The opposite of "Home Turf" (Location aspirations), the sim enjoy to move from neighborhood to another one.
Clan-oriented trait (Social traits)
"Friends as family" : this sim is able to build deep relationships with the nearest friends, no romance possible because they are "family".
Clan-oriented trait is the opposite of Family-oriented trait, the family is less important than the clan.
Influencer trait (Social traits)
This sim want to become a legend and give their name to a drink.
Reputation is an obsession, everybody should know their name for bad or good reasons.
This sim is good at the activities with social network.
I was just noticing there's a Sims Medieval thread still alive, so since we're asking, I want gameplay more similar to the Quests framework. It wouldn't be that hard and here's why - they've already built so much up around Aspirations, that they're practically Quests. AND they've already got rewards for when you complete an aspiration. The part they're missing is the part that makes it challenging - limited time, or limited "points" to spend, that make it not a guarantee to always win. Right now you can always eventually finish an Aspiration. It's just a thing to do, it's not much of a challenge. Also the other thing about Quests was the story. They really had great storylines, and you could make choices in the story, too. Kind of like Strangerville, I guess, except that was only one story. Sims Medieval had I don't know how many, more than 50 for sure. And then the expansion pack had even more.
I love The Sims but I have to say, I get bored of the gameplay easily. With Sims Medieval I never did, there are still quests I've never done and "secret" things I'd never finished, like building that mechanical falcon or the skeletal parrot. I bet if it hadn't been so limited in Build Mode, it would have been a huge hit. Or if they'd marketed it as "Sims Quests" or something instead of Sims Medieval, which led people to believe it would be a normal Sims game in a medieval setting.
Anyway, just my 2 cents. I'm new here, so hi everyone!
Oh, and also, maybe they could resize the 2x2 coffee tables so they're not so massive. They just feel way too big for me so I never use them. I know some content creators have made smaller versions, but I don't want to get into using cc (because I'll never stop!) so I'm stuck with the original ones. And I know you can make them bigger and smaller with the [ ] keys, but it doesn't work on tables because it shrinks in all dimensions, meaning the surface of the table is lower, and when Sims put food or drinks on it, they end up floating. Maybe I'll just do that anyway and live with the floating objects.
• Toaster
• Pool tables
• Spiral stairs
• More Playground stuff
• Round pools
• Pool slider
• Pool items like float/ride/Pool valleys
• Pool cleaning and Pool cleaner
• Drum set
• Wind musical Instruments
• Xylophone for baby
• Hammock
• Bench press
• Pull up bar
• Exercise bike
• Dumbbells
• Escalator
• Elevator that work like in sims free play, not "bring you to ground for Penthouse" one we have now. It is hella useless in another lot.
• Karate
• Ballet
• Archery
• Rubik's cube
• Pet could plead owner life to grim
• Chess/card with Death
• Bow Boat
• Futon
• Ceil painting
• Better size up/down
• Functional sewing machine
• Pack refresh
Wish more Recipe/harvestable/gametable/woodwork/craftableWish live in businessWish more interactive between sims and activityWish a lot of refresh and updateWish Better resize pleaseWish for another colour upgrade swatchWish for pool sliderFix the bug please
Now that Get Together is out and has interactions for NPCs to ask to move in, to stay over, etc. I'd love to see something base game or pack-compatible like in Seasons having NPCs inviting you to join them for Winterfest, in base game inviting you to visit their home if they have one, etc.
Comments
The opposite of "Home Turf" (Location aspirations), the sim enjoy to move from neighborhood to another one.
Clan-oriented trait (Social traits)
"Friends as family" : this sim is able to build deep relationships with the nearest friends, no romance possible because they are "family".
Clan-oriented trait is the opposite of Family-oriented trait, the family is less important than the clan.
Influencer trait (Social traits)
This sim want to become a legend and give their name to a drink.
Reputation is an obsession, everybody should know their name for bad or good reasons.
This sim is good at the activities with social network.
I love The Sims but I have to say, I get bored of the gameplay easily. With Sims Medieval I never did, there are still quests I've never done and "secret" things I'd never finished, like building that mechanical falcon or the skeletal parrot. I bet if it hadn't been so limited in Build Mode, it would have been a huge hit. Or if they'd marketed it as "Sims Quests" or something instead of Sims Medieval, which led people to believe it would be a normal Sims game in a medieval setting.
Anyway, just my 2 cents. I'm new here, so hi everyone!
Maxis could add a new basegame world for music festival with stages in each neighborhood.
I would add Music Festival event to let the player decide when Sim Session will happen instead of letting the game set it.
• Pool tables
• Spiral stairs
• More Playground stuff
• Round pools
• Pool slider
• Pool items like float/ride/Pool valleys
• Pool cleaning and Pool cleaner
• Drum set
• Wind musical Instruments
• Xylophone for baby
• Hammock
• Bench press
• Pull up bar
• Exercise bike
• Dumbbells
• Escalator
• Elevator that work like in sims free play, not "bring you to ground for Penthouse" one we have now. It is hella useless in another lot.
• Karate
• Ballet
• Archery
• Rubik's cube
• Pet could plead owner life to grim
• Chess/card with Death
• Bow Boat
• Futon
• Ceil painting
• Better size up/down
• Functional sewing machine
• Pack refresh