Rules updated on 11/28/2021
Any video below posted before this date was using the old rules which didn't include likes/dislikes, lifestyles, lot challenges or the moods sections. It also didn't have rules for visiting other people's houses and children could earn money to take with them.
I'm playing through this challenge as I can. Find the playlist at
https://www.youtube.com/embed/videoseries?list=PLad4xijgRPIuDicwnwtQJCnmzDvhnjooG
Comments
I love branching out and playing with traits, skills or aspirations that I wouldn't normally choose, however, I didn't really like random because of the difficulty in creating a cohesive personality with a story. It also seemed like I would get the same random traits that I hated. This challenge involves strategy in picking traits, aspirations and money making methods, but still forces you to use all of them equally. They cannot be reused until you have cycled through all of the possibilities. Traits also matter again! You must play according to trait specific rules or money making is disabled. Another thing that makes this challenge interesting to me is that each new generation must start over. In other legacy challenges I've tried, after about 3 generations, money isn't an issue.
An orphan is raised by a different family. The parent's spirit was released after death and the orphan will never know the parent or even the parent's ghost. All knowledge of ancestry is lost. Determined to start a new legacy, the orphan sets out to repay the family that provided a home. The orphan plans to inspire offspring to collect their family's tombstones and anchor the spirits in New Crest to never forget the achievements of their ancestors. All offspring will also need to make their own way in life just like the founder and not benefit from the parents' wealth. Each new heir will attempt to do unique things never before achieved by other members of the family and establish a legacy that will never be forgotten while discovering and honoring their true selves. This legacy is going to rebuild the world!
Create a household with at least 2 adults and any amount of children and toddlers. No teenagers. You may use mods to adjust household size, but leave room for 1 sim. At least one of the adult sims must be able to get pregnant. Move the household into a lot with a house or build a house. Using money cheats is allowed, but keep track of how much is spent acquiring the lot and house. Make sure the family has enough money to pay bills, buy food and furniture upgrades for the time it takes for a sim baby to grow up.
Get one of the adults pregnant by any means. Cheating is allowed. Have the baby. At this point, the parent or parents need to move out or be killed. If the parents move out, delete that family. If killed, release the ghost and delete the tombstone or urn. The parent sims cannot help care for the baby. The baby is the founder of the legacy, but will be taken care of by the remaining household adults. If you increase your household size via mods, make sure your game can handle autonomous baby and toddler care with the amount of sims in the household or this will be a short challenge.
- Toddlers cannot have any negative emotions or yellow needs to work on other skills. Autonomous is fine.
- Children cannot have any negative emotions or any red needs. They need to do whatever action to resolve the emotion or need as their first priority or just leave them as autonomous. You may use vacation days or call in sick to school.
- Teens cannot have any strong (very uncomfortable, very angry, very sad, etc) negative emotions or any red needs. They live alone, but must try to solve the most pressing need first. You may use vacation days or call in sick to school or work.
- Young adults and older can push through negative emotions and needs as long as the game allows the action. You must resolve moodlets that relate to traits, lifestyles and fame quirks.
LifestylesChoose 3 lifestyles and give them to your sim via cheats or earn them normally. Some are hard to achieve, so cheats to obtain are allowed. Rotate the choices just like other traits and aspirations. Lifestyle violations disable money making when they are causing a moodlet due to not following the rules. Some traits require certain lifestyles. Do not choose traits with conflicting lifestyle requirements.
Following all current trait rules allow the legacy sim to be happy and focus on earning money. If any money like royalties or vacation pay comes in while a trait rule is in violation, you must subtract that amount from your household funds. If you are currently at work, you must leave early and cannot go to work. You may not collect or make anything that could be sold. You may not sell anything and businesses need to be closed. Trait rules only apply once the trait is selected. A child will follow only 1 rule, a teen only 2 and adults will have to follow 3. Watch your needs while at work. Any sim in danger of passing out (within 1 hour) must leave work, school or class because the game will still allow you to progress when you really should have passed out.
List of degrees for careers
Career | Branch | Degree
Actor | none | Drama
Detective | none | Psychology
Doctor | none | Biology
Scientist | none | Physics
Astronaut | Space Ranger | Physics
Astronaut | Interstellar Smuggler | Villainy
Athlete | Professional Athlete | Biology, requires Soccer Team Player scholarship and max level
Athlete | Body Builder | Biology
Business | Management | Communications
Business | Investor | Economics
Civil Designer | Green Technician | Physics
Civil Designer | Civic Planner | Communications
Conservationist | Environmental Manager | Economics
Conservationist | Marine Biologist | Biology
Criminal | Boss | Villainy
Criminal | Oracle | Computer Science
Critic | Arts Critic | Art History
Critic | Food Critic | Culinary Arts
Culinary | Chef | Culinary Arts
Culinary | Mixologist | Culinary Arts with Mixology Elective (also take mixology class on the phone until you get the Mixologist Certification)
Education | Administrator | Economics
Education | Professor | Psychology
Engineer | Computer Engineer | Computer Science
Engineer | Mechanical Engineer | Physics
Entertainer | Musician | Fine Art
Entertainer | Comedian | Drama
Freelancer | Crafter | Fine Art
Freelancer | Digital Artist | Fine Art
Freelancer | Fashion Photographer | Fine Art
Freelancer | Programmer | Computer Science
Freelancer | Writer | Language & Literature
Gardener | Botanist | Biology
Gardener | Floral Designer | Fine Art
Interior Decorator | none | Fine Art (might need mods to fix a bug that doesn’t give a bonus)
Law | Judge | History
Law | Private Attorney | Language & Literature
Military | Officer | History
Military | Covert Operator | Psychology
Painter | Master of the Real | Fine Art
Painter | Patron of the Arts | Art History
Politician | Politician | History
Politician | Charity Organizer | Communications
Salaryperson | Expert | Computer Science
Salaryperson | Supervisor | Communications
Secret Agent | Diamond Agent | Psychology
Secret Agent | Villain | Villainy
Social Media | Internet Personality | Drama
Social Media | Public Relations | Communications
Style Influencer | Trend Setter | Art History
Style Influencer | Stylist | Fine Art
Tech Guru | eSport Gamer | Computer Science, requires ESports Competitor scholarship and max level
Tech Guru | Start-up Entrepreneur | Computer Science
Writer | Author | Language & Literature
Writer | Journalist | Communications
Rules specific to challenge 1 only:
- Lot challenges are optional.
- Any child that ages up to teenager must move out. You can delete the teen from the household, kill the teen or age the teen up to adult to move out. That teen must then be replaced by a new toddler. The new toddler does not count for scoring.
- If you only have one adult, then keep a cake with candles around. If the adult dies, age up the oldest child to a teen before grim comes. In order to keep adults in the household, any adult that dies may be replaced by the next child to age up to a teenager. That teen does not have to move out or be replaced by a toddler, but the teen must wait to age up to adult until it's the sim's birthday. This also counts as an additional adult for scoring purposes. If the teen goes to school with no adults in the household, then hire a nanny to take care of the toddlers and babies. Do not send them to daycare.
Scoring:Stage 2: Establish the Legacy.
The goal is to see how many successful generations you can have. A generation must complete all goals within the generation as described in stage 4 to count as successful. There are over 100 ways to make money in this challenge if you have all packs, but no mods/cc that create extras. That means a minimum of 100 generations to complete all challenges and more than 100 ghosts in New Crest. Is it even possible to do ultra completion with all packs? Someone needs to find out! You most likely will need mods to stop the game from culling the ghosts. Recreation of ghosts is allowed, so save them to your library! You might not have a tombstone or urn for recreated ghosts without cheats or mods, but that's OK as long as you move the ghost sim into a lot in New Crest.
Early ending can be caused by a few circumstances:
Points are given according to what was accomplished. No points for partial completion as that isn't living up to the legacy.
Ultra completion (all must be true)