even begun to work on the 'world'. I think you are right, maybe ten years from now. They haven't even told patrons anything about any careers, to my knowledge they haven't worked on any. There are no actual 'Sims' yet, just some prototype used to tweak and improve textures etc. As far as patrons know, there aren't even any animations between 'Sims' but may be a few animations for the Paramaker. Bike or car? lol....they don't even have a world or animations and or programming of what the Para can do, nothing but some build mode possibilities in a trailer which with that engine you don't actually have to have a 'world' to show off what is possible with the engine.

    Yeah, ten years or longer in my opinion.

    Speaking of animations. I was very confused when I saw this tweet/thread by the new dev. It sounds like they have just recently started working on procedural animations. March 2021:




    Because one year before that tweet above the team* made an AmA on Reddit and Alex said that „procedural animations are working well so far“. If he was telling the truth back then shouldn’t they have much more than some unfinished high-five and sitting animations? May 2020:

    FUdaZbM.jpg

    Link to the comment:
    https://reddit.com/r/Paralives/comments/gp8cvz/_/frkj69o/?context=1


    * Anna (programmer) and Alice (animator) weren‘t on the team back then iirc so this shouldn‘t be understood as an attack against them.
  • duhboy2u2duhboy2u2 Posts: 3,155 Member
    I don't know, I love Maxis, but I don't want a TS5 MMO and might have to jump ship and go with Steam's game.
    Its been so long since I participated in this poll that I have no idea how I voted, so I'm posting partially to see how I voted and to say that currently, I have no desire for either one. I've heard rumors that Sims 5 is going to be an online based game, and I have no use for a glorified dating app. Paralives just doesn't appeal to me on any level to be honest.
    Loving yourself is the most simple and complicated thing you can do for you.
  • ncisGibbs02ncisGibbs02 Posts: 1,293 Member
    Yes, I plan on getting Paralives as soon as it's released (possible 2021)
    Cinebar wrote: »
    I think they've got a long way to go. Possibly years.

    From the website:
    Willing to immerse yourself in parallel lives and achieve your wildest dreams?
    We’ve got your back. Paralives offers a rich open world filled with possibilities!
    Focus on your career, love life, friends, family, children or the town’s
    community and well-being!

    Looking to explore a town filled with opportunities and venues?
    Put on your best outfit, call some friends and use your bike or car to meet
    them at the park, restaurant, beach, shop, mountain or anywhere, really!


    To my knowledge they haven't even begun to work on the 'world'. I think you are right, maybe ten years from now. They haven't even told patrons anything about any careers, to my knowledge they haven't worked on any. There are no actual 'Sims' yet, just some prototype used to tweak and improve textures etc. As far as patrons know, there aren't even any animations between 'Sims' but may be a few animations for the Paramaker. Bike or car? lol....they don't even have a world or animations and or programming of what the Para can do, nothing but some build mode possibilities in a trailer which with that engine you don't actually have to have a 'world' to show off what is possible with the engine.

    Yeah, ten years or longer in my opinion.

    Sims 4 launched with far less back in 2014. No pools, cars or toddlers. Limited clutter items, few careers to choose from and restricted to your house with one small community garden lot otherwise you get loading screens. The world maps at launch were horrid, dull green with only the selected neighbourhood in colour. 😱😫🤦🏼‍♂️.

    I think a two to three years is more likely for Paralives. I think it will be basic to start and grow from there.

    What will the Sanctuary kit be like? 👀 🤔🦅
  • CinebarCinebar Posts: 33,060 Member
    I don't know, I love Maxis, but I don't want a TS5 MMO and might have to jump ship and go with Steam's game.
    Cinebar wrote: »
    I think they've got a long way to go. Possibly years.

    From the website:
    Willing to immerse yourself in parallel lives and achieve your wildest dreams?
    We’ve got your back. Paralives offers a rich open world filled with possibilities!
    Focus on your career, love life, friends, family, children or the town’s
    community and well-being!

    Looking to explore a town filled with opportunities and venues?
    Put on your best outfit, call some friends and use your bike or car to meet
    them at the park, restaurant, beach, shop, mountain or anywhere, really!


    To my knowledge they haven't even begun to work on the 'world'. I think you are right, maybe ten years from now. They haven't even told patrons anything about any careers, to my knowledge they haven't worked on any. There are no actual 'Sims' yet, just some prototype used to tweak and improve textures etc. As far as patrons know, there aren't even any animations between 'Sims' but may be a few animations for the Paramaker. Bike or car? lol....they don't even have a world or animations and or programming of what the Para can do, nothing but some build mode possibilities in a trailer which with that engine you don't actually have to have a 'world' to show off what is possible with the engine.

    Yeah, ten years or longer in my opinion.

    Speaking of animations. I was very confused when I saw this tweet/thread by the new dev. It sounds like they have just recently started working on procedural animations. March 2021:




    Because one year before that tweet above the team* made an AmA on Reddit and Alex said that „procedural animations are working well so far“. If he was telling the truth back then shouldn’t they have much more than some unfinished high-five and sitting animations? May 2020:

    FUdaZbM.jpg

    Link to the comment:
    https://reddit.com/r/Paralives/comments/gp8cvz/_/frkj69o/?context=1


    * Anna (programmer) and Alice (animator) weren‘t on the team back then iirc so this shouldn‘t be understood as an attack against them.

    Yes, I know, because I got those updates concerning how difficult it is to work on that if characters are different heights. And don't forget none of what was told to those who got an update was ever confirmed. But yes, it's odd they would say it was working well, and not even have anyone doing that until March 2021. To my knowledge if I recall correctly they don't or didn't have animators (for actions and interactions etc.) or until more recently. I'm so confused but my guts aren't.
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.

    https://forums.thesims.com/en_US/discussion/958714/cinebar-custom-content-clothes-updating-links/p1


  • CinebarCinebar Posts: 33,060 Member
    I don't know, I love Maxis, but I don't want a TS5 MMO and might have to jump ship and go with Steam's game.
    Cinebar wrote: »
    I think they've got a long way to go. Possibly years.

    From the website:
    Willing to immerse yourself in parallel lives and achieve your wildest dreams?
    We’ve got your back. Paralives offers a rich open world filled with possibilities!
    Focus on your career, love life, friends, family, children or the town’s
    community and well-being!

    Looking to explore a town filled with opportunities and venues?
    Put on your best outfit, call some friends and use your bike or car to meet
    them at the park, restaurant, beach, shop, mountain or anywhere, really!


    To my knowledge they haven't even begun to work on the 'world'. I think you are right, maybe ten years from now. They haven't even told patrons anything about any careers, to my knowledge they haven't worked on any. There are no actual 'Sims' yet, just some prototype used to tweak and improve textures etc. As far as patrons know, there aren't even any animations between 'Sims' but may be a few animations for the Paramaker. Bike or car? lol....they don't even have a world or animations and or programming of what the Para can do, nothing but some build mode possibilities in a trailer which with that engine you don't actually have to have a 'world' to show off what is possible with the engine.

    Yeah, ten years or longer in my opinion.

    Sims 4 launched with far less back in 2014. No pools, cars or toddlers. Limited clutter items, few careers to choose from and restricted to your house with one small community garden lot otherwise you get loading screens. The world maps at launch were horrid, dull green with only the selected neighbourhood in colour. 😱😫🤦🏼‍♂️.

    I think a two to three years is more likely for Paralives. I think it will be basic to start and grow from there.

    They aren't planning any EPs unless they confirmed that recently, they said no to that several months ago.
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.

    https://forums.thesims.com/en_US/discussion/958714/cinebar-custom-content-clothes-updating-links/p1


  • PeralPeral Posts: 514 Member
    Other
    I am suprised they tried to implement hight sliders from the get go, it seems to be a very large obstical animation wise. Just imagen two charcaters of different height sitting down on a chair, shaking hand or giving each other a hug. They have to adjust the animation fro every possible height.
  • CinebarCinebar Posts: 33,060 Member
    edited October 10
    I don't know, I love Maxis, but I don't want a TS5 MMO and might have to jump ship and go with Steam's game.
    Peral wrote: »
    I am suprised they tried to implement hight sliders from the get go, it seems to be a very large obstical animation wise. Just imagen two charcaters of different height sitting down on a chair, shaking hand or giving each other a hug. They have to adjust the animation fro every possible height.

    Not only those type situations but the character's feet and or body goes through the floor etc. and has to be adjusted. Like when we see bad custom content and the Sim's hand or foot goes through a floor or wall or an object etc. The clipping we saw was horrible and will probably take many more months, years to make perfect depending on height of chairs and bodies and other objects etc. let alone interactions between the Parafolk. I say years because I can just imagine how much more work this would require for every new interactive object created for the game as time goes on before Alpha.
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.

    https://forums.thesims.com/en_US/discussion/958714/cinebar-custom-content-clothes-updating-links/p1


  • agentcloneagentclone Posts: 14 New Member
    > @Cinebar said:
    > Not only those type situations but the character's feet and or body goes through the floor etc. and has to be adjusted. Like when we see bad custom content and the Sim's hand or foot goes through a floor or wall or an object etc. The clipping we saw was horrible and will probably take many more months, years to make perfect depending on height of chairs and bodies and other objects etc. let alone interactions between the Parafolk. I say years because I can just imagine how much more work this would require for every new interactive object created for the game as time goes on before Alpha.

    I think this is where the 'Procedural' animation comes in. If it is kind of a point A connects to point B and it animates to do that then potentially you could just figure out the animations once and avoid a number of the clipping issues (and you could use the same animations for other age groups). Then again I'm not an animator so I can't comment.

    Personally for both Paralives and Sims 5 I will reserve judgement until they are done and out. Whether I purchase them or not will likely depend on whether I think I will play them sufficiently/be sufficiently interested to purchase them. Both have potential to go either way really.

    I definitely am interested in seeing more around the gameplay in Paralives though, I think that this will be the difficult part, not being a game maker, i would have thought you could put in animations/gameplay and then "prettify" it later. It seems to me that they are going somewhat in the "prettify" it first, then go about developing the game play.
  • WritingAndSimmingWritingAndSimming Posts: 20 Member
    Other
    At the moment I don't think I'd buy TS5, although that may change if they pull through and make it good. If they do absurd prices like with TS4 without any backing behind the price, definitely not.

    Paralives seems like it has potential. I'm planning on waiting until reviews come out and for more information, though.
  • simgirl1010simgirl1010 Posts: 22,299 Member
    Do more of what makes you happy. 🌞
  • CinebarCinebar Posts: 33,060 Member
    edited October 13
    I don't know, I love Maxis, but I don't want a TS5 MMO and might have to jump ship and go with Steam's game.
    Two comments about the TikTok ad. Does this mean they will make more money per each click on their video? And I thought she said Para leaves like in tree leaves. I didn't know that is how they pronounce their name. Funny, I thought it was lives like there are many lives affected by rain etc. lol Uh, wait and nothing about characters just building....ok, I guess. I'm not looking for a building simulator there are thousands of those type games.
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.

    https://forums.thesims.com/en_US/discussion/958714/cinebar-custom-content-clothes-updating-links/p1


  • simgirl1010simgirl1010 Posts: 22,299 Member
    edited October 13
    I plan to buy both.
    You do earn money on TikTok.

    https://www.google.com/amp/s/www.forbes.com/sites/lizfrazierpeck/2020/08/10/5-ways-people-can-make-serious-money-on-tiktok/amp/

    Based on their current standings this is what Paralives is earning.

    Ha3nFFl.png

    icisD6X.png

    You can also earn money watching TikTok videos. You earn points which then can be redeemed for cash. 10,000 points earns $1.00.

    https://www.distractify.com/p/make-money-watching-tiktok

    She did say leaves.
    Post edited by simgirl1010 on
    Do more of what makes you happy. 🌞
  • CinebarCinebar Posts: 33,060 Member
    edited October 14
    I don't know, I love Maxis, but I don't want a TS5 MMO and might have to jump ship and go with Steam's game.
    Thanks for the information simgirl1010. I also read people can make .01-.02 cents per click if they aren't part of any sort of agreement on top of those other things so someone could get an extra $1000 per 100,000 clicks. Then more perks if those clicks (let alone the ways to make very good money) increased. I'm going to judge them just like I do Maxis. We all wonder if Maxis/EA puts that billion they made on TS4 back into the game, and of course they don't, which is sometimes obvious, so the question now for Paralives is are they putting all that cash cow money back into their game? We won't know will we until we see an actual game. Or until someone says, Sorry the game won't be produced after all for yada, yada reasons. Maybe a good idea to get extra cash to help build their game and pay some employees but are they is the question that remains.
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.

    https://forums.thesims.com/en_US/discussion/958714/cinebar-custom-content-clothes-updating-links/p1


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