Hi everyone, after seeing this 'feature' (?) pop up a couple times, I started wondering if this was actually a feature or just an oversight. My sims get wishes involving numbers like 'Create 2 trait chips', 'Create 5 traits chips', 'Create 2 plumbots' etc. But why, oh why, do the previous numbers not count? My sim created a plumbot whereafter she got the wish to create 2, but the first one doesn't count? Same thing with the trait chips. My sim created 2 (or 3, not sure) trait chips and fulfilled the corresponding wish, in response to that she got the same wish but this time about 5 chips. The previous 2 (or 3) didn't count.
This seems highly illogical to me, because it sounds like the sim wants to create 5 chips (or 2 plumbots) in total, not 5 chips from this point on. This behaviour annoys me quite a bit and I was wondering if anyone had a fix/mod for it.
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Zumi and the Winchester Brothers
The Watcher's Caretaker - A Limited ISBI
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@blacksand That's not the problem I'm having. It goes from 'create a trait chip' to 'create 2 trait chips' to 'create 5 trait chips' but the previous chips don't count for the total which seems off to me.
Too Good at Goodbyes forum thread
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Zumi and the Winchester Brothers
The Watcher's Caretaker - A Limited ISBI
Too Good at Goodbyes forum thread
Too Good at Goodbyes blog
Zumi and the Winchester Brothers
The Watcher's Caretaker - A Limited ISBI
Ah ... Sorry, My Bad!
I never worried about having to make 'more' of anything.
And ... It doesn't matter if you have a Bot Emporium, because you can always sell or consign whatever extra you have on hand.
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Too Good at Goodbyes forum thread
Too Good at Goodbyes blog
You know you can always find a park in your town and add a few nanite spawners.
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Somewhere in between less persistent things like meals/books and more persistent things like the number of children/grandchildren a sim has, or maybe the number of skills they have mastered or the number of university degrees they have obtained as these are things you can't ordinarily take away from a sim, I can see where a level of annoyance may creep in. But that's really a matter of interpretation on the part of the player (I think).
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I guess not all professions can have the quite ridiculous happiness payouts like the writing career. Where wishes also stack properly, so if it says "write 50 novels", it shows the 47 your sim already wrote.
I think the major difference with the Writing Career is that the game keeps a record of every book you write.
Although it keeps a count of chips too.
I don't know though ... Could just be game mechanics.
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LOL ,,, Hence the quandary ... Do you figure out how to solve the problem, or fix it to your advantage?
Then you have to measure exactly how far you actually want to fix the problem and still have some kind of balance.
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I didn't know the writing ones worked like that. That sounds great. I wish most wants were programmed like that.
@igazor I don't think that's my qualm with it. I'm more so talking about wishes following up on each other. A random 5 perfect meal wish, okay, sure, let's start at 0. But getting a wish to create one trait chip, then two, then five without any of the previous ones counting is illogical to me. It would also be the case if my sim had to cook a perfect meal, then five but the first meal didn't count. The sequence of events implies that the total number should count but it doesn't.
Too Good at Goodbyes forum thread
Too Good at Goodbyes blog
Edit: Avoid the "fear of humans" one though
Too Good at Goodbyes forum thread
Too Good at Goodbyes blog