Enabled. Once they get to four NAPs in a neighbourhood, then it's maxed out and there's no NPC repeal voting. So once you get the NAPs set up the way you want, then it stays the way you want.
Enabled. Once they get to four NAPs in a neighbourhood, then it's maxed out and there's no NPC repeal voting. So once you get the NAPs set up the way you want, then it stays the way you want.
@simvasion i don't think i understand... can i ask you to explain better? Sorry, im not an english speaker....
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Disabled it as soon as I found my sims restaurant being stripped bare by sharing is caring. Sadly I was too late as there's already NAPs enacted in every neighborhood and it would take forever to get rid of them all.
Wish there was an option to delete all NAPs from all neighborhoods in one click (the existing feature only stops new ones being added it doesn't turn them off) but alas. Also very painful how you can only change them in the neighborhood your sim lives in, you can't even cheat it without living in that neighborhood for some unknown reason.
Disabled, but I was going to do this bugs or not. I like to control the world, not let the little pixels have their RNG choices. Seriously, though, I understand that it was pushed as a selling point to make neighbors feel more alive and I do like what I can do with NAPs, but asking a Sim doll that I have not bothered to imagine a personality for if I can do A or B offends my inner control freak. I appreciate the option and the realistic story telling it can do, but I doubt I would ever use it anyway.
NAPs on the other hand can be fun themselves. They do need fixing, though, since all my uncontrolled Sims talk about fishing when they have no skill and have never fished a day in their lives.
I read in the game settings that Echo isnt supposed to effect Strangeville, yet someone or someones were constanly stealing things from the library, I was constantly hvaing to replace the chess table, computers, sofa and book cases. even after I changed one of the traits from Conviniel to study spot. I hadnt realised Conviniel also means a good place to get up to mischief, but they were still stealing after I changed it. My alien sim did a mind probe on the sim I thought was doing it but he isnt a thief. anyway I turned NAPs off to vote. also My sims can still vote via the letter box even though they live in Strangeville, so I wonder what area there supposed to be voting for??? and shaing and caring wasn't one of the ones chosen. this echo is too glitchy.
Tbh, I did not even noticed this was an option lol. I should disable this, I hate it that in every saved game I end up with "sharing is caring". Whenever a Sim tries to come by my place, I feel like I should kick them out before they start stealing.
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I like the idea of my sims not being able to call ALL the shots despite being CEOs, High Judges and world-renowned professional basketball players. Sadly with how easy it is to accumulate votes the npc do not stand a chance, not even when my played sims vote for different NAPs.
I play by a houserule, though: Whenever my sims manage to repeal a NAP, I cheat that one away immediately, without waiting for the voting period to end.
I read in the game settings that Echo isnt supposed to effect Strangeville, yet someone or someones were constanly stealing things from the library, I was constantly hvaing to replace the chess table, computers, sofa and book cases. even after I changed one of the traits from Conviniel to study spot. I hadnt realised Conviniel also means a good place to get up to mischief, but they were still stealing after I changed it. My alien sim did a mind probe on the sim I thought was doing it but he isnt a thief. anyway I turned NAPs off to vote. also My sims can still vote via the letter box even though they live in Strangeville, so I wonder what area there supposed to be voting for??? and shaing and caring wasn't one of the ones chosen. this echo is too glitchy.
As far as I'm aware, changing the environment and eco footprint doesn't work in Strangerville but NAPs do. I haven't checked myself though so I'm not 100%. Also which neighborhood in Strangerville were your sims living in? If they were in the mountain area where most the houses are changing the NAPs there wouldn't affect the town area (the one with the library and the bar)
I read in the game settings that Echo isnt supposed to effect Strangeville, yet someone or someones were constanly stealing things from the library, I was constantly hvaing to replace the chess table, computers, sofa and book cases. even after I changed one of the traits from Conviniel to study spot. I hadnt realised Conviniel also means a good place to get up to mischief, but they were still stealing after I changed it. My alien sim did a mind probe on the sim I thought was doing it but he isnt a thief. anyway I turned NAPs off to vote. also My sims can still vote via the letter box even though they live in Strangeville, so I wonder what area there supposed to be voting for??? and shaing and caring wasn't one of the ones chosen. this echo is too glitchy.
As far as I'm aware, changing the environment and eco footprint doesn't work in Strangerville but NAPs do. I haven't checked myself though so I'm not 100%. Also which neighborhood in Strangerville were your sims living in? If they were in the mountain area where most the houses are changing the NAPs there wouldn't affect the town area (the one with the library and the bar)
I was playing the sim in the aircraft crash lot, I made him younger with an alien wife.
For now I have disabled the NPC voting plus all the eco effects. Trying to play while figuring out how everything fits together isn't adding any fun to my gaming sessions. That doesn't necessarily mean it will stay this way, but until I have more time to play and take the time to experiment, I'm content leaving my worlds in a neutral state and ban the NPCs from voting. How quickly the footprint changes is one of my main issues. Once that can be controlled a bit better and the gardening issues are fixed, I'll be a lot happier with the pack in general.
I have mine enabled and have not bothered to disable it maybe because I haven't played Sims in months, Sims 4 really not my cup of tea.
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Boy have I been lucky. I disabled NAPs in my legacy save, but started a new save when NK came out. I have been playing the entire Prospects neighborhood in Oasis Springs with a group of young families and never gave a thought to NAPs. After reading this thread I checked and discovered that the two enacted NAPs were arts and clean energy. With the next round of voting I will be ready and enact another innocuous NAP. And I will just continue to sell those balls of clay turning up in inventories.
Enabled but since there's 4 NAPs I cannot stand, whenever I see one winning the vote I either vote heavily for something else or, if due rotation it goes through I cheat it out immediately. If some hoods I go to often enough have one of these crappy NAPs I go in and delete it. I do like the challenges that the other NAPs provide.
Disabled because I have ideas what I want my neighbourhoods to be like and very random AI voting doesn't match with them. I play rotationally and that's one reason I need to control all of the neighbourhoods. This is coming from someone who is not a control freak and likes a bit of chaos. It's just too much lol.
I have them enabled mainly because the concept of NAP’s are a game play feature I’ve been wanting since a while ago. If I experience a buggy NAP I simply disable it with cheats and avoid it. But other than the buggy ones I’m really enjoying the feature, there’s so much variety with how different neighbourhoods behave from one another.
I have them enabled only on two saves, on my actual Eco Lifestyle save and on another one with a serial romantic alien (gotta have free love for her). l'm also planning a chaos save, in which I would let NAPs be freely voted by other Sims.
Crazy so far 78% don't even use a major feature of a expansion they purchased I fully understand why this should really give the Guru's a hint at what they're doing wrong if they were paying attention.
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@simvasion i don't think i understand... can i ask you to explain better? Sorry, im not an english speaker....
Wish there was an option to delete all NAPs from all neighborhoods in one click (the existing feature only stops new ones being added it doesn't turn them off) but alas. Also very painful how you can only change them in the neighborhood your sim lives in, you can't even cheat it without living in that neighborhood for some unknown reason.
NAPs on the other hand can be fun themselves. They do need fixing, though, since all my uncontrolled Sims talk about fishing when they have no skill and have never fished a day in their lives.
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I play by a houserule, though: Whenever my sims manage to repeal a NAP, I cheat that one away immediately, without waiting for the voting period to end.
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As far as I'm aware, changing the environment and eco footprint doesn't work in Strangerville but NAPs do. I haven't checked myself though so I'm not 100%. Also which neighborhood in Strangerville were your sims living in? If they were in the mountain area where most the houses are changing the NAPs there wouldn't affect the town area (the one with the library and the bar)
I was playing the sim in the aircraft crash lot, I made him younger with an alien wife.
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