So one thing I don't understand about the Sims 4 is its use of rabbit holes lately. Personally I never had an issue with rabbit holes in the Sims 3, since we had such a huge world and tons of community lots to visit and explore that rabbit holes didn't turn me off as much (maybe only the restaurants which I really wanted my sims to go in).
However once the Sims 4 got released and it had neither an open world or open districts but just one active lot and its surroundings the team justified their decision to do this by saying that it's just a trade off for being able to do more things with the active lots.
Even though we can argue if the team managed to compensate the removal of the open world by creating more interactive and complex active lots (which I don't think is fully the case), the rabbit holes have made a return in the last few packs.
In particular the Sims 4 University features tons of rabbit holes. All the buildings except for the dorms, houses and one cafeteria are rabbit holes. That is the case for both universities. But shouldn't there be some trade off for that? I cannot find almost anything to compensate the fact that we suddenly have both rabbit holes and loading screens and the active lots we have aren't necessarily more complex or interactive than any previous games. It's all the same things we could do in the Sims 3 but there were no loading screens there.
There is also a big decrease in lot numbers. Britechester has probably the least amount of things to do in any University pack so far. There were tons more things to do in The Sims 2 University. So in what way does the game make up for the removal of the open-world and increase in rabbit holes? What did we even gain from that apart for just more sims being on the lots? And shouldn't the addition of rabbit holes as university classes give them more freedom to create more active lots to go to?
The same applies to the Sims 4 Journey to Batuu. This place is filled with rabbit holes and has like 3 active lots in total. But there is still no compensation for that. Even when the sims go into the woods to fill their bladder or when they get in that rocket thing they just dissapear, no ability to follow them and not even an animation. Shouldn't the removal of the open-world and addition of a crazy amount of rabbit holes give them freedom to do more stuff? Why aren't they doing more stuff then? I just cannot see the reason why there are so many rabbit holes. They say they wanted to avoid having to many loading screens. My answer is since when? We've had loading screens in all other worlds so far and it was super annoying sure but why are they changing their minds now and saying they don't want us to sit through loading screens? Maybe they should have thought of that while making the base game and just include open districts?
Building a game full of loading screens for the sake of having more active lots but then removing the active lots for the sake of less loading screens results to packs with both loading screens and rabbit holes.
This is not what they promised us in the beginning. Now we have not just loading screens all the time but also nowhere to go in the active lots.
Where's my Sims 5 squad at?