I wanted Eco Living before it came out, then didn't buy it after I started reading about problems in the forums. Right now since it's 50% off, I decided I'd ask players who have been playing it for awhile more about it.
Do you have the ability to completely turn off NAPs? Can you easily control which NAPs you have? Do NAPs you don't have still affect your game? How do the NAPs affect other worlds?
I'm particularly concerned about "sharing is caring". I put a lot of time into creating my lots and the idea of Sims coming along and taking everything and ruining them is the biggest thing that turned me off from buying it.
Are there any other aspects of gameplay that are game breaking?
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Awesome. Good to know.
Haven't got the pack but if you end up turning one of the main features off I would say yes.
I dont think packs get any cheaper than 50% off so its either miss it or play without the broken main feature
I created a thread with very similar questions just a few days ago.
https://forums.thesims.com/en_US/discussion/984081/eco-lifestyle-turn-off-nap-does-it-work#latest
I am still not sure if I will get it.
They really don't work at all?? What about generators? Water storage? Does that stuff all work as advertised?
With NAPs off, what is the neighborhood like? Just what it was when you installed the pack, or can you still clean it up on your own and make it change?
I'm still debating myself. I'm leaning towards buying it, I just don't want to get into it and be disappointed.
I just read through your thread. Sounds like some players are still having NAP problems. If I do get it, I will be backing up my back ups before installing.
I am going back and forth in my decision. I like some of the aspects like crafting furniture, more apartments, and an industrial world but I am not sure I want the stress of NAPs that can overrule npc behaviour. If I should get it, I will definitely turn NAPs off as soon as I can. Too bad because that is the main feature of the pack but I dislike the random behaviour.
As it stands, I'm more likely to pick up Snowy Escape before Eco Lifestyle.
If Snowy Escape was half off I would, maybe even if I could just bundle it, but it's too new. I won't pay full price for anything.
...which is how EA gets ya. -dramatic sigh-
Electric and water generation does work. I have a save where I'm building Newcrest from scratch with alien colonists and every house has electrical and water items powered by electric and water I generate on the lot. All are using solar panels and wind turbines.
It can be difficult at first to understand the bills and how to be sure you are generating enough, along with doing all the eco upgrades to lower your consumption in the first place. And some people don't realize that you need to choose the option to store the power/water and not have it being auto sold. Allowing the lot to auto sell rather than using the power yourself can give the appearance that you aren't getting a reduction, because you get small sums constantly added to house funds rather than it being shown on your household bills, so it's not very intuitive.
With N.A.P.s off, NPC's are unable to vote on them. You will still get a notification that a NAP has been enacted, but it is an error, none has been chosen unless you have voted with a played sim. NOTE: I've seen one person comment that since the SE patch that this is not working for them and NPCs are voting but that is not my experience.
With N.A.P.s off your played sim can still choose to vote if you want to. It basically allows you the player to dictate which NAP, if any, is implimented. If you dont have your sim vote there will be none enacted.
The Eco footprint of each neighbourhood can be effected by some of the NAPS. But you don't need them turned on to change to green, neutral or industrial. I would say that it can be very hard to change the footprint and I would recommend using a mod to stop it returning to neutral very very quickly.
So the patch didn't cause problems with NAPs for everyone. Thanks for letting us know. I was kind of worried when I first heard about the patch messing up the NAP toggle.
Same here. *sigh*
Just a couple of pictures:
Updated with Werewolf Diaries (1)
It is playable. I have everything on atm and it's working really fine. Sharing is caring looks like it has been tuned down. Only one neighbourhood has automatically chosen it and it isn't as bad as in the beginning.