calaprfy wrote: »
A British pack with a British-themed world.
SimsLovinLycan wrote: »
Werewolves (no, I won't stop bringing it up):Werewolf form Body Customization: Fur-like skin textures in a rainbow of colors and various patterns, body hair for males and females, muzzles, wolf ears that go at the top of a sim's head, digitigrade (tippy-toe) wolf feet, tails, multiple kinds of teeth, a broad selection of eye colors, the ability to give a sim a different level of muscle/fat in werewolf form than in human form, claws.General CAS: Pentagram tattoos for all regions of the body, torn clothes, more 5 o' clock shadow facial hair options, an edgier than usual style theme (heavily influenced by punk, grunge, metal, and glam rock fashion), heavier emphasis on men's fashion than women's for once, mullets, rat tails, shaggy styles, long styles, spikey styles, bangs that totally cover both eyes, various styles of dog collars (for people), cut-off gloves, etc.Skill Tree Powers: Full wolf form, changing at will (multiple tiers), turning other sims, talking to animals (multiple tiers), charm, intimidation, sense enhancement, super strength (multiple tiers), super speed (multiple tiers), resisting the full moon's pull, immortality (for the people who like forever-young werewolves over mortal ones).
Skill Tree Weaknesses: Emotional transformation (multiple tiers), over-sensitive senses (multiple tiers), obligate carnivore (doesn't conflict with Vegetarian trait, for max storytelling potential), increased sensitivity to the moon's light (multiple tiers), stronger animal instincts (multiple tiers).
Training: Gain werewolf knowledge by reading Encyclopedia Lycanthropia Vol. 1-4, meditation exercises, and practicing shapeshifting.Packs: Optional special club type with ranks from Alpha to Omega, pack rivalries and alliances, dominance battles.Integration: If Cats and Dogs is installed, werewolves can talk to animals. With Vampires, werewolves can be Supernatural Partners, Supernatural Rivals, Supernatural Servants, or Supernatural Masters to vampires. With Realm of Magic, werewoves can become a spellcaster's familiar and spellcasters can create a potion to transform a sim into a werewolf or cure them (cure may cause death, because curing werewolves is lame). With City Living installed, a werewolf can go to GeekCon in werewolf form and no-one will freak out because they think it's just a really good costume. In Seasons, werewolves can use there werewolf form as a costume on costume-wearing holidays. With Get to Work, scientists can make a Hair of the Dog serum that will turn a sim into a werewolf, werewolves in the detective career can use their enhanced senses to help solve crimes. If Journey to Battu is installed, werewolves can have light saber duels as dominance battles.New Foods: Rare Steak (Cooking), Meat Pie (Baking), Steak Tartar (Gourmet Cooking), Carnivore's Delight (Experimental Cooking).
Anything less would just not do werewolves justice at all.
Cavapoo_King wrote: »
A centre parcs type pack because I m currently at centre parks and their is loads to do such as
•a range of boats
•a tree trecking path
•giant zipline over lake
And many more
Plus I would add the ability to own your own park