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New History/Legacy Challenge: The Great British Sim Challenge

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  • EmersedCrownEmersedCrown Posts: 120 Member
    @IllusoryThrall thank you!

    Your challenge sounds awesome too, I really like the sound of it going into the future as well
  • EmersedCrownEmersedCrown Posts: 120 Member
    7 The Georgians

    7.1 Historical Information

    The union of the kingdoms of England and Scotland in 1707 created Great Britain. A new British identity was celebrated by the anthem Rule Britannia, the foundation of the British Museum, and the publication of the Encyclopaedia Britannica. But England retained its own distinctive character during the early Georgian period. Its refined manners and fashions and its classically influenced art, literature and architecture, were juxtaposed by casual brutality, violent sports, squalor and epidemic gin drinking.

    Although America was lost after the bitter Revolutionary War of 1775–83, an expanding empire provided Britain with a source of raw materials and new markets for its manufactured goods. Much of Britain’s affluence was underpinned by the Atlantic slave trade. Despite growing domestic disapproval, the trade was only abolished in 1807, and slavery itself was not made illegal until 1834.

    The lives of many more, especially in the north and midlands, were transformed by the rapid progress after 1770 of the Industrial Revolution. England was turned into the ‘workshop of the world’ by new technologies like steam power and improved transport networks. Key to the success of many industries were the new factories operated by hordes of ill-paid workers, including many women and children.

    From 1788 George III’s intermittent mental illness raised the prospect of the regency of his son George. Though his formal rule as Prince Regent lasted only from 1811 until his own accession as George IV in 1820, the entire late Georgian period is often labelled Regency. Defined for many by the novels of Jane Austen, the Regency period also gave birth to the works of Romantic poets like William Wordsworth, the elegance of Beau Brummel’s fashions and John Nash’s London terraces, and the gradual replacement of the robustly corrupt culture of the early Georgian period with a new ‘high moral seriousness’.

    In the background was the long conflict with Revolutionary and Napoleonic France. The final victory of Britain and her allies at Waterloo in 1815 confirmed her status as the dominant European power.
    From English Heritage

    7.3 Era Preparation

    The Napoleonic War has cost many lives. Do one of the following:

    a) If you need to reduce the total sim population in the universe, roll a die for every non-pregnant teen and older sim in your universe. If you roll a 1 or 2, they die in the war. [Challenge Household are exempt].
    b) If you need to reduce the total sim population in the universe and want to do it quickly, delete any sims in the universe you deem unworthy for your future story-telling until the total sims population reaches a number you are happy with. You can also use mods to achieve this.
    c) Do not remove any sims if you would prefer to let them all live
    d) If you feel like the population is too low, add a few Georgian households

    Move your household back to a British world of your choice. Options are: Willow Creek; Newcrest; Magnolia Promenade; Brindleton Bay; Forgotten Hollow; Glimmerbrook; Windenburg

    You can swap one of the traits on your lot for a different trait if you want.

    Compulsory builds:
    • Art museum
    • Tearoom [café lot]
    • Library
    • French restaurant
    • Georgian mansion
    • Military barracks
    • Georgian pub

    Optional builds:
    • Buckingham Palace as a residential lot
  • IllusoryThrallIllusoryThrall Posts: 1,335 Member
    @EmersedCrown Yeah, I let the challenge have quite a bit of fantasy and imagination in it as well as history, and going into the future seemed to fit with some of the packs Sims has added. :smiley: I just finished testing Gen three for the second time, and getting ready to move on to the Viking times, which will be interesting.
  • EmersedCrownEmersedCrown Posts: 120 Member
    7.4 Era Rules

    Only new or changed rules are listed here. See earlier eras for full rules. In the full challenge document (see OneDrive download in the very first post of this thread) the rules are always written out in full for ease of access and clarity.

    Family Life

    • Babies may not be sent to daycare but nannies can be hired.
    • Baby and toddler sims can no longer die in infancy
    • Sims can marry from young adult age onwards; if a sim is not married by adult age then they become a spinster and must never marry or woohoo
    • Children can go to school and to high school; if you have a household worth above £500,000 then you are allowed to move in a tutor – a sim with maxed out skills - to teach your children instead of going to school.

    Lifestyle

    • Sims can only paint from reference, classic, landscape, figurine and emotional paintings; for murals, sims can paint optical illusions, cultural, figures and nature.
    • Your household must visit the church community lot every Sunday for at least an hour. You don't have to go to church if you make a contribution to the church every Sunday instead (Deduct £1000)

    Travel

    • You can now live in Britchester and visit for any reason

    7.5 Permitted Items, Aspirations & Jobs

    Items

    Activities & skills - rollerskating rinks; water sprinklers.

    Pets - all

    Kids - teen school projects; jungle gyms

    Electronics - computer [for law exams, writing, writing term papers, finding a pen pal, sending chain letters, children’s typing games and searching for information about vampires only]

    Applicances - summer drinks tray; luxe drinks tray; whipped dream cupcake factory.

    Aspirations

    Bestselling Author
    Successful Lineage
    Master Vampire
    Good Vampire
    Chief of Mischief
    Motor (children)

    Jobs

    Politician (both branches)
    Business (both branches)
    Military (officer)
    Critic
    Writer
  • Dollyllama108Dollyllama108 Posts: 268 Member
    Whoa! This challenge is so awesome and detailed!

    I'll be watching to see if your Victorians become friends with my main man, Bernard.
    banner_both.jpg
    Catastrophe Theory: If, through loose ends, we could resume/Unrav'ling defects from the loom/And soften as the shuttle mends---/Then save for me a few loose ends!
    Haunted: Picture Oscar Wilde dating Willy Wonka, also Oscar Wilde is still dead
  • EmersedCrownEmersedCrown Posts: 120 Member
    @Dollyllama108 Thank you! Don't know about Bernard, but there is 100% an Oscar Wilde reference you might like...
  • EmersedCrownEmersedCrown Posts: 120 Member
    7.6 Goals


    1 Georgian Home

    Build a house in the Georgian style. It must have: a master bedroom; a nursery; a kitchen; a dining room; a living room; a parlour; a room for a butler or governess; a wash room.


    2 Jane Austen

    Have a female sim never marry, reach the top of the writer career and complete the writer aspiration.

    Marry off four daughters.

    Have a female sim dislike a male sim with the ‘snob’ trait and then become his soulmate and marry him.


    3 The Madness of King George

    Have a sim with the 'erratic' trait complete 10 whims at a single social event, wet themselves while on a date and, on a different occasion, wet themselves on a lot with 5 or more toilets.

    Have 10 broken objects on the lot.


    4 High Society

    Have one sim complete the successful lineage aspiration plus one of the following: master chef; best-selling author; renaissance sim; painter extraordinaire.


    5a Abolitionist

    Have a sim with the 'good' trait reach the top of the politician (charity organiser) career and then top of the law (private attorney) career. [No City Living: military or business; No Discover University: writer or critic].

    OR

    5b Imperialist

    Have a retail store with the following perks: placard fobs 500; cheaper restocking. The store can only sell items (collectibles or build mode – no debugbuy) from Island Living or Jungle Adventure. [No Get to Work: complete 5a; No Island Living and Jungle Adventure: only décor items which look non-British in origin].



    7.7 Special Events

    1 or 2: Napoleonic war

    The government needs more money to fight the French revolutionaries. Roll a die to decide how much money you give (die roll x10,000). If you do not have enough money, you must have a sim join the military career. They are not allowed to quit until they reach L5 of the officer branch [no Strangerville: Secret Agent].

    3 or 4: American Revolution

    Send a young adult or older sim to fight the American Patriots. That sim must move to whichever world you have assigned as the Americas and can never be invited to visit your household again (they are allowed to visit of their own volition). If you do not want to leave to fight then you must contribute to the war effort (die roll x100,000).

    5 or 6: Tea

    Have at least one sim spend the day (9am to 6pm) at a tearoom with friends. Over this day, one of the following things must happen: a sim meets someone and falls in love; a sim drinks every kind of coffee and tea available and eats every food item for sale; a sim experiences all of the following emotions – playful, flirty, inspired and focused. These emotions cannot be brought on by serums or emotional auras of objects.
  • Dollyllama108Dollyllama108 Posts: 268 Member
    Ahaha, I found it! Part of me was hoping it would be "Love is a sacrament that should be taken kneeling."

    Oh, sure, most portrayals of Bernard have him as an evil misogynist who killed Mimsy on purpose for Plot Reasons, so not exactly a guy you'd want to be friends with. But I do recommend playing him as an old, snarky chaos bisexual because it's loads of fun. At the very least, the in-game text makes it sound like he was rejected from the art community for being kinda wild by Victorian standards.
    banner_both.jpg
    Catastrophe Theory: If, through loose ends, we could resume/Unrav'ling defects from the loom/And soften as the shuttle mends---/Then save for me a few loose ends!
    Haunted: Picture Oscar Wilde dating Willy Wonka, also Oscar Wilde is still dead
  • EmersedCrownEmersedCrown Posts: 120 Member
    8 The Victorians

    8.1 Historical Information

    By 1851, British society had become divided into social classes:
    • The aristocracy were powerful and wealthy.
    • The middle-class, who ran the businesses, were ambitious and growing in wealth.
    • The poor - in the villages, in the towns and working as servants in the homes of the rich – were very poor.
    Birth mattered more than income. A lazy, impoverished cousin of a duke would be acceptable in high society. A self-made millionaire mill-owner might not be.

    There was an expectation that the rich would uphold moral values for those on their estates over whom they had influence. However, some aristocratic Victorians didn't always behave according to the values of the time. Victoria's son Edward had at least 55 lovers, even after he got married. Occasionally, there would be a great scandal in the newspapers.

    May to July was 'the season', when the family moved to London for the social life – theatre, dances and parties. August to November was the shooting season, when lords moved to their country homes to shoot. In the winter, many rich families went abroad. By the end of the century most Victorian middle-class people took an annual holiday. The wealthier went abroad; the well-to-do went to places like Ramsgate and Scarborough.

    The middle-classes held 'Victorian values' – religion, patriotism, duty, charity, modesty, cleanliness, self-improvement and hard work. Victorian middle-class families held musical evenings when they gathered around a piano and sang. Stamp-collecting, butterfly-collecting and photography were popular hobbies for middle-class Victorians. Shopping was a very popular pastime for middle-class Victorian women. Whiteley’s, the first department store, opened in West London in 1863 — it is still there today. Many of our Christmas traditions are directly from the Victorians and include Christmas cards, Christmas crackers, Christmas trees and Father Christmas.

    In the century 1815–1914, 10 million square miles of territory and 400 million people were added to the British Empire. By the British Empire Exhibition of 1924 Britain was the 'Mother Country' of a worldwide empire which covered a fifth of the land in the world, and at the time, the British were proud of how Britannia 'ruled the waves'. Many British people at the time thought that they were doing the right thing by taking the British government and Christianity to the rest of the world, ending slavery and barbaric traditions and bringing 'civilisation' and an international 'Pax Britannica', or 'British peace'. The British generally felt that the way they lived their lives was the right way. They believed that colonising various countries was a means of helping others to become like Britain and therefore improve. However, the British were now repressing various groups and even entire countries.

    From BBC Bitesize

    8.3 Era Preparation

    The Boer War has cost many lives. Do one of the following:

    a) If you need to reduce the total sim population in the universe, roll a die for every non-pregnant teen and older sim in your universe. If you roll a 1 or 2, they die in the war. [Challenge Household are exempt].
    b) If you need to reduce the total sim population in the universe and want to do it quickly, delete any sims in the universe you deem unworthy for your future story-telling until the total sims population reaches a number you are happy with. You can also use mods to achieve this.
    c) Do not remove any sims if you would prefer to let them all live
    d) If you feel like the population is too low, add a few Georgian households


    You can swap one of the traits on your lot for a different trait if you want.

    Move your household back to a British world of your choice. Options are: Willow Creek; Newcrest; Magnolia Promenade; Brindleton Bay; Forgotten Hollow; Glimmerbrook; Windenburg

    Compulsory builds:
    • Victorian pub [bar lot]
    • Victorian style park community lot
    • a few factories [maker space community lot] that focus on building different objects (e.g. a woodworking factory, a fizzing station factory, a candle making factory etc.)
    • a British style department store [retail lot] (no Get to Work: a museum that is styled like a department store)

    Optional builds:
    • the Palace of Westminster and Big Ben [museum or community space lot]
    • Selvadora has been added to the British Empire. If you want, you can change the rental lots to have a more 'British colonial' vibe (no Jungle Adventure: use Oasis Springs instead).

    If you have seasons:

    • add Christmas Eve and Boxing Day to either side of Christmas.
    • Christmas Eve: art & music spirit; attend a holiday ceremony; decorate; cleaning.
    • Boxing Day: give presents; open presents; invite guests; games; art & music spirit.
    • Edit Christmas day traditions: attend a holiday ceremony; art & music appreciation; festive spirit; grand meal; tell stories.
    • Edit Harvest Festival to be named ‘August Bank Holiday’. Tick the box to have a day off work and school.
    • Edit May Day to be named ‘May Bank Holiday’. Tick the box to have a day off work and school.
    • Add New Year's Eve on the last day of winter with the following traditions: drinking; fireworks; games; party spirit; make resolutions.
  • EmersedCrownEmersedCrown Posts: 120 Member
    8.4 Era Rules

    Only new or changed rules are listed here. See earlier eras for full rules. In the full challenge document (see OneDrive download in the very first post of this thread) the rules are always written out in full for ease of access and clarity.

    Family Life

    • Babies may not be sent to daycare but nannies can be hired.
    • Sims can marry from young adult age onwards; if a sim is not married by adult age then they becomes a spinster and must never marry or woohoo
    • Children can go to school and to high school; if you have a household worth above £500,000 then you are allowed to move in a tutor – a sim with maxed out skills - to teach your children instead of going to school.

    Lifestyle

    • Sims can only paint from reference, realism, impressionism, classic, landscape, figurine and emotional paintings; for murals, sims can paint optical illusions, cultural, figures and nature.
    • You can now attend the University of Britchester. You must live at home. You can be part of the organisations.

    Travel
    • You can now live in Britchester and visit for any reason
    • You can now access Selvadora as South Asia. If you choose to visit then you must stay for a minimum of 7 days.
    • You can now access Mount Komorebi as East Asia. If you choose to visit then you must stay for a minimum of 7 days.

    Career
    • Plants can be grown indoors. Seed packets can be bought
    • Sims can take vacation, sick leave or family leave but still cannot work on Sundays; Sims must take a vacation/sick/family day if their career wants them to work on a Sunday (if you have Seasons and make a church holiday, tick the ‘day off of work and school’ box)

    8.5 Permitted Items, Aspirations & Jobs

    Items

    Comfort - all

    Activities and skills - archaeology work bench; all objects related to photography; fishbowls and aquariums; dart board; table tennis; bowling alleys; water balloon bucket; decoration boxes; skiing equipment.

    Kids - all non-electronic objects

    Lighting - all

    Electronics - thermostats; space heater.

    Appliances - dishwashers; umbrellas; Dr. June's Weather Control Device; vending machines.

    Transportation – bicycles; snow sled.

    Aspirations

    Archaeology scholar
    Jungle explorer
    Mt. Komorebi sightseer
    Extreme Sports Enthusiast


    Permitted jobs

    Doctor (you can follow them to work)
    Detective
    Education
  • EmersedCrownEmersedCrown Posts: 120 Member
    8.6 Goals

    1 Model Victorians

    Send all child and teenage sims to boarding school at the start of the era. If there are no children or teens in the household at the start of this era, then his goal must be followed as soon as a child sim becomes part of the household.

    Build a boarding school, add a headmaster/mistress and then add the household children. Ensure that the boarding school has the following rooms: a library; a girls only and/or boys only dormitory and washrooms; a kitchen; a dining hall; a music room; a study; separate quarters for the headmaster/mistress.

    Any remaining spaces in the household should be filled with NPC children. The cost of sending a child to boarding school is £50,000, which should be sent when the children are moved into the household (cheats can be used to cover NPC fees).

    All children must complete at least one aspiration. All teens must be in range of the Good Manners trait and in range of all other character traits (it is up to you whether the other traits are positive or negative) [no Parenthood: all teens max out two skills].

    Once a child/teen has reached young adult age, they must be moved out of boarding school and back to the original Challenge Household home. If more than one child went to boarding school, you can choose which child you follow back to the original Challenge Household.

    2 Protecting Her Majesty’s Empire

    Have a sim make it to L6 of the military career [no Strangerville: secret agent career]. Once they join the officer branch [No Strangerville: once they reach L6 'Government Agent'], they must use up all their vacation days in Selvadora on a colonial officer assignment. [No Jungle Adventure: stay in a rental in Willow Creek/Oasis Springs]

    As a colonial officer, they are looking to report on the ways of the local people for their superior officers and so they must reach L5 Selvadorian culture skill and bring back three different Selvadorian collectibles [no Jungle Adventure: gain access to Forgotten Grotto and Slyvan Glade and gain five different collectibles from each location]

    3. Jekyll & Hyde OR Dorian Grey

    Have a sim reach the top of the Doctor career [no Get to Work: complete the Dorian Grey option], have the erratic and genius traits and complete the Purveyor of Potions aspiration [no Realm of Magic: public enemy].

    OR

    Have a Master Vampire sim with the evil and romantic traits have the highest positive reputation [no Get Famous: be good friends with one person from every household in the British worlds; no Vampire: have the mean trait as well] complete the Chief of Mischief aspiration.

    This sim must die before the era is over from unnatural causes [no cheats permitted].


    4 Following in her Majesty's Footsteps

    A married couple must have at least 9 children with at least one of them named Victoria and one named Albert. All of the children must be sent to boarding school for the entire of their child and teenage years (do not follow the child sims to boarding school unless you are required to for goal #1). As babies and toddlers, they must be cared for by butlers/nannies. The parents will only spend time with their children for a maximum of one hour per day.

    5 Victorian Terrace

    Move your sims into a Victorian terrace style house. It must have: four floors; the basement must have the kitchen, a servants room and a separate stairway entrance; the attic must be a child’s nursery. All walls must be high.



    8.7 Special Events
    Roll the die and complete the corresponding special event:

    1 or 2: Colonial rebellion

    Send a young adult or older sim to fight. That sim must move to Sulani [no Island Living: any non-British world] and can never be invited to visit your household again (they are allowed to visit of their own volition). If you do not want to leave to fight then you must contribute to the war effort (die roll x200,000).

    3 or 4: Shooting season

    Spend three days in Granite Falls [No Outdoor Retreat: stay in a rental home in any of the British worlds for three days]

    5 or 6: The Season

    All of your sims must engage in the following activities. (If you are currently following your children at boarding school, then temporarily send them ‘home’ to the original Challenge Household for this event. After the event, return to boarding school with them.)

    Day 1 - From 9am to 5pm your household must spend at least two hours visiting different households and socialising with them. At 8pm your household must throw a dinner party with the maximum number of guests (none of the household can be included in that number).

    Day 2 - From 9am to 5pm your household must spend the day visiting a museum lot and must invite other local sims to come along. At 10pm your household must throw a house party.

    Day 3 - From 9am to 5pm your household must spend the day at the park, socialising with other sims. At 10pm, throw a house party.

    Day 4 - From 9am to 5pm your household must spend the day at a cafe, socialising with other sims. At 8pm, throw a dinner party.

    Day 5 - From 9am to 5pm, your household must spend the day at the department store and must spend a minimum of £5,000 on objects [no Get to Work: visit the 'department store' museum and deduct £5,000 from your household funds]. At 10pm, throw a charity benefit party [no Get Famous: throw a house party with the maximum number of guests and achieve a gold award].

    Day 6 - From 9am to 5pm, your household must invite over other sims and socialise with them. At 8pm you must throw a house party. Keep throwing consecutive house parties (inviting the exact same sims every time) until it hits 2am.

    Day 7 - at 7am, your household must attend church for 2 hours. Spend the rest of the day at home, in your sleeping outfit, recovering your needs from the intense week.

    If the household contains a single young adult or teen sim, that sim must have met and fallen in love with a sim by the end of the seven days.
  • EmersedCrownEmersedCrown Posts: 120 Member
    9 Early 20th Century

    9.1 Historical Information

    With an empire that ruled over a quarter of the world's population, Britain in 1914 was an immensely powerful country. At home, British life was strictly stratified into a class system. The upper and middle class people were brought up to believe the lower classes were dirty and inferior, although they were prepared to employ them as servants. There were over two million servants in Britain at the turn of the century (80% of the population).

    Between 1914 and 1918, everyone was expected to 'do their bit' to help with war work. During World War One, lots of jobs were aimed towards keeping the peace at home in Britain. Children collected many useful things, such as blankets, books and even conkers. Some things were sent to the soldiers at the front. Others were sold to raise funds for the war effort. Boy Scouts and Girl Guides helped in the war effort.

    For some the war had proved to be very profitable. Manufacturers and suppliers of goods needed for the war effort had prospered throughout the war years and become very rich. For the ‘Bright Young Things’ from the aristocracy and wealthier classes, life had never been better. Nightclubs, jazz clubs and cocktail bars flourished in the cities. This generation had largely missed the war, being too young to fight, and perhaps there was a sense of guilt that they had escaped the horrors of war. Perhaps they felt a need to enjoy life to the full, because so many other young lives had been lost on the battlefields of Flanders. Attention-seeking, flamboyant, decadent, rebellious, promiscuous, irresponsible, outrageous and glamorous; You could say they started the modern cult of celebrity. Chased by the paparazzi who were fascinated by their outrageous behaviour, the ‘Bright Young Things’ were the younger sons and daughters of the aristocracy and middle-class people seeking to advance their careers through association.

    Families were on average smaller in the 1920s &30s than during the Victorian era, with families of 3 or 4 children most common.

    The 1930s are remembered for mass unemployment. The great age of cinema going in Britain was the 1930s when most people went at least once and sometimes twice a week. Sales of ice cream boomed in the 1930s and many new kinds of sweets were introduced.

    From Historic UK and BBC Bitesize

    9.3 Era Preparation

    The Spanish Flu Pandemic has cost many lives. Do one of the following:

    a) If you need to reduce the total sim population in the universe, roll a die for every non-pregnant teen and older sim in your universe. If you roll a 1 or 2, they die in the pandemic. [Challenge Household are exempt].
    b) If you need to reduce the total sim population in the universe and want to do it quickly, delete any sims in the universe you deem unworthy for your future story-telling until the total sims population reaches a number you are happy with. You can also use mods to achieve this.
    c) Do not remove any sims if you would prefer to let them all live
    d) If you feel like the population is too low, add a few households from the British Colonies [link takes you to a list of former colonies].


    Decide which world you want to live in. Options are: Willow Creek; Newcrest; Magnolia Promenade; Brindleton Bay; Forgotten Hollow; Glimmerbrook; Windenburg

    You can swap one of the traits on your lot for a different trait if you want.

    Compulsory builds:
    • Working-class social club [lounge or bar lot]
    • Jazz nightclub [lounge or bar lot]
    • Cinema [art centre community lot].
    • Allotment [community garden or park lot]
    • Residences in 1910s/20s/30s style

    Optional builds:
    • the Hoover Factory building [maker space community lot]
  • EmersedCrownEmersedCrown Posts: 120 Member
    9.4 Era Rules

    Only new or changed rules are listed here. See earlier eras for full rules. In the full challenge document (see OneDrive download in the very first post of this thread) the rules are always written out in full for ease of access and clarity.

    Family Life

    • Babies can be sent to day-care as well as hiring nannies.
    • Children must go to school and high school – you can no longer have a live-in tutor
    • You are allowed roommates
    • Woohoo no longer has to be 'try for a baby' and can occur outside of marriage. If woohoo out of marriage results in a pregnancy, the sims must immediately get married.

    Lifestyle

    • Sims can become famous
    • Permitted N.A.Ps: Foodies Unite; Free Love; Green Gardening; Rock Your Body; Roughhousing Encouraged; Self-sufficiency; Sharing is Caring; Water Conservation; Promote Creative Arts; Juiced Community; Support the Performing Arts; Fun-loving Community; power Conservation.
    • All children MUST join the scouts and stay in the scouts until they are young adults

    Travel

    • All worlds can now be visited and lived in
    • Thanks to innovations in air travel, you are no longer required to stay in Oasis Springs, Sulani, Strangerville, Selvadora, Mount Komorebi Granite Falls or Del Sol Valley for extended periods. You do, however, have to pay £1,000 for your ‘flight’ every time you visit those locations

    Career

    • Commercial farming is not allowed in this era as all goods need to go towards the war effort. Families are allowed a maximum of 4 plants to use for their own food supply (you cannot sell them)
    • Sims can take vacation whenever and can work on Sundays

    9.5 Permitted Items, Aspirations & Jobs

    Activities & Skills - microscope; microphones; performance spaces; foosball table; treadmill.

    Electronics - grammyfones; ceiling fans

    Aspirations -
    Musical genius
    Master Mixologist
    City Native
    Celebrity

    Jobs -
    Athlete (both branches)
    Gardener (both branches)
    Culinary (both branches)
    Military (both branches)
    Secret agent
    Scouts (children after school activity)
    Fashion photographer
  • EmersedCrownEmersedCrown Posts: 120 Member
    9.6 Goals
    Goals in this era must be completed by decades. You can only move on to the next decade once you have completed the previous decade.

    1 Edwardians

    Have a sim reach L9 in at least one skill, reach L4 of an aspiration, reach at least L5 in their career, get engaged, then die in The Great War special event.
    Have a sim reach at least level 6 in the military (covert operator branch) career or the secret agent (diamond agent branch) career.
    Have a child in the scouts collect all of the scout badges [no Parenthood: the child must complete the Motor aspiration and collect at least 15 different collectibles.]
    At the end of this era, if you have seasons, add Remembrance Sunday to one or two days after Guy Fawkes night. Remembrance Sunday must have the following traditions: remembrance; tell stories; thankful spirit; attend holiday ceremony.


    2 Roaring Twenties

    Create a club called ‘Bright Young Things’ and have 8 members. All of the members must be wealthy young adults. Choose their activities from the following list: mix bar drinks; drink bar drinks; dance; listen to music; watch live entertainment; play cards; play chess; be friendly; be funny; be mischievous; be romantic; tell jokes; kiss; woohoo; try on outfits. The club must have the following perks: the strongest flirty vibe; the strongest playful vibe; the strongest inspired vibe; the strongest confidence vibe; popular club; a secret handshake; social bonus for friendly, funny, romantic, mean and mischievous interactions; Rally the troops; Networked club. [No Get Together: have a household funds of at least 100,000; have a young adult sim in your household have a best friend and 6 good friends; across the 7 friends, the following traits must be covered – creative, romantic, self-assured, cheerful, art lover, bookworm, music lover, materialistic, snob, jealous, noncommittal]
    Have one sim complete the celebrity aspiration [no Get Famous - have one BFF and 30 good friends], first kiss three times at a single social event, woohoo with 20 different NPC sims and reach at least the 'trend setter' level of the style influencer career.

    3 1930s

    All sims must lose their job for the entirety of this decade.
    Move into a 1930s style house.
    Knit a sweater for each member of the household. [No Nifty Knitting: have twenty plants growing from planters that your sim crafted at the woodworking table]
    Have the Water Conservation, Power Conservation and Sharing is Caring N.A.Ps active. [no Eco Living: have the off-the-grid lot trait and a total house value of less than £50,000].

    9.7 Special Event
    The special events for this era are decided by the decade you are in.

    Edwardian Special Event: Great War
    Roll a die for every young adult or adult sim in the universe. If you roll an odd, they die in the Great War (they can try for a baby before you kill them if you want). If you roll an even, they live but must adopt one of the following traits: gloomy; hot-headed; erratic; mean; paranoid; loner; non-committal; proper.

    1920s Special Event: War Profits
    During the Great War you got involved in war manufacturing or the black market. Then you invested that money in the stock market. Roll a die again. If you roll an even, you gain money (die roll x100,000). If you roll an odd, you lose money (die roll x 10 = % of household funds you lose).

    1930s Special Event: Great Depression

    Your household loses 80% of their household funds.
  • EmersedCrownEmersedCrown Posts: 120 Member
    10 Mid-20th Century

    10.1 Historical Information

    During the six years Britain was at war, 1939–45, life was frequently hard for Londoners. Food and clothing were rationed and in short supply. Bombing caused fear, injury, death and destruction. Families were often separated due to evacuation and fathers going away to fight. Londoners learned to live with uncertainty and hardship. During World War II, 100,000 London homes were destroyed and over one million houses suffered damage. Over 80,000 Londoners were killed or seriously injured. One in ten of all deaths that occurred during the war were children. Many Londoners used air raid shelters called Anderson shelters to keep themselves safe during air raids.

    The recreations of the British people in 1950 were generally more simple and more localised than they are today. Many older or poorer people were content to chat with their neighbours, walk the dog or have a pint at the local. Church attendance, though lower than before the war, remained high, particularly with Catholics, the young and the elderly. On Saturday nights unmarried young adults often patronised the local dance hall or cinema, but few went further afield for entertainment. Popular music was pre-‘rock and roll’, but was already dominated by American styles and performers. Popular fashion, however, was less influenced by America and the ‘Teddy boys’ were a distinctively British phenomenon. Young women welcomed the long full skirts of the ‘New Look’ as a reaction to wartime austerity and loved the new nylon stockings, which were very hard to obtain. Many children and teenagers belonged to voluntary associations like the Scouts and Guides, the Boys Brigade and church groups. They provided practical skills, a code of morality and inexpensive outings and holidays. The early 1950s was a golden age for British films.

    By the 1960s, the first teenage generation free from conscription emerged in Britain. Young people were finally given a voice and freedom to do what they wanted. One of the biggest, defining aspects of the 1960s was music. Although rock and roll began having an effect on Britain in the 1950s, it wasn’t until the early Sixties and the emergence of ‘British Invasion’ groups like The Beatles, that music truly began its revolutionary changes. Recreational drugs were also synonymous with the Sixties and became more commonly used in the latter part of the decade.
    Technological advancements of the 1960s drastically changed how people spent their leisure time. Colour television and pocket transistor radios allowed people to spend their free time listening to music and watching TV. Every teenager owned a transistor radio allowing them to listen to pop music on the move. The microwave oven shortened the amount of time women spent in the kitchen, further allowing them more freedom and time to enjoy themselves. A 'wind of change' meant that by the end of the 1960s almost all the old colonies of the British Empire had gained their independence.

    From Museum for London, BBC Bitesize, History Today and Historic UK

    10.3 Era Preparation

    Emigration to other parts of the world is much easier now. Do one of the following:

    a) If you need to reduce the total sim population in the universe, roll a die for every household in your universe. If you roll a 1 or 2, they emigrate to another country and are deleted. [Challenge Household are exempt].
    b) If you need to reduce the total sim population in the universe and want to do it quickly, delete any sims in the universe you deem unworthy for your future story-telling until the total sims population reaches a number you are happy with. You can also use mods to achieve this.
    c) Do not remove any sims if you would prefer to let them all live
    d) If you feel like the population is too low, add a few households from the British Colonies [link takes you to a list of former colonies].


    You can swap one of the traits on your lot for a different trait if you want.

    Decide which world you want to live in. Options are: Willow Creek; Newcrest; Magnolia Promenade; Brindleton Bay; Forgotten Hollow; Glimmerbrook; Windenburg

    Compulsory builds:
    • A Leisure Centres [Pools and/or Gym community lots]
    • Non-pub restaurants


    Optional builds:
    • karaoke bar
    • add as many of the National Parks as you want [National park lot]

    If you have seasons:
    • Add 'Father Winter' as a tradition to Christmas. Remove the ‘tell stories’ and ‘art & music appreciation’ traditions and replace them with ‘give presents’ and ‘open presents’.
    • Add 'watch sports TV' as a tradition to Boxing Day. Remove ‘give presents’ and ‘open presents’.
    • Change the name of Guy Fawkes Night to 'Bonfire Night'.
  • EmersedCrownEmersedCrown Posts: 120 Member
    10.4 Era Rules

    Only new or changed rules are listed here. See earlier eras for full rules. In the full challenge document (see OneDrive download in the very first post of this thread) the rules are always written out in full for ease of access and clarity.

    Family Life
    • Mothers no longer die in childbirth

    Lifestyle
    • Sims can paint any type of painting or mural
    • Your household is no longer required to visit the church
    • You can now attend the University of Britchester and Foxbury. You can live in university housing. You can be part of the organisations.

    Travel
    • All worlds can be visited at any point and, thanks to the United Nations, no money needs to be paid.

    10.5 Permitted Items, Aspirations & Jobs

    Plumbing - hottubs

    Activities & skills - ; all objects related to the scientist career; veterinarian objects; rocket ships; all objects related to the acting career; basketball objects; float loungers; portable coolers; patio warming lamp; all food vendors; all objects related to the Strangerville Mystery; snowboarding equipment.

    Electronics - vintage antenna TV; been there watched that TV; jukebox; smoke alarm; fire prevention system.

    Appliances - washing machines; microwave.

    Aspirations
    Master actor/actress
    Nerd Brain
    Strangerville Mystery

    Jobs
    Astronaut
    Scientist
    Lifeguard
    Fast Food Employee
  • texxx78texxx78 Posts: 5,657 Member
    My god! this challenge is so complete. It def took a lot of research. I have to try it one day...
  • Pamtastic72Pamtastic72 Posts: 4,545 Member
    texxx78 wrote: »
    My god! this challenge is so complete. It def took a lot of research. I have to try it one day...

    I started it a couple of weeks ago and it definitely deserves the title of challenge. I’m still in the Iron Age and I’m having a great time!
  • EmersedCrownEmersedCrown Posts: 120 Member
    @texxx78 thank you! I am British and know my country's history pretty well, so that helped. It was actually really fun to try and think of ways to reflect history within the limitations of Sims gameplay.

    One thing I can appreciate about the challenge is that it is long and some people may not want to play all of the eras. So, I have an update coming in a few days which chunks the challenge into three eras: the Dark Age (Iron Age to Medieval), the Golden Age (Tudors to Victorians) and the Modern Age (20th century & the 00s). I'm hoping this will provide a good alternative for people who want to try the challenge but don't want the full blown intensity of Iron Age to noughties.

    @Pamtastic72 I'm glad you're enjoying it!
  • EmersedCrownEmersedCrown Posts: 120 Member
    10.6 Goals

    Goals in this era must be completed by decades. You can only move on to the next decade once you have completed the previous decade.

    1 1940s

    All household sims must take up jobs as any of the following - gardener; fisherman; manual labourer; retail employee; scientist; engineer; education. Sims cannot change or quit these jobs until the next decade.
    Make a scientific breakthrough while having a shower [No Get to Work: have a sim spend 24 hours ‘focused’].
    Complete the aliens, elements, space rocks, geodes or space prints collection.
    At the end of this decade, if you have seasons, add VE day to one of the last days of Spring. The day must have the following traditions: appreciate an object; art & music spirit; party spirit; thankful spirit; bar-b-que.

    2 1950s

    Have a nuclear family unit (two parents, one son, one daughter, optional third child of either gender) in a three-bed semi-detached house with the following in their home: washing machine (no laundry day: a room decorated to be a utility room), microwave, a TV, a downstairs toilet and upstairs bathroom, hot tub, garage, driveway.
    One parent must be a stay-at-home carer with the traits ‘needs no-one’, ‘forever fresh’ and ‘never weary’.
    One parent must have a L5 or below career (never go above L5), the traits ‘frugal’ and ‘stoves and grill master’ and the ‘sedentary’ lifestyle [No Snowy Escape: lazy and slob traits].
    Bowl a perfect 10 frame game of all strikes [no Bowling Night: complete the microscope prints collection].
    One of the children in the nuclear family must move to the world you have assigned as the Americas and reach the top of the acting career, then return to Britain. [No Get Famous – reach the top of the entertainer career]

    3 1960s

    Have a teen sim reach L10 mischief, have a boyfriend/girlfriend their parents have never met, have a BFF of the same gender and age, truant from school at least once and be disciplined by their parents 10 times [no Parenthood: argue with their parents 10 times].
    This same sim must reach the top of one of the following careers as a young adult: musician, actor, fashion photographer, critic or style influencer.
    Have a sim view all of San Myshuno Meadow's sculpture descriptions [no City Living: paint one of every emotional painting], have the frequent traveller lifestyle [no Snowy Escape: take a photo in every world in your universe] and reach max photography skill.

    10.7 Special Event

    The special events for this era are decided by decade.

    1940s: World War II & the Blitz
    Roll a die for every household in your world. If you roll a 1 or 2, the entire household must die and their house must be demolished (exception for the Challenge Household – one sim may survive). If you roll a 3 or 4, half of the household will die and their home will be demolished. If you roll a 5 or 6 then no harm comes to the household.
    For the Challenge Household, any sims who survive the event must adopt one of the following traits: gloomy; hot-headed; erratic; mean; paranoid (use cheat to achieve).
    For households in the rest of the universe, roll a die for every young adult or older sim. If you roll an odd, they die in the war. If you roll an even, they live.

    1950s: Street Party
    Throw a party, inviting your neighbours over to your house, to celebrate the coronation of Queen Elizabeth II/Commonwealth Games. At the party, household sims must: eat sandwiches and drink tea; gather around the radio to listen together; gather around the TV and watch together; gossip.

    1960s: Isle of Wight Music Festival
    Throw a party in a park or community space community lot. Have partygoers sing, dance, play music, drink and generally have a great time from 6am to 2am.

  • EmersedCrownEmersedCrown Posts: 120 Member
    edited March 2021
    11 Late 20th Century

    11.1 Historical Information

    After experiencing a major increase in British manufacturing, things began to take a turn for the worse in 1973. These were desperately difficult years for Britain, both politically and economically. In many ways they marked a reckoning for a country that had been too complacent for too long, basking in the sunshine of post-war affluence, and indifferent to the fact that our foreign competitors had not only caught up with us - they were leaving us behind.
    New political parties began popping up too. The “People Party” focused on environmental issues and sustainability, and still exists today under the name of the Green Party. There were others who decided to reject the political scene completely, and left big cities like London to live separately from society in communes.
    In 1970, the fashion magazine Vogue claimed that “there are no rules in the fashion game now.” This is likely due to the fact that mass production became the norm, and people had endless clothing choices.
    The first years of the 1980s, in particular, were a tipping point. The old industrial Britain, where men worked at the local factory, spent their evenings down the pub while women spent their days cooking, cleaning and looking after the kids, collapsed in ruins. Meanwhile a conservative, inward-looking, old-fashioned society was rushing towards a new world of fast food, exotic holidays, outrageous clothes and gleaming new computers.
    Thanks partly to TV cooks including Delia Smith and Keith Floyd, the British kitchen was going through a revolution. Out went the steamed puddings of old. In came pizzas, curries and the ground-breaking Marks & Spencer Chicken Kiev. The other big culinary winner of the decade was McDonald’s, which opened hundreds of British outlets during the decade. Next and Waterstones opened in 1982 and Pret a Manger in 1985, all three aimed at young, upwardly mobile professionals, or Yuppies. Britain led the world in computer ownership by the mid-1980s, and youngsters were mad on games such as Elite, Manic Miner and Jet Set Willy. At the time, some people recognised that computers would bring a gigantic social and economic transformation.
    After the excess and power dressing of Thatcher’s 80’s, Britain catapulted into the 90’s with all the that the increased personal tech had to offer. Personal computers and windows operating systems threw us into the third dimension and the cyberworld of the internet. Phone calls and text messages became incessant with smiley faces appearing on our ever-shrinking mobile devices. Designer babies emerged and the first gene therapy trials began.
    With house music and acid House, the decade blurred through a haze of moral panics and e tabs mixed with the usual excess of teen alcohol.

    From BBC, Discover Walks, The Sun, and Sweet and Nostalgic

    11.3 Era Preparation

    Joining the European Union has made leaving Britain for good even easier. Do one of the following:

    a) If you need to reduce the total sim population in the universe, roll a die for every household in your universe. If you roll a 1 or 2, they emigrate to another country in the European Union and are deleted. [Challenge Household are exempt].
    b) If you need to reduce the total sim population in the universe and want to do it quickly, delete any sims in the universe you deem unworthy for your future story-telling until the total sims population reaches a number you are happy with. You can also use mods to achieve this.
    c) Do not remove any sims if you would prefer to let them all live
    d) If you feel like the population is too low, add a few households from the European Union countries.

    Decide which world you want to live in. Options are: Willow Creek; Newcrest; Magnolia Promenade; Brindleton Bay; Forgotten Hollow; Glimmerbrook; Windenburg

    You can swap one of the traits on your lot for a different trait if you want.

    Compulsory build:
    • Rave nightclub
    • Commercial gyms and spas

    Optional builds:
    • give the interior to some older era community buildings a 20th century update
    • BAPS Shri Swaminarayan Mandir (Neasden Temple) [museum community lot]
    • 1990s style lots and residences

    If you have seasons:
    • Add Pride as a holiday in the early summer. Give it the traditions thankful spirit; remembrance; party spirit; drinking; art & music spirit
    • Add Notting Hill Carnival as a holiday in the late summer. Traditions: party spirit; drinking; romantic spirit; art & music appreciation; wear costumes.

    EDIT: I didn't spot the name of a British dessert that ALSO includes a swear word for male private parts (spotted.... if you know, then you know) in the historical information. Removed the offending word!
  • EmersedCrownEmersedCrown Posts: 120 Member
    11.4 Era Rules

    Only new or changed rules are listed here. See earlier eras for full rules. In the full challenge document (see OneDrive download in the very first post of this thread) the rules are always written out in full for ease of access and clarity.

    Family Life

    • Woohoo no longer has to be 'try for a baby' and can occur outside of marriage. If woohoo out of marriage results in a pregnancy, the sims do not have to get married.

    Lifestyle

    • Sims can now work towards multiple aspirations at once and change aspiration whenever they want
    • Permitted N.A.Ps: All
    • Eco Footprint gameplay must be enabled
    • Children do NOT have to join the scouts

    11.5 Permitted Items, Aspirations & Jobs

    Activities & Skills - DJ booths; Karaoke machines; mix master music station; training bots; research machines

    Electronics - all TVs under £3,000; all computers under £1,500; all audio except the smart speaker; arcade machines; video game consoles

    Appliances - all except robot vacuums

    Transportation – all

    Aspirations - Academic, Computer Whiz, Joke Star, Master Maker, Eco Innovator

    Jobs - Criminal (both branches), Entertainer (both branches), Conservationist, Engineer, Tech Guru, Drama club (children), Salaryperson
  • EmersedCrownEmersedCrown Posts: 120 Member
    11.6 Goals

    Goals in this era must be completed by decades. You can only move on to the next decade once you have completed the previous decade.

    1 1970s
    Have a sim with 9 roommates [No Discover University: 8 sims in the household; none of them can be related] living in a Tiny Living Residential [No Tiny Living: house can cover no more than 100 tiles in total]; the sim must have at least two of the following traits: Freegan, vegetarian, maker, cat lover, dog lover, creative, green fiend, lazy, loves outdoors, recycle disciple, slob, noncommittal.
    The lot must have the off-the-grid trait. The N.A.Ps ‘Free Love’ and ‘Sharing is Caring’ must be active. [No Eco Living: in addition to off-the-grid, have two of the following traits – great acoustics, convivial, clothing optional, home studio, grody, romantic aura.]
    Protest in San Myshuno. [No City Living: become declared enemy with a sim with the ‘materialistic’ trait]
    Have sims with the following lifestyles: adrenaline seeker; health food nut; people person. [No Snowy Escape - have sims complete three of the following aspirations: athletic, friend of the world, eco innovator, master maker, city native, outdoor enthusiast, musical genius]

    2 1980s
    Have a household own a TV, arcade machine, computer, video game console, audio system, voidcritters game [No Parenthood: other electronic object] and NOT have a career as a Tech Guru or any skill points in programming.
    Have an unfurnished house value of less than £50,000, but a furnished lot value of £300,000+.
    Have a sim become a celebrity chef by reaching level 10 in the culinary career then at least level 3 celebrity. [No Get Famous: own a restaurant worth at least £100,000; no Get to Work: prior to culinary career, reach the top of the Fast Food Employee career]

    3 1990s
    Have a sim reach the top of the entertainer: comedy career then reach the top of the acting career and be a five star celebrity [no Get Famous: instead of joining the acting career, reach the top of the professional athlete career and have 30 good friends].



    11.7 Special Event

    The special events for this era are decided by decade.

    1970s: Recession
    1 or 2: Lose 20% of your household funds.
    3 or 4: you can only go to work for 4 days of the week (skip work or take vacation days on any others) until the next special event
    5 or 6: all adult sims have been made redundant (quit). You cannot get a new job until the next special event.

    1980s: Crash Diet
    Create a club based on your preferred crash diet and have one sim follow the rules of that diet for a week, only eat one meal per day and exercise every day. Disband the group after a week. The following week, have your sim eat four times a day and one meal must always be a cake/dessert. [No Get Together: instead of the club have all teen and older Challenge Household sims follow the diet rather than just one].
    You can choose which crash diet the sims will follow. Here are your options:
    a. Atkins – only eat scrambled eggs & bacon or steak
    b. Grapefruit diet – only eat pomegranates
    c. Liquid diet – only eat soup
    d. Potato diet – only eat baked potato
    e. Salad diet – only eat garden salad or fruit salad
    f. Beverly Hills Diet – each meal can only contain one food group (fruit, veg, fish, meat, dairy)

    1990s Special Event: Rave

    Throw a dance party, starting at 2am, for the next 5 days in a row.
  • EmersedCrownEmersedCrown Posts: 120 Member
    THE FINAL ERA!

    12. OOs

    12.1 Historical Information

    With the likes of ASOS and Amazon available at a click of a button, most of us can now go for months without walking into a physical shop, but back in the day, everyone knew that a decent Saturday afternoon was spent aimlessly exploring the great British high street.
    Club-goers of the Noughties know that a night out meant you needed a seriously strategic packing session beforehand. You needed your flip phone to call a taxi, your iPod for tunes on the way home, but you were also in the market for a new profile picture for your Myspace account (which required a separate point-and-shoot camera).
    During the 2010s, there have been crises of democracy and the economy; of the climate and poverty; of international relations and national identity; of privacy and technology. There were crises at the start of the decade, and there are crises now. Some of them are the same crises, unsolved. Others are like nothing we have experienced before. Some of them are welcome: old hierarchies collapsing. Others are catastrophes. In place of centrist politicians and steady economic growth, the 2010s have brought shocks, revolts and extremists.
    The creation of social media networks over the last decade and a half, starting with Twitter in 2006, and the conversion of traditional media into non-stop news services, have made awful events seem relentless and impossible to ignore. We have become perpetually anxious.
    Possibly the most revealing leisure activity of the 2010s is shutting yourself away with a TV series: typically a drama set in another country or another era, with an addictive, slowly resolved plot, many characters, elaborate settings, and enough episodes to allow for watching in binges. In an age of squeezed incomes, TV dramas are worlds you can explore on the cheap. During the decade, it became cooler than usual in Britain to eat comforting things: bread, cakes, pies, even grilled cheese sandwiches. The Great British Bake Off, first broadcast in 2010, made cooking with lots of carbs and sugar respectable again. Meanwhile, more and more restaurants and cafes started offering a meal designed to obliterate the day: the boozy bottomless brunch. Alcohol, starch and fat – these are the tastes, perhaps, of a society that wants to procrastinate, to not think about the future too much.
    Another way to cope with the 2010s has been to work obsessively on yourself. From the 1950s to the 1990s, being young in the west was often associated with lounging around, or rebelling, or living for the moment. But in the 2010s being young often means relentlessly working and studying, polishing your public persona, and keeping fit.

    From The Belfast Telegraph and The Guardian

    12.3 Era Preparation

    Globalisation has made it even easier to leave Britain for good. Do one of the following:

    a) If you need to reduce the total sim population in the universe, roll a die for every household in your universe. If you roll a 1 or 2, they emigrate to another country and are deleted. [Challenge Household are exempt].
    b) If you need to reduce the total sim population in the universe and want to do it quickly, delete any sims in the universe you deem unworthy for your future story-telling until the total sims population reaches a number you are happy with. You can also use mods to achieve this.
    c) Do not remove any sims if you would prefer to let them all live
    d) If you feel like the population is too low, add a few households from any other countries.

    You can swap one of the traits on your lot for a different trait if you want.

    Special event holidays will now be every 7 days. If you have seasons, add more Special Event holidays to the calendar accordingly.

    Optional builds:
    • the Tate Modern [art gallery community lot]
    • Replace old era buildings with noughties style buildings, if you want.
  • EmersedCrownEmersedCrown Posts: 120 Member
    12.4 Era Rules

    Family life/Lifestyle/Travel/Career

    1. No rules. You do you.

    Goal-Specific
    • Once all goals have been completed in this era, the challenge is officially finished.

    12.5 Permitted Items, Aspirations & Jobs

    Items – all
    Aspirations – all
    Jobs – all
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