(Sorry if this isn't in the right place but it's not really a discussion, so I feel like it better belongs here.)
-lies down-
I get the idea of this one, but this is sort of one of those situations where it feels like, Hmm, this is like real-life, but in a game it doesn't really hold up. Four is the threshold for these. Less than that, you're getting Close-Knit, more, you're getting People Person. I have two problems with this.
Firstly, four is a really low number. I have more than four friends. I hate people. I REALLY hate people. It sort of feels like CKPP is tuned to make every Sim in the world that leaves his house at least once a week into a people person because it is SO easy to get. It is WAY too easy, especially with how well Sims get along in general, but that's a topic covered in a million other places.
Secondly, it counts family members. -holds head- Re-read that. It counts family members. This feels like a real hard smack in the face to legacy and legacy-style players, because if your Sim has two parents and one sibling that they live with, chances are, they're friends with them. That's just how the game works. And that's 3 friends right there, boom.
I have a large family. I get along with all of them, even the ones that really grate my nerves, because that's what family does (I'm Mexican... yeah). I'm not going to ruin my entire life because one of my 12 cousins annoys me, but that doesn't make me into people. I still hate people, you know?
So two suggestions here. One, review the number of friends it takes to reach PP and maybe think about raising it, because it's just skewed really badly in PP's favour right now. Two, please stop counting family in this somehow. Please. I don't want a whole family of people persons by default just because their parents decided to have three kids and not two. Thanks.
Oh, one more thing, the lifestyles themselves make a distinction between friend and good friend but there is no real distinction in the game as to what lends to what. I wonder if maybe good friend shouldn't count for PP either. Having a strong friendship built over a long period of time with someone doesn't really make you into people, either. I think maybe this one's root issue is oversimplifying this. Anyway, this one was just a stray thought I don't have anything solid for.
白雪夏夜我不停歇
我并不感到困扰
I am kind to everyone. But if you are unkind to me, kindness is not what you will remember me for.
I am autistic. Wording isn't my strong suit.
Stop player on player violence.23
Comments
I tested out the pack and world in a new save, and had my lone household sim only socialize with their lover and the old couple that are premades in Mount Komorebi, which got them the Close Knit lifestyle.
Story Progression gave the opportunity to give the old couple advise on having a baby, which I said yes to, to see if it would happen; it did.
When my sim were at their house, helping keeping the baby fed and clean and amused, they reached friendship level with the baby, and as a result had a lot of angst moodlets adhering to the lifestyle and subsequently lost it.
A friendship is mutual affection between equals. Feelings of care and warmth are not the same. I find it creepy when the distinction between adults and underage are not recognized. I know the game call them all friends, which is fine, as long as it doesn't start a whole identity crisis within the adult sim who then cannot 'balance' their lifestyle, as the moodlets said, among other things.
They should change this. I think Close-Knit should require up to 5 good friends with over 80% friendship (close enough to be best friends), while a People Person should need at least 10-15 friends (for reference, the third milestone of the Friend of the World aspiration requires 12) but no more than three good friends. These should only include unrelated Sims.
Wonder if someone could make a mod for this? (Not that anyone should have to.)
Back on topic, just like I mentioned in another post. People Person is too common lifestyle and very easy to acquire, I don't think your sims need to be friend with another sims for the point to counts, even an acquintance with some of them is enough and this turn to be quite troublesome because Sims in Sims 4 tend to devalue a privacy where they just decide to join a conversation no matter whether they already know your sims or not, even when your sims already have someone with them and this in turn make those sims an acquintance of your sims.
And while a good method to correct a mistake, it is not that fun to have to do.
It's not really a lifestyle if making new friends are that easy either; and that the lifestyle disappear so quickly if acted once or twice in opposition to.
Anyway, I don't really like having to mod a game to enjoy it, either. So I'm hoping EA thinks about this one. It just annoys me because most of my sims have family members, it's almost impossible for me to prevent them from getting people person, and for many it makes no sense. Many of the other ones are also hard to unlock in my game, but I consider that a different issue.
我并不感到困扰
I am kind to everyone. But if you are unkind to me, kindness is not what you will remember me for.
I am autistic. Wording isn't my strong suit.
Stop player on player violence.
我并不感到困扰
I am kind to everyone. But if you are unkind to me, kindness is not what you will remember me for.
I am autistic. Wording isn't my strong suit.
Stop player on player violence.
Here’s a mod that raises the cap to 10: https://www.patreon.com/posts/se-people-person-44304992
It's a pity that EA never listens nor learns from their mistakes.
It does bug me when loners get the people person lifestyle because they either have a large household or talked to one person outside of it. This one definitely needs balance.
Edit: It's occurred to me as well how odd it is that there's no space in between the 2 lifestyles--3 or less friends is close knit, 3 or more is a people person. And I agree completely that 4 seems WAY to low for a people person, but also, why isn't there something in the middle that's just...normal? And doesn't earn a lifestyle? Like, I'd be more okay with "close knit" being as low as 3, tho I wouldn't mind it being as high as 5 or 6 either (not counting family and household), but if it is at 3 that doesn't mean people person has to be triggered at 4. Maybe people person is earned when you have 5, 6, 7, maybe even 8 or 9 friends (outside of family and household), and then if you have whatever is between you just wouldn't earn a social lifestyle. That would make more sense to me. Not everyone is one or the other, and having the break be at 3/4 with no space in between doesn't really make sense to me.
Anyway, just some thoughts I had. Again: anybody modded for this yet????
Okay, sorry to edit agin and keep harping on this, but I'm just super tired of my loner sims getting the people person lifestyle after making a 4th friend--especially when 2 of them are usually Father Winter & the Flower Bunny (side note--shouldn't talking to the flower bunny be greyed out as a holiday task for loners anyway??) I really think these social lifestyles need a total revamp.
First, family members, household members, & special NPCs like the flower bunny and father winter (and I would argue the hermit in granite falls as well) should never count toward the friend count for the purposes of lifestyles.
And second, 3 is really far too low a number for how the sims works, and I still think there should be some space between the 2 lifestyles as well. So, for new numbers I propose (and these of course would not include those I suggested should be excluded, so bear that in mind):
Close knit would be five or fewer--still pretty low, but a little more reasonable considering how easy it is to accidentally make friends in the game from any old thing.
People person wouldn't kick in until somewhere between ten to fifteen friends--less than what's needed for the friend of the world aspiration, but still pretty up there. No one with 4 friends should be considered a "people person."
And then the space between (6 to 9 or 14) wouldn't earn you a lifestyle at all.
I also kind of think other things should be tuned to take into account, like how often a sim introduces themselves, initiates conversations, throws/attends parties, plays group games involving 2pr more other sims, and makes call/accepts calls to chat, that sort of thing. But if that's too hard, I think the above basic changes would be enough to make it not a complete farce.
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