Long, long story short(er). Does anyone else overthink timelines, especially when writing Sim stories?
I have a custom age span where one week is supposed to equal about six months, but this doesn't work too well for seasons (which should probably be about three months) or university (where to do three papers a term means finishing in around two years).
Found my toddler is gaining skills way too fast for a long lifespan too. They are maxed imagination already and others coming up quickly, but still have some 48 days to go.
I guess I haven't found the sweet spot yet, but this is making my restartitis itch real bad.
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But that's me personally, I found that if the seasons change to much I get tired of all the repeat holidays and events. And since the lowest setting for seasons are 7 days if you're going realistic ish then 28 days is technically a year,
I haven't tried playing with long lifespans yet. But maybe you could tweak the different age groups however you feel, but leave the adults as is? Cause there's really only so much toddlers can do, before they're just there to annoy you. At least children can start gaining some adult skills after maxing their skills.
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