Also, since this game is a night start, I'll make night 12 hours. That should be enough time for people to send in actions. I'll extend it if I still don't have everyone's actions
Don't manhandle the urchin. He's not for sale. FIND YOUR OWN! - Xenon the Antiquarian, Dragon Age II
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
I still haven't gotten confirmation from Mouse whether she'll play, so I'll just include her and if she drops out, I'll let you know what her card was and take it out of the game
Don't manhandle the urchin. He's not for sale. FIND YOUR OWN! - Xenon the Antiquarian, Dragon Age II
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
How is One Night Ultimate Werewolf different from Mafia (for the uninitiated):
Night start
Everyone gets a role card, with 3 unassigned cards in the center (the deck)
The village wins if they eliminate a werewolf. If there are no werewolves, they win if nobody dies.
Werewolves win if none of them are eliminated.
All votes are sent through PM. Everyone must vote. In the case of a tie, all tied players are eliminated. If nobody receives more than one vote, nobody is eliminated.
Werewolves don't have a private chat and don't kill a player at night
Cards present in this game:
Doppelganger (1): At night, the doppelganger chooses a player and becomes the role and team of that player's card. They can use that role's night action if it has one.
Werewolf (2): Werewolves will be told who their partner is if they have one. If they don't, the other werewolf card is in the center. If there is only one werewolf, they may choose one card from the center to look at to help them with a fake claim.
Minion (1): The minion will be told who the werewolves are. The werewolves do not know who the minion is. If the minion dies and no werewolves die, the werewolves and minion win. If there are no werewolves, the minion wins as long as one other player (not the minion) dies.
Seer (1): The seer may either look at one other player's card or two cards in the center.
Robber (1): The robber may choose to swap their card with another player's card, and they will learn what their new card is. The robber and the robbed player take the teams of their new cards.
Insomniac (1): The insomniac will be told what their card is by the end of the night. They take the team of their new card.
Villager (2): The villager has no special abilities.
The order in which actions are applied is:
- Doppelganger
- Werewolves
- Minion
- Seer
- Robber
- Insomniac
Don't manhandle the urchin. He's not for sale. FIND YOUR OWN! - Xenon the Antiquarian, Dragon Age II
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
Note that in One Night Ultimate Werewolf, it's possible that all the werewolf cards are on the center deck.
I'm not really sure which cards to remove if there are fewer than 9 players so I randomized it, but I did mention earlier which ones are in play for this game. Since there are 6 players, we have 6 role cards plus 3 extra cards in the center deck
Don't manhandle the urchin. He's not for sale. FIND YOUR OWN! - Xenon the Antiquarian, Dragon Age II
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
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Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
Cards present in this game:
Doppelganger (1): At night, the doppelganger chooses a player and becomes the role and team of that player's card. They can use that role's night action if it has one.
Werewolf (2): Werewolves will be told who their partner is if they have one. If they don't, the other werewolf card is in the center. If there is only one werewolf, they may choose one card from the center to look at to help them with a fake claim.
Minion (1): The minion will be told who the werewolves are. The werewolves do not know who the minion is. If the minion dies and no werewolves die, the werewolves and minion win. If there are no werewolves, the minion wins as long as one other player (not the minion) dies.
Seer (1): The seer may either look at one other player's card or two cards in the center.
Robber (1): The robber may choose to swap their card with another player's card, and they will learn what their new card is. The robber and the robbed player take the teams of their new cards.
Insomniac (1): The insomniac will be told what their card is by the end of the night. They take the team of their new card.
Villager (2): The villager has no special abilities.
The order in which actions are applied is:
- Doppelganger
- Werewolves
- Minion
- Seer
- Robber
- Insomniac
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
All were in bed
Before he got to business
Santa was found dead!
Mauled by some foe
The villagers cried
Avenge him, 'tis so
We must skin their hide!
Night has started and will last for 12 hours.
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
And some of them spoke
"Whoever killed Santa must pay."
With pitchforks in hand
They made their last stand
"Those beasts no doubt we will slay."
Day has started. You have 24 hours to vote on a player to eliminate. Send your vote through PM.
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
Most likely caught as scum and best theme-Google Translate, 4th annual Scummies win!
Link: here!
Yeah, I guess we should do that. You wanna start?
With only six people, I would assume that there's only one werewolf.
Most likely caught as scum and best theme-Google Translate, 4th annual Scummies win!
Yeah, I guess so.
I'm not really sure which cards to remove if there are fewer than 9 players so I randomized it, but I did mention earlier which ones are in play for this game. Since there are 6 players, we have 6 role cards plus 3 extra cards in the center deck
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
If anyone found something useful I think they should share it. But I don’t think we should all massclaim, it’d be no fun
Link: here!
@icmnfrsh are we allowed to change our vote once we pm you?
Link: here!
I’m the Seer, but I don’t want to disclose what I learned just yet.