Hi Simmers!
Hope you are all doing well during these times.
Here comes a pack idea on
Consequences / Therapist career / Memories / Personality (Sliders & Developed traits)
😊
Please leave a vote and feel free to share your own ideas & opinions! 😊
SIMS 4 LIFE STRUGGLES
Gamepack + Updates to Base Game
(or as an addition to a GENERATIONS PACK)
No new world, all resources on gameplay and bug-fixes.
SHORT DESCRIPTIONSims now have a memory system, remember their Struggles and collect points from their Negative & Positive Life experiences. Negative Life / Childhood points can get Resolved (treated)
with their Positive Life / Childhood points. To much “struggles”? … or to little? Don't worry, it´s easy to be a loser in a world full of winners, and both failures and success will give you new exciting challenges and possibilities.
Sims will try to adapt to their surrounding and there is a chance/risk of developing a new Childhood trait and a Life trait as a result of your sims suffering and well-being over a longer period of time. Is the world to tough for you? Just try to be some more…
Narcissistic? Or are your sim kind of…
Naive, and really FREAKS OUT when hearing about others “struggles”…?!
Depending on what your sims experience in life and how they deal with it, it will affect their Self-Esteem and
Meaningfulness.
What direction does your sim wants to strive towards right now?
Choose up to 2 of 21 different
LIFE DIRECTIONS (Family / Career / Vanity / etc) that will
give your sims negative & positive whims and Quest wants (time-limited & bigger choosen Quests). Complete and
gain / lose Satisfaction points + Meaningfullness points + Self-esteem points.
Change your direction at any time, set your goals and strive towards it.
Do you face difficulties in your relationships? Or are you tired of being you?
Maybe you need some self-development? Do the work by yourself or seek some professional help through
Therapy and talk with a Psychologist (therapist sims 2!). Or don´t talk so much, just feel the energies, try some Art therapy or
Acupuncture with a
Healer. Or why not try your luck in the new
Therapist career? Choose between branches Therapist / Healer and
Open your own practice at home! Guide your patients throught their emotions & cash in the money.Guide your sims through life, enjoy the good moments and stay sane through pain. Will your sims have a fulfilling life… or will it feels more like a loooong swim in a pool without ladders… 😉
The definition of having a bad day: realizing that you forgot to buy a ladder
AFTER you jumped into the pool
NEW CAREER: Therapist, branches: Psychologist (hypnosis-tool from sims 2) or Healer (acupuncture table)
NEW SENTIMENT: 1. Lifelong Sentiments = remain the same if you don´t work on them (ex. negative upbringing Parenthood GP)
2. "Guilty"
3. “Intruding/this sim has no boundaries” (negative sentiment about another sim, possibility to get this when a sim shares to much personal info with a low relationship, more frequent if the receiver of the info has the trait Light-hearted/Spoiled/Commitments issues/Repulsive),
4. “Insensitive”
5. "Jealous of" (envy)
NEW SKILL: ”Life skill"
NEW TRAITS: New Personality system with sliders and new Developed
Childhood / Life traits (developed under a long period of time and is based on what your sim is experiencing in life. Ex.:
Anti-social / Narcissistic / Unlucky / Megalomania).
NEW INTERACTIONS *“Share “struggles” (get to know the other sims “Struggles”) and *”Share info about positive life points” or “Share info about negative life points”) *"Share memory" (when having a "memory moodlet")
NEW AMBITIONS: Wisdom & Self love
NEW RELATIONSSHIP
Professional relations (you´re not their friend but they can gain your trust. Choose the interaction:
Get to know IRL to start a real relationship).
NEW EMOTIONAL STATE
Anxious, Insecure (opposite of “Confident”).
NEW MOODLET
Fundamental moodlets = a moodlet that will remain the same and stay for a longer period of time before it remove itself.
Fundamental moodlets: "Serenety" / “Depressed” (e.g. ”depressive” fundamental moodlet -> stay for a longer time and lower all positive moodlets).
NEW FEATURES
- Personality system with sliders + Develop Life traits and Childhood traits BASE GAME & LIFE STRUGGLES
- Collect Negative & Positive “Life points”, “Childhood points” & Struggles from life experiences LIFE STRUGGLES
- Self-development & Therapy LIFE STRUGGLES
- Memory system (Positive/Negative/Redefined memories) BASE GAME
- Self-Esteem system BASE GAME
- Meaningfulness system BASE GAME
- Life directions: Want & Fears system / updated whims system BASE GAME
LIFE STRUGGLES PACK
- LIFE POINTS & CHILDHOOD POINTS
Sims now collects negative or positive Life points & Childhood points from different categories of events in adulthood and childhood. The amount of
Positive & Negative points will affect your sims Self-Esteem, Meaningfulness and give a chance/risk of developing new unique traits. You can use your points gained by positive Childhood / Life points to resolve (= treat) negative Childhood / Life points to avoid negative consequences. But if an experience gets really tough (collects very high “negative points”), it´s risks developing into a real
Struggle. Sims can have a Negative, Positive or Neutral childhood..
Negative life experiences – Negative life points / Resolved points
(for ages: young adult-elder)
Consequences / Negative Life traits
- Negative life points = 100-80% and Resolved points = 0-20% under a longer period of time, chance/risk of Life traits: Unlucky / Anxious / Self-pitying / Insecure / Cynical / Lack of trust / Pessimistic / Altruistic
Collects points from following categories:
1. Negative childhood (predominant negative “Childhood experiences”)
2. Guilt & Shame
*Cheating *Hurt someone (psychological) *Hurt someone (physical) *Initiated divorce/break-up *Own child had negative childhood *Minimized (to the lowest) “Self-esteem” points (temporary)
3. Negative friendship
*No friends (for a longer period of time) *Loneliness (low social bar and no interaction for a longer period of time) *Lost friendship *Fight with a friend *Brawl with a friend *Rejections (friendly)
4. Negative family
*Negative/no relationship with family member (young adult-elder) *Brawl with a family member *Fight with a family member *Unsafe with family member
5. Negative romantic
*Was betrayed (romantic) *Divorce/break-ups *Rejections (romantic)
6. Failures
*Demoted/fired *Fulfilled a “fear”/”quest fear” *Low grades *Failed university studies *Minimized (to the lowest) “Meaningfulness” points (temporary)
7. Unsafety
*Near death experiences *Unsafe with another sim *Unsafe experience (scared emotion)
8. Other
*”Negative memories” (young adult-elder, see “Memories” down below) *Deaths (other sims) *Death (own, if ghost) *”Struggles” (more info: see “Struggles” down below)
Negative childhood experiences – Negative childhood points / Resolved points
(for ages: toddler-teen)
Consequences / Negative Childhood trait:
- Negative Life points = 100-80% and Resolved points = 0-20% under a longer period of time, chance/risk of Life traits: Unlucky / Narcissistic / Clingy / Self-critical / Anxious / Insecure / Cynical / Lack of trust / Commitments-issues / Aggressive / Altruistic / Egoistic / Repulsive / Pessimistic / Optimistic / Self-pitying / Boundaryless
- If Negative life points = 98-100% and Resolved points + Positive childhood points + Positive Life points = 0-2% under a longer period of time, risk/chance of Childhood traits: Anti-social / Samaritan / Sensitive maniac (Vincent van Gogh, if a Sensitive temperament) / Rational maniac (JohnNash / Mad scientist, if a Rational temperament)
Collects points from following categories:
1. Negative parental care
*Parents divorces/break-ups *Parents fight/brawl *Absent parent *Cold parent *Uninterested parent *Hurt by parent (psychological) *Hurt by parent (physical) *Felt unsafe with parent (witnessed a parent hurt a family member/friend) *No comfort when sad/negative emotion *Derogatory parent
2. Guilt
*Hurt someone (psychological) *Hurt someone (physical) *Bullied someone (Education pack)
3. Negative friendship
*No friends (for a longer period of time) *Loneliness (low social bar and no interaction for a longer period of time) *Lost friendship *Fight with a friend *Brawl with a friend *Rejections (friendly) *Bullied
4. Negative family
*Negative/no relationship with family member *Brawl with a family member *Fight with a family member *Unsafe with family member (not parent)
5. Negative romantic (age: teen)
*Was betrayed (romantic) *Break-ups *Rejections (romantic)
6. Failures
*Demoted/fired *Fulfilled a “fear”/”quest fear” *Low grades (kids-teens) *Minimized (to the lowest) “Self-esteem” points (temporary) *Minimized (to the lowest) “Meaningfulness” points (temporary)
7. Unsafety
*Near death experiences *Unsafe with another sim (not friend/family) *Unsafe experience (scared emotion)
8. Other
*”Negative memories” (child-teen, see “Memories” down below) *Deaths (other sims) *Death (own, if ghost) *”Struggles” (more info: see “Struggles” down below)
Positive life experiences - Positive life points / Used points
(for ages: young adult-elder)
Consequences / Positive life trait:
- Positive Life points = 100-80% and Negative Childhood / Life points = 0-20% under a longer period of time, chance/risk of Childhood traits: Lucky / Optimistic / Megalomania / Empathic / Ordinary
Collects points from following categories:
1. Positive childhood (predominant positive “Childhood experiences”)
2. Honour & Pride
*Saved someone’s life *Gold marriage/partnership (married/partners for a very long time) *Own child had positive childhood *Maximized “Self-esteem” points (temporary)
3. Positive friendship
*Friendship (best/good/regular) *Deeply connected (not family) *Encouragement (not family member) *Positive sentiments with friend
4. Positive family
*Have a child/grandchild *Positive relationship with family member (young adult-elder) *Deeply connected with family member *Encouragement (only family member) *Positive sentiments with family member
5. Positive romantic
*Married/engaged/became partner *Positive romantic sentiments gained (own) *Positive romantic sentiments gained ( by other about your sim)
6. Success
*Promoted/Salary rise *Fulfilled a “want”/”quest want” *High grades (young adult-elder) *Got an university degree *Graduated with honors (from university) *Graduated with honors (from high school) *Completed an ambition *Owner of a 5-star business/restaurant/clinic *Maximized “Meaningfulness” points (temporary) *Maximized a skill
7. Safety
*Felt safe with another sim *Safe experiences (“Feels safe” moodlet)
8. Other
*”Positive memories” (young adult-elder, see “Memories” down below) *Self-development (learning about life skill/go to therapy/do yoga/meditate/meditative walk – SPA DAY GP/SNOWY ESCAPE EP)
Positive childhood experiences - Positive childhood points / Used points
(for ages: toddler-teen)
Consequences / Positive childhood trait:
- Positive Life points = 100-80% and Negative Childhood / Life points= 0-20% under a longer period of time, chance/risk of Life traits: Lucky / Optimistic / Spoiled / Naive / Empathic / Lot of trust / Light-Hearted / Megalomania
Collects points from following categories:
1. Positive parental care
*Positive relationship with parent *Parents positive relationship (them) *Present parent *Loving/Caring parent *Involved/Interested parent *Felt safe with parent *Comforted when sad/negative emotion *Encouraged by parent
2. Honour & Pride
*Saved someone’s life
3. Positive friendship
*Friendship (best/good/regular) *Deeply connected (not family) *Encouraged (not family member) *Positive sentiments with friend
4. Positive family
*Got a sibling *Positive relationship with family member (toddler-teen) *Deeply connected with family member (toddler-teen) *Encouraged (only by family member) *Positive sentiments with family member
5. Positive romantic (age: teen)
*Became partner *Positive romantic sentiments gained (own) *Positive romantic sentiments gained (by other about your sim)
6. Success
*Promoted/Salary rise *Fulfilled a “want”/”quest want” *High grades (child-teen) *Completed an ambition *Maximized “Meaningfulness” points (temporary)
7. Safety
*Felt safe with another sim *Safe experiences (“Feels safe” moodlet)
8. Other
*”Positive memories” (child-teen, see “Memories” down below) *Self-development (learning about life skill/go to therapy/do yoga/meditate/meditative walk – SPA DAY GP/SNOWY ESCAPE EP)
- CONSEQUENCES - LIFE TRAITS & CHILDHOOD TRAITS
The consequences of your sims
collected Negative / Positive / Resolved Childhood points & Life point will affect your sims Self-Esteem and
Meaningfulness, and also give your sim the
chance/risk of developing a Childhood trait (develops at age child-teen)
& a Life trait (develops at age young adult-elder). How much positive/negative points your sim is collecting from an event is based on many different factors (what age your sim is, gained moodlets/emotions/sentiments from the event, current relationships/emotional state, etc).
Consequences - Life & Childhood traits
Some examples:
Narcissistic
Developed: (at age child-teen), 80-100% negative childhood points and at the same time 0-20% “resolved points” under a longer period of time.
*Collects lower negative points from following categories: Guilt
*Harder to get a “Guilty” sentiment
*Increased performance in following careers: Actor, Entertainer, Critic, President (Politician)
*Often unrealistically high goals (=Wants/Chosen want) that are harder to fulfill. Higher Meaningfulness points and Self-Esteem points from completing wants/quests, but also higher loss of it when failing (=a narcissistic sim will tend to oscillate between hubris and self-loathing).
*2 new self-options (click on self) when having negative emotions: 1. “project/projection on…” (choose known sim in your surrounding). This will give the moodlet “it´s not my fault!” (+2 confident), decreasing the relations ship with the chosen sim and decreasing the negative feeling, possibility to get an angry/hurt sentiment for the other sim (even from no interaction). 2. “Self-pity” to get the moodlet “self-pitying” (+2 happy).
*New interaction: “Dimish (another sim)” increasing the “Self-Esteem points” for your sim and decreasing it for the other sim.
*Tend to get more “Wants” about fame, fortune, power, Vanity and admiration/etc.
*Easily offended and get more “hurt” sentiments
*Easily envious/(jealous of?) and more often get the “envy…”(/"jealous of?)-sentiment
*Higher embarrassment from embarrassed moodlets.
*More bragging interactions.
*Tensed moodlet at lower career levels, Confident moodlet at higher
Self-Critical
Developed: (at age child-teen), 80-100% negative childhood points and at the same time 0-20% “resolved points” under a longer period of time.
*Increased performance in following careers: all careers
*Lower Self-esteem points when completing wants/quests and higher lose of Self-Esteem point when failing (and failing with things in general).
*Tend to get more regular “Wants” about changing their self: become smarter/leaner/stronger/more successful.
*Collects self-esteem point after skill gain, promotion or a workout.
*Slightly increase of “Self-Esteem points” when working hard at work/school.
Anti-social
Developed: (at age child-teen), 98-100% negative childhood points and at the same time 0-2% positive childhood points under a longer period of time.
*Will not collect any negative point from the “Guilt ”category
*Will never get a “guilty” sentiment
*Will never get an embarrassed moodlet
*Increased performance in following careers: Criminal, Business, Critic, President (Politician)
*Decreased performance in following careers: Therapist, Detective, Charity organizer (Politician)
*Can´t chose following “life directions”: Goodness
*Faster learning abilities
*New interaction: “Manipulate” (chose action = e.g. manipulate a sim get the sentiment “impressed”/manipulate a sim to give you money/etc), “Control” (another sim) (change their “wants”), “Break (other sim)” (=decrease in the other sims “Meaningfulness points”), “Dimish (another sim)” increasing the “Self-Esteem points” for your sim and decreasing it for the other sim.
*Never gets “wants” about caring for other sims
*Tend to get more “Wants” about fame, fortune, admiration, Power, Vanity, Evilness
*Easier to get negative sentiments with other sims (“afraid of”)
*PARENTHOOD GP: can´t develop the compassionate trait
*Can´t choose following CAS-traits: Good
Samaritan
Developed: (at age child-teen), 98-100% negative childhood points and at the same time 0-2% positive childhood points under a longer period of time.
* Increased performance in following careers: Therapist, Charity organizer (Politician)
*Decreased performance in following careers: Actor (Get Famous), Entertainer, Critic (City Living), Business, Salary person (Snowy Escape)
*Can´t chose following “life directions”: Evilness
*New interaction: “heal” (other sim, gives the other sim “positive life points” and reduces negative feelings)
*Tends to get more “regular” wants about “Goodness” and gets much higher “Meaningfulness points” and “Self-Esteem points” from completing “Goodness”-wants/quests
*Never gets “wants” about hurting other sims
*Stronger negative moodlets and decreased “Self-Esteem points” when hurting others
*Easier to get positive sentiments with other sims
*Others sims can gain the “impressed”/”admired” sentiment for your sim (because of goodness/empathy)
*PARENTHOOD GP: can´t develop the insensitive/argumentative trait
*Can´t choose following CAS-traits: Evil, Mean, Kleptomaniac
Spoiled
*Developed: (at age child-teen), 100-80% "Positive life points" and at the same time 0-20% ”negative childhood+life points”= 0-20% under a longer period of time
*Decreased performance in following careers: all careers
*Often unrealistically high goals (=Wants/Chosen want)
*Small and constant increase in “Self-Esteem points”
*Lower increase in “Meaningfulness points”, when completing “wants”/”Chosen want” but much higher decrease in it when failing but no/small decrease in “Self-Esteem points”
*Decreased “Meaningfulness points” when having a negative experience/feeling
* 1 new new self-option (click on self) when having negative emotions: “self-pity” to get the moodlet “self-pitying” (+2 happy)
*Often reacts negative if another sim share their “struggles” or “negative points”, and can appear insensitive (sentiment)
Naive
*”Positive life points”= 100-80% and ”negative childhood+life points”= 0-20% under a longer period of time*Decreased performance in following careers: Therapist, Criminal, Business, Detective
*Overreacting when hearing about another sims “struggles” or “negative Lifepoints” = big drop in “Meaningfulness points” and gets the negative moodlet: “FREAKING OUT!” with a scared/anxious/etc buff.
(And so on...)
Consequences - Additional: (other than life/childhood traits)
*High “negative points” +low “resolved points = faster decrease in “Meaningfulness points” and “Self-Esteem points”, more negative emotions (anxious, scared, embarrassed, etc) and negative moodlets.
*Low “negative points” +high “resolved points” = Slight increase in “Meaningfulness points” and “Self-Esteem points”
*High “positive points” +low “negative points”/or high “resolved points” = faster increase in “Meaningfulness points” and “Self-Esteem points”, more positive emotions and moodlets.
- STRUGGLES & REWARD TRAITS
If an experience collects very high Negative Childhood / Life points it will become a Struggle. Under the “Struggle” section you can see all experiences that became a “Struggle”. It will show a small version of the symbol for the “memory” and how much negative points that were collected.
Struggles can´t just be resolved with Positive Life / Childhood points but also needs to be treated separately with several visits with your Psychologist/Healer and tasks/quest to complete. (The task/quest is in the same area as the "struggle"). Untreated Struggled will cause negative moodlets with faster decrease in “Meaningfulness points” and “Self-Esteem and negative buffs (anxious, scared, embarrassed, etc). Big boost in “Self-esteem points” when successfully treated a Struggle.
When a Struggle is successfully treated, the symbol will change to
GOLDEN and your sim will have
the possibility to develop a new reward trait. That way you can always go back to your sims ”Struggles” section and see what your sim has accomplished in life.
Reward traits
If your sim develop and successfully treat several ”Struggles” in their life they will have the chance to develop a new reward trait that:
*Increase work performance in therapist career/doctor/other caring professions
*Get an individual moodlet when bad things appear
*Collecting lower negative points
Reward traits from treating “struggles”:
TOUGH
*Can get the individual Moodlet: ”Life is tough” (lower the negative effect of the bad emotion/moodlet) when bad things occur
*Sim with the “tough” trait can get irritated and have a hard time socializing with sims with the “spoiled”/”naive” trait
CONTENDED
*Can get the individual moodlet ”I been through worse” (lowering the negative effect of the bad emotion/moodlet) when bad things occur
*At random times gets the moodlet “Contended” (+2 happiness)
THANKFUL
*Can get the individual Moodlet “I can do this (done it before…)” when bad things occur(+2 confident moodlet)
*At random times gets the moodlet ”I believe I´m lucky?” (works similar to the ”Lucky” trait and give a temporary boost in luck).
- NEW CAREER - THERAPIST & HEALER
Therapist
The eccentric therapist from sims 2 is back in town! Open your own practice at home and treat patients (for kids-elders). Share your patients negative emotions and try to change the emotion/calm down (the patient/your sim) before the time runs out and complete tasks specially adapted for each branch: Psychologist (hypnosis/play therapy/etc) or Healer (acupuncture/art therapy/etc).
Remember me?
The eccentric therapist from sims 2 is back in town!
Psychologist (university degree)
Build relationship with your patients, gain their trust, interpret their dreams, teach Life skill, perform hypnosis, perform play therapy (kids),
Skills: Charisma, Logic, Life skill
Rewards: Dream interpretation book, NEW interaction: ”clicker train” other sims (the other sim can get the moodlet ”humiliated” or ”I´m a good boy!”), Hypnosis-tool (from sims 2)
Healer (no university degree)
Feel the energies and perform acupuncture (+massage SPA DAY), teach Life skill, paint art therapy with patient (kids-elders), perform play therapy (kids), perform garden therapy(teen-elders), grew herbs and brew herbal medicine (OUTDOOR RETREAT), do/teach yoga/meditation (SPA DAY)
Skills: Life skill, Painting, Gardening, Wellness (massage SPA DAY + acupuncture), Yoga skill (updated to a separate skill, SPA DAY), Meditation (updated to a separate skill, SPA DAY).
Rewards: Acupuncture table
- THERAPY
Seek therapy (for ages: child-elder) and collect
positive Life points, treat
Struggles (get a quest to complete), get some help with your relations
(therapy for family / friends / couples), learn about the
Life skill and much more. Se all options down below:
1. Resolve negative life experiences (= collect positive Life points)
2. Treat Struggles =>choose what Struggle & get a quest to complete
3. Remove a Life / Childhood trait
4. Therapy for couples / friends / family members (resolve a lifelong sentiment / resolve conflict / get a boost in the relationship / get a new sentiment).
5. Study Life skill
6. Remove +add a regular ”fear/want” (random/2nd direction. You will immediately get a new one)
7. Remove/move memory/memories
8. Remove a moodlet
9. Remove a lifestyle
10. Change emotion
11. Motivational speak (Get the moodlet inspired/confident and a career boost that last 24 h)
12. Pep talk (increasing “Self-Esteem points”)
13. Change a trait (CAS-trait)
14. Increase character value (Parenthood GP)
15. Treat with antidepressant (increase ”Meaningfulness points” / "Aspiration bar" if in the ”depressed” state)
16. Change Basic Personality Trait / Temperament (just one up/down at a time, only possible if not crashing with a developed childhood/life trait (e.g. “rational maniac” need to be "rational")
UPDATE TO BASE GAME
OK! What do you think? Interested in something like this as a pack or update? Do you want to change/add/remove anything? What do you like and/or don´t like?
😊 PLEASE FEEL FREE TO SHARE YOUR IDEAS & OPINIONS! 😊
Comments
Reading the memories section, I thought it would be awesome if sims could have shared memories with other sims. And what that would mean is when they have a moodlet pertaining to that memory, they unlock an interaction to reminisce with another sim that shares that memory. For example, when a couple has a child, they have a shared memory of their child’s birth. So if one parent gets a moodlet from that memory, they can then talk about their child’s birth with the other parent. Which would in turn give the other parent a moodlet about the memory. These interactions would only be available as long as the sim has the memory moodlet.
Also, a small thing, but I think I would switch Satisfied and Prosperous around in the meaningfulness section. I just think Prosperous feels like a higher level of life satisfaction so it could be number 1.
But yeah, all of your ideas are awesome and if this were to be implemented in the game, I’d be a very happy simmer! :D
But some good ideas in there.
yes thats maybe true. I changed the desciption to "pack/update".
LIFE STRUGGLES PACK
That´s a great idea with the “share memory” interaction!! That would really bring some more depth into relationships! I add it to the description above!
And I think you´re right about the “Satisfied”/”Prosperous” (I´m not English speaking). I´ll change that too!
LIFE STRUGGLES PACK
And I don't want mental health issues anywhere near the sims, so I don't want to see a therapist or psychologist career.
Proud Giyu Tomioka simp.
Ok. 😊
I didn´t think on it as ”mental health” but maybe it is? I played a lot of sims 2 back in the days and found the mental break downs and the eccentric therapist quite fun. (Hehe I tormented my sims quite a lot… ). But thanks for sharing your view anyway.
LIFE STRUGGLES PACK
YEEEEESSS!!!!! THANKS FOR THE POSITIVITY!!!!!! (Haha I just got an energized moodlet! )
LIFE STRUGGLES PACK
That´s a good point… maybe that neg./pos. Lifepoints (system) + struggles + therapist career could fit into a game pack, and memory system + basic personality + wants&fears could be updates?
I played the sims 2 back in the days and remember that the sims could have mental break downs and get a visit from the therapist. Maybe it´s a better choice to just get more negative moodlets as you suggest. But I really welcome some more challenges in the game. 😊
I really hope that the sims 4 can continue to develop and that we now (after getting some “key features” as university/seasons/etc) can get some more “deeper” gameplay. I would love a little more struggles, consequences and personalities for our sims. 😊
LIFE STRUGGLES PACK
AWESOME!!! I send you a “focused” moodlet and you will read through it in no time! 😉
LIFE STRUGGLES PACK
First don't think this should be in a pack except for maybe the careers
Second of as a person who has several mental illnesses I am one who really don't want them in the game the only way I would like them in a game is if able to turn that portion off or on so that it won't affect all your save files only those that you want them in
We all have struggles in our lives, that’s a part of being a human being. But I believe that ”play” can be a way of process our experiences. Your always in control in a game, it’s a safe space where you are the director of your/your sims life. It’s a place where you can be who you are and discover who you are. It’s a place where problems easily can be solved, and maybe that can give us a feeling of encouragement and control?
Children do play to process their self and their surrounding. I’m much (MUCH! ) older than that, but I do think that “play” is something we need to do all our lives.
I really sorry to hear that you struggling with mental illnesses. I do hope that I can send some strength to you and others that struggling out there.
Take care and stay safe out there.
LIFE STRUGGLES PACK
https://youtube.com/channel/UCaj9o4hycNSPy8U1Ip0OCFA/videos
There is already a gloomy trait that basically IS the gets sad often trait, and a hot-headed trait that basically is the "easily angers".
But what they don't have is an "out for lunch" trait, which could be used for a daydreaming Sim, or Sims on "juice", or Sims with certain traits (reverse addict?) who don't take their happy pills.
Speaking of which, the psychologist Sims career could prescribe pills that induce emotions - fertility pill induces flirty mood, happy pill induces happy mood or amused mood (in larger doses or in correlation to the level of sadness of the Sim), sleepy pill induces sleepy mood, and so on. There could even be a chill pill that changes an angry mood into a focused mood, or a worry pill that removes tense or fear moodlets and/or replaces them with an inspired moodlet.
Excessive experience in a given emotion could unlock hidden traits that are related to the problems that caused the emotion. Example: Not enough fun = tense moodlet = hidden or added trait hot-headed or (new trait) thrill seeker. Example 2: Not enough social = very sad moodlet = gloomy trait or "eccentric" trait (at least the part about talking to self or objects like the social bunny).