SimmerGeorge wrote: »
The Sims 2 is also sandbox though
Sk8rblaze wrote: »
I don't think "sandbox" explicitly means an open world, but rather a style of gameplay. Something like Minecraft, for instance, where you're thrown into the world and are left to your own devices. I'd say sandbox gameplay is more similar to TS2/TS3 and the majority of their packs, whereas the opposite, linear gameplay, is more like TS4, Strangerville and the flop Star Wars pack. Linear gameplay just holds your hand throughout the experience, and leaves little room for creativity and expression.
And The Sims 3 in particular was a nice mix of sandbox and RPG-like gameplay, even with its open world. It started to introduce more goal-based things, but a good amount of them allowed for us to be more creative in how we reached the end goal. We never had this nonsense of a pack which consisted of a story told by EA, with our hands held by them all throughout too. You had the adventures in TS3: World Adventures, but how you approached tombs and the order of adventures you went in was entirely up to you. I've been playing a lot of World Adventures after neglecting it for being unlike TS2's sandbox play, and I've been having a blast.
Anyway, long story short, I would definitely want another open world if they make a successor to The Sims 4. If we're talking sandbox vs. RPG-like gameplay, I think approaching it from an angle like TS3, offering a light mix of both, is a good idea. They should definitely avoid the direction of Strangerville again though.