I know I'm probably the only crazy person who feels this way, but sometimes the frequency of packs and patches feel like they just happen way too often. Is it because we have all 3 types of packs and something new usually comes out about every 3 months? Plus patches typically happen every month?
Don't get me wrong, I love getting new content and bug fixes are always welcome! I typically start a fresh TS4 folder whenever a new pack or patch comes out and it takes me a long time to get back into the story I was playing because I'm checking out the "new" stuff in a new save, and my old saves get pushed aside. But, I feel like I get my game exactly how I want it again, and then BLAM! a new pack or new patch gets released and I have to start the whole process all over again.
I also use mods too (to either remove/tone down things I feel are too strong, or to fix things that I don't like about the game) so then I'm always waiting for these to update and I feel like I just get everything back to how I want it and then have to do it all over again in another month.
I just don't remember feeling this way about the other games. Maybe cause the packs were released only a few times a year and patches didn't happen every month.
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But to keep getting frequent content and bug fixes It doesn't bother me and I would in no way want it to slow down. It's too exciting. Feels like Christmas when we get something 😃
Updated with Werewolf Diaries (1)
What makes me think that way is that when Snowy Escape came out, the game changers explained they were contacted over the summer (like in August of something) to make builds and at first they barely had any build assets from SE and the world wasn’t finished at all. The EP came out in November. So they did work fast
However, I can see that because there are so many new packs, even if I don't buy them all, there are several of my packs that I just did not have enough time to explore fully before a new pack took over my attention.
Those are each different teams working on different timelines so one doesn’t really affect the other as far as time vs quality goes.
I think it does since they have to split up the teams more so they have enough groups to work in all this DLC. Also they release EPs twice a year which I think is way too often when it comes to 40$ packs so I'm pretty sure the EP team must be in a real rush.
Patches? Never enough of them. There's still much to be fixed and much that should be patched into the base game (spiral stairs, ponds, body hair, more swimming pool items).
I also like wandering the hills.
However, even if I was a big custom content player I think I still wouldn't mind too much. Patches are always a good thing, and when it comes to packs and EPs I personally prefer to have a selection and different things to choose from. Luckily I don't feel the need to buy every EP/GP. My wallet thanks me.
Patches- hate to like depending what they do to my game
Updating mods and CC- HATE, it takes forever because I go between vanilla and modded for this game... When I actually play it.
(Never blame the modders they make this game enjoyable and playable for us for FREE)
I don't hurry into new content as it is out, so i never feel overwhelmed when two packs are out in a very close timeline...
So i'm always ready to get more content
When it comes to packs I do mind that they seem to have a very short release schedule and I think that reduces the amount of content that they are able to make for every pack.
I think Expansion Packs could use some longer development time and more people because sometimes it feels like they reuse a lot of features or don't have enough features. Gamepacks and Stuff packs feels fine but I do feel that we get too many stuff packs.
Lucky for me, I have no cc. And I also only use a tiny aspect of the MCCC mod which always seems to get updated really fast.
I think i am fine with their current schedule.
It's a good problem tho, so I'm not really complaining, I just didn't know if anybody else feels like every month we're updating the game, checking for new bugs, exploring new features, setting aside established saves in fear of something messing them up.
That's the main reason I always start a new save, because I don't want to ruin any work I've already done.
Last year wasn't too bad actually, because I wasn't really that thrilled with the packs we got, so I didn't feel like I needed to immediately rush and get the pack at the time of release.
And, I had a break from July until November, because Batuu was released in September and that was a hard pass for me.
Also I know a lot of Simmers who are only drawn to this game because of all the new content releases. I'm pretty sure a big part of the community can't stay interested in this game for longer than 1 year of no new content.
So while the classic Sims style is piece by piece live service with free base game updates, they are by no means the only ones doing it.