Hey guys, I need a bit of help. Not sure if I should post this in the bug forum, cause technically it's not a bug, it's just that I am not sure what settings to use. So hopefully I posted in the right spot.
So I use MC Command Center to control story progression and such in my game. I love the mod and cannot really play the game without it anymore haha
But I've come across one issue which I am not sure how to solve. So one of the things that this mod allows is for NPC sims to get married, have kids, and so on. However, now every single NPC sim I meet is already married. Obviously this is a problem if you make a sim and want them to meet their future partner, as opposed as to just making their spouse in the game. I tried tweaking the settings in MCCC but somehow I am not seeing much difference. Still 95% of NPCs I meet are married and I am getting tired of having to edit their relationships and then delete their spouses and kids, just so that my sim could establish a relationship with them. So, those of you who are experienced with MCCC, what are your settings like? How do make sure that not EVERY NPC is already married when you meet them? I'm asking because at this point I don't even want to make my own sim and add it into the world because I am worried they will already be assigned a partner by the time my active sim gets to meet them.