September 24 - Everyone ready for the Friday Highlight? It's ready for you here!

Nicer looking townies

I would like to open discussion about townies and how they look like. It would be nice if townies had little more personality and they were nicer looking. Im not sure if its intentional or if its bug, but when I make my own townies to fit my style and theme the game destroys and replaces the clothes with very random clothes that ruin the theme. Its like totally a mess, sunglasses and socking etc. Its quite ruins theme playing and the feeling of effort gamer makes to create the town into personal taste and the work put on creating unique sims. For example making scifi town and even the played sims come accross walking in totally silly looking random clothes.

I think that there has been little improvements and some of the new characters are quite nice so im not saying everything is wrong.

Comments

  • CinebarCinebar Posts: 32,063 Member
    edited September 12
    Is Situational Clothing still a problem? It's been around since CL destorying any outfit a player picked even for their own Sims.

    Also, It's been requested a hundred times that when we are in CAS to not generate earrings on every male Sim, or glasses for party outfit when we are trying to build a Sim, it was so annoying to remove those over and over for a large household. There is a thread about the townies outfits they choose, and the clothes' police thread, lol, I think Maxis hasn't seen it or they would get the point. Picture heavy, so I don't see how they don't know any of this by now.
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.

    https://forums.thesims.com/en_US/discussion/958714/cinebar-custom-content-clothes-updating-links/p1


  • JadeleineJadeleine Posts: 1,997 Member
    Yes that is exactly what I ment, thanks. Also that affects the festivals, because before people had event appropriate outfits to stand out and it was awesome to go for romance festival when everyone had the correct outfits.
  • logionlogion Posts: 1,718 Member
    edited September 14
    I think the sims4 team have given up on this.

    The only thing that I can remember that they fixed was the nerdcon outfits because they did not work properly and sims ended up with no pants. But apart from that I have not seen them doing any effort in fixing broken towel outfits, hats getting stuck on sims, improving how the game selects clothing for situational outfits like rain outfits or how the game generates outfits on townies.

    And they just keep adding more clothes to their clothing categories so their outfits just gets weirder and uglier.

    Maybe this is why sims on Batuu can only wear Batuu clothing, because they know their outfit generator is a mess.

    I can recommend MC Command Center if you use mods, with that you can replace situational outfits with everyday clothing.
  • Simsister2004Simsister2004 Posts: 3,492 Member
    Nicer looking townies - - - really. LOL [img][/img]1dw7cmG.jpg
  • BeardedgeekBeardedgeek Posts: 4,036 Member
    Nicer looking townies - - - really. LOL [img][/img]1dw7cmG.jpg

    That one is on purpose tho. The City Living have like 4 "Weirdos" that are supposed to be ridiculous on purpose. Him, the lady with the wrestling mask and a few others.
    Origin ID: A_Bearded_Geek
  • SimmingalSimmingal Posts: 1,896 Member
    i think they should just straight up add that "disable townie generation" toggle so the game stops creating new townies and uses existing ones and actual households

    and also disable situational outfits toggle so sims use their cas assigned clothing

    additionally one thing that would be super cool is npc job assignment tool which would let player choose what sim shows up for bartender in specific bar or who is the maid for your sims or such

    these 3 together would really ease my "townies are ugly annoying and i hate them" rage

    my feud is not with ugly sims its with the never ending spawning action i can't control and the ridiculously rich sims showing up as pizza dude as if that makes sense

    its kind of like gremlins
    one gremlin? fun
    many gremlins? help
  • BeardedgeekBeardedgeek Posts: 4,036 Member
    As usual mods do what developers claim can't be done, btw.
    Origin ID: A_Bearded_Geek
  • Simsister2004Simsister2004 Posts: 3,492 Member
    edited September 14
    Nicer looking townies - - - really. LOL [img][/img]1dw7cmG.jpg

    That one is on purpose tho. The City Living have like 4 "Weirdos" that are supposed to be ridiculous on purpose. Him, the lady with the wrestling mask and a few others.

    Well, fair enough, but I don't like it. Is this one "on purpose", too? :D
    Jcp2Ev6.jpg

    Not to mention these?
    JC49qTl.jpg

  • BeardedgeekBeardedgeek Posts: 4,036 Member
    Nicer looking townies - - - really. LOL [img][/img]1dw7cmG.jpg

    That one is on purpose tho. The City Living have like 4 "Weirdos" that are supposed to be ridiculous on purpose. Him, the lady with the wrestling mask and a few others.

    Well, fair enough, but I don't like it. Is this one "on purpose", too? :D
    Jcp2Ev6.jpg

    Not to mention these?
    JC49qTl.jpg

    No. That's lazy coding.
    Origin ID: A_Bearded_Geek
  • KathykinsKathykins Posts: 1,199 Member
    I'm not even amused by the fashion horrors anymore. I now have mods to: limit NPC generation, reduce the amount of CL/IL names that every NPC seemed to be generated with, select what outfits to use for festivals, remove and/or change accessories, limit accessories on generated NPC's, hide some of the hideous MAC makeup that townies seemed to constantly generate with after it was added, change on the fly what outfits NPC's are wearing. Think that's it...? Can't remember any more off the top of my head.

    Again this is a "feature" that AGAIN is taking things out of the players hand. Its not OUR game. I spend at least a couple hours every day I'm playing, just going through household management making sure that names, clothes, hair, gender, makeup etc actually match. I don't want a female with a "western" name with the facial features of an Islander, and a mix-match of vampire/island/CL clothing. Same with a dark skinned male with an Island name, green eyes and red hair. I will re-do them to what my understanding of them is, whatever that may be. I'm not the most insightful when it comes to different regions and peoples of the world, but I do my best.

    I'm just so very tired of fixing messes. I've suggested it before (probably not in the right "channel") but why not have generated townies use the Styled outfits? At least things would match, including accessories. Also, limiting outfits to a very few packs, lets say just basegame, would help a lot. Yes, it would probably be boring, but at least you wouldn't see as many walking disasters around anymore.
    S & M Builders - Revived
    TS1 stuff
    Gallery: Kathykins
  • OnverserOnverser Posts: 971 Member
    edited September 16
    They should disable the townies, they serve no purpose at this stage in the game. My game easily has enough sims to populate the world, the mod to disable townies makes my game so much nicer.
    Thank you for over 1k downloads on my more realistic Sulani mod on MTS!
    Click the image below to download : )
    GS0ek2a.png

    Please click here and click the me too button to get the locked out of houses bug fixed
  • ChadSims2ChadSims2 Posts: 3,856 Member
    Simmingal wrote: »
    i think they should just straight up add that "disable townie generation" toggle so the game stops creating new townies and uses existing ones and actual households
    Exactly this I have enough townies that I had to make over the game should use those stop spawning a new one every single time disabling of new townies is the way to go.

    Sims 4 went from "You Rule" to "One of the stories we want you to tell"
  • KathykinsKathykins Posts: 1,199 Member
    Onverser wrote: »
    They should disable the townies, they serve no purpose at this stage in the game. My game easily has enough sims to populate the world, the mod to disable townies makes my game so much nicer.

    The game needs to populate all the NPC jobs. I wouldn't want my created sims or pre-mades to be picked as stall vendors or bartenders. Let the game fill those jobs with non-important randomly generated sims. I really don't want to HAVE to create sims for all those roles. I mean, why does the game need to create sims as visitors to a bar when your sim is there? Why not use the sims that already exsist? It honestly baffles me.

    What I would like is more options, give the control back to the player, without having to use mods to achieve what we want. I don't want to use mods for every little thing, but for the first time in my Sims-history, I feel I have to. I'm very much FOR opt-in features, so I can turn on things I want, but leave those I don't.
    S & M Builders - Revived
    TS1 stuff
    Gallery: Kathykins
  • JadeleineJadeleine Posts: 1,997 Member
    Kathykins wrote: »
    Onverser wrote: »
    They should disable the townies, they serve no purpose at this stage in the game. My game easily has enough sims to populate the world, the mod to disable townies makes my game so much nicer.

    The game needs to populate all the NPC jobs. I wouldn't want my created sims or pre-mades to be picked as stall vendors or bartenders. Let the game fill those jobs with non-important randomly generated sims. I really don't want to HAVE to create sims for all those roles. I mean, why does the game need to create sims as visitors to a bar when your sim is there? Why not use the sims that already exsist? It honestly baffles me.

    What I would like is more options, give the control back to the player, without having to use mods to achieve what we want. I don't want to use mods for every little thing, but for the first time in my Sims-history, I feel I have to. I'm very much FOR opt-in features, so I can turn on things I want, but leave those I don't.

    Okay, opinions of this seems to vary. I never thought of this much other than that if my sims has retail or restaurant, I want to hire sims I created or placed as townies. But usually sims who work as vendors are very random. They don´t need that much personality or character.
  • KathykinsKathykins Posts: 1,199 Member
    Jadeleine wrote: »
    Kathykins wrote: »
    Onverser wrote: »
    They should disable the townies, they serve no purpose at this stage in the game. My game easily has enough sims to populate the world, the mod to disable townies makes my game so much nicer.

    The game needs to populate all the NPC jobs. I wouldn't want my created sims or pre-mades to be picked as stall vendors or bartenders. Let the game fill those jobs with non-important randomly generated sims. I really don't want to HAVE to create sims for all those roles. I mean, why does the game need to create sims as visitors to a bar when your sim is there? Why not use the sims that already exsist? It honestly baffles me.

    What I would like is more options, give the control back to the player, without having to use mods to achieve what we want. I don't want to use mods for every little thing, but for the first time in my Sims-history, I feel I have to. I'm very much FOR opt-in features, so I can turn on things I want, but leave those I don't.

    Okay, opinions of this seems to vary. I never thought of this much other than that if my sims has retail or restaurant, I want to hire sims I created or placed as townies. But usually sims who work as vendors are very random. They don´t need that much personality or character.

    Very much agree with the bolded part :) I know we all play differently. Some like to create every sim in the world, some only a family they play. I think I'm a bit of both. I create maybe one sim to start a save, then expand from there. I also make over randoms, and some times incorporate those into my rotation or add them to families. For retail/restaurant, if I ever want to do those, I'd like my own created sims with the right traits/skills, yeah. I just don't have the best experience (or very much of it) with running my own business. For now, I use a mod to limit sim generation, and to control sims in NPC jobs.
    S & M Builders - Revived
    TS1 stuff
    Gallery: Kathykins
  • OnverserOnverser Posts: 971 Member
    edited September 18
    Kathykins wrote: »
    Onverser wrote: »
    They should disable the townies, they serve no purpose at this stage in the game. My game easily has enough sims to populate the world, the mod to disable townies makes my game so much nicer.

    The game needs to populate all the NPC jobs. I wouldn't want my created sims or pre-mades to be picked as stall vendors or bartenders. Let the game fill those jobs with non-important randomly generated sims. I really don't want to HAVE to create sims for all those roles.

    I suppose it depends on personal preference, in my game with the NPCC mod it'll make sims like Bob Pancakes start working as a bartender which doesn't bother me at all. I suppose to get around that they could just create sims to work as bartenders for the game, similar to how Realm of Magic has sims who are created specifically to be the sages.
    Thank you for over 1k downloads on my more realistic Sulani mod on MTS!
    Click the image below to download : )
    GS0ek2a.png

    Please click here and click the me too button to get the locked out of houses bug fixed
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