Title is pretty self explanatory.
I feel like with the inclusion of Sentiments and Lifestyles, Whims should have been brought back and overhauled to fit :
1) Sentiments toward a sim, like "Argue with X" when you have the "Fury" Sentiment toward a sim or "Kiss X" when you have the "Deeply in love" sentiment, and so on
2) Lifestyles, as in have whims related to your Sim's active lifestyles
What's been implemented is already one step toward giving our sims more depth but I can't help but think that more could be (or could have been) done with the already existing whims (which are a nice feature on paper but badly implemented to the point that they removed them by default, uh).
I don't want to feel like an almighty god that HAS to make things happen for them to happen, I want to feel like my sims have a mind and a will on their own and that they are the ones driving gameplay with the traits I gave them and sentiments and active lifestyles I made happen.
Whims, like the Wants from Sims 2, are a way to give them this depth, but it need an overhaul for that. Maybe I'm just dreaming. Maybe some modder is already working on it. Who knows.
How would YOU improve whims?
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I like that there's one whim related to their mood, I just wish it was also related to the specific sim's circumstances and traits.
Too Good at Goodbyes forum thread
Too Good at Goodbyes blog
I like the idea! How would you make that work?
It also relates to their buffs then, I guess. For example, if a sim becomes angry because they saw their spouse cheating and they have the hotheaded trait, they might get an angry whim related to the specific cheating situation, like yelling at their spouse or the person they cheated with.
Too Good at Goodbyes forum thread
Too Good at Goodbyes blog
-traits
-current emotion
-current things happening in there life like got into a fight or a break up
so for example one sims just got flirty with another sim now their wants are things like flirt with this sim try to kiss this sim etc
and their fears are things like the other sim rejecting them
but in another example if you have an unflirty sim they would not really like the flirt and fear that the other sim possibly tries to
this would add even more depth to the sims and would imo make gameplay a lotm ore interesting
Then, to add whims for all the past packs where they make sense.
Only after that, they could actually start building on it - which would be welcome.
I also like wandering the hills.
Otherwise I'm kinda directed more towards doing things for the aspiration, which I'm cool with. But also, mumblegrumblebeeboxandpoolwhims.
I wish the whims hadn't been left aside like that. It was a big feature that, if properly implemented, could make it seem like our sims actually had things they wanted apart from the big life goals that you just change manually and know everything about beforehand, and it is a large part of how I accumulate points to buy the reward traits, but they're all very repetitive, especially with the lack of new additions.
Make them more specific to sims traits.
Start adding in new ones with each new pack so each pack has unique specific whims related to them.
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@nasch_katze Agreed. I'd do the same.
My issue with them is that their icons are so bland. They're mostly the same color, simple outlines where you can barely tell them apart. In Sims 3, I was always looking at wants because they were colorful, detailed, and in your face. They mattered, lol.
In summary, I would improve whims by making them colorful, detailed, and adding the missing whims from recent packs.
I have. Nothing in particular appeared to happen afterward.
I had (still have) Sims 2, and even though many wants and fears were similar, each one was ultimately unique to them. I had many Knowledge sims who wanted the same thing, but reacted differently. For example, I had two sims that wanted to see a ghost, one got scared after fulfilling their want, while the other one was super happy with fulfilling their want.
I feel if Sims 4 whims were more unique like wants and fears, it would make the game more fun. Like the whims being the same isn't bad, but the reactions are exactly the same, which is what I don't like.
I use that mod too, and the massive toning down of the 'buy stuff' whims makes a big difference. So I guess that would be my main suggestion for making whims feel better for more people: chill out on those particular whims and keep adding non-buy-stuff ones that make sense for whatever pack's being added.
(also I don't know why people think they stopped adding them, they haven't?)
I don't think any new whims have been added after Strangerville in 2019, unless Snowy Escape brought some in.
Too Good at Goodbyes forum thread
Too Good at Goodbyes blog
I do really like the idea with whims because it can push the game in a new direction, give some more challenges to the game and bring more depth to a sim. But I often have to turn them of because they really lacking ( …but also wanna say that I really appreciate that they have done a little updating on them… I haven’t got the bee box whim for a pretty long time now… hehe). I do really hope that we can get an improved whims system, here’s my suggestions:
1. More whims at the same time (not just 3)
2. Both negative & positive whims (want & fears)
3. Whims affecting Satisfaction points + Self Esteem system + Meaningfulness system => LIFE STRUGGLES PACK
4. Whims from Sentiments / Relationships / Lifestyles / Hobbies system / Attraction system / Favorites & Dislikes
5. Whims from a chosen Life direction (lifelong aspiration that can be changed at any time) +Quest want:
You can have up to 3 different directions (aspirations) ongoing at the same time. The directions will give your sim negative & positive whims (want & fears), complete and gain / lose Satisfaction points + Meaningfullness points + Self-esteem points. You will also get an button for a Quest want. Click on this button to get assigned to a quest (the quest is based upon your chosen directions, is time limited and include several tasks). At the end of your sims lifetime, their tombstone will show what direction your sims found as most important (what directions their mostly picked) and what direction your sim was mostly successful in. You can change your sims directions at any time.
Pick 3 directions from following categories:
(They can all be from the same category or from different categories):
1. Family 2. Romantic 3. Pleasure 4. Career 5. Money 6. Popularity 7. Knowledge
8. Power 9. Hedonism 10. Goodness 11. Spiritual & Personal development
12. Health & Wellbeing 13. Vanity 14. Evilness 15. Criminality 16. Nature 17. Animals & Wildlife
18. Travel & Experiences 19. Interest & Hobbies 20. Random (you will have the possibility to choose which directions to randomize from if you don´t want all of them)
A sim that goes for a longer period of time without completing any...
*Whims will get the moodlet Life feels meh (+1 Bored and Decreasing Meaningfulness points).
*Quest wants will get the moodlet No direction in life (+1 Tensed and Decreasing Meaningfulness points).
FROM THE LIFE STRUGGLES PACK (Self Esteem system & Meaningfulness system)
https://forums.thesims.com/en_US/discussion/986200/life-struggles-pack-updates-sims-4-memory-system-consequences-wants-fears-personality-overhaul
LIFE STRUGGLES PACK
Now back on topic: I agree with what's been said by you and by the people above me. I do play with whims on because sometimes I like to do them, and it gives them extra points.
- I want to have more Whims visible to me that I can act on.
- It would be so much better if the whims did fit the lifestyle & Sentiments as you said
- Different whims, with different emotions; not all wintery ones in winter, or lovey ones with a romantic emotion.
All in all; it has been said by you all. The whims should be there to make sims more 'realistic' , also some silly ones between; and just to make it look like my sim has a free will.