Camkat wrote: »
We need emotions to not override traits in all instances. In some instances it does make sense, but not for all cases so the emotions need a lot of tuning. A focused room shouldn't override grief of a spouse dying. Emotions should be more connected to traits rather than objects. Objects can still play a role, but it plays too much of the role right now.
Traits need to carry more weight for everything. My creative sim should go to the easel to fill their fun need, not the video games on the computer. The video games are appropriate fun for a geek sim though. That's not to say they can't have fun doing other things, but they should have more fun doing something that is related to their traits. Same with sims interacting with other sims with opposite traits to theirs. Everyone shouldn't always just love everyone else. People don't get along sometimes. That's a fact. I'd like my sims to have that in their lives too.
Ivyeyed wrote: »
Since all emotions are universal, it makes all sims feel the same. Instead it should be “this trait causes them to react to this emotion like this”, so the emotion is a factor, but the trait makes the choices based on that factor. Basically right now it goes Trait -> Emotion -> Decision, and it should go Emotion -> Trait -> Decision.