Hey it’s been a while since I touched sims 4, I brought the university and realm of magic but haven’t touched them yet. Have yet to pay for eco lifestyle but I most likely will since there is a sale. Can someone tell me crucial details or reasons to get this pack? Thanks
0
Comments
Updated with Werewolf Diaries (1)
Even though I have no plans of getting this pack because the gameplay doesn't interest me, I do really like the CAS and build/ buy items. I wish I could get these things separate of the gameplay.
I have read a lot of issues involving NAPs. So if it's something that does interest you, I would suggest waiting for the bugs to be fixed.
I like the CAS and build/buy items. I'm also very excited about the random phone calls that come in the pack and dumpster diving. I haven't tried candle making or bug farms yet.
One of the biggest features of the pack isn't working at the moment, but if you decide to buy it anyway, I'd recommend turning off the NPC voting of the NAPs and not to vote NAPs at all until they are fixed.
The industrial footprint in worlds other than Evergreen harbor is a barely visible fog in the sky that you won't notice during normal gameplay so there goes that.
If you don't care about the main selling point of the pack and want to make candles and juices then you can get it.
NAPS were constant repetitive and it caused sims to do things like bake a billion cakes, steal every last item... etc. They've fixed that though and now NAPS only apply to the home neighbourhoods so NPC's don't come into your hood with every NAP from every hood in the whole game applied to them. It's a lot more tolerable and infrequent and more as intended. A fun background rather than a foreground.
The other major complaint was the eco-footprint jumping all over and that seems to have calmed down for me too. It's a lot more steady and moves a little more when I actually make changes. Before it was changing 3-4 times in one sim day for me, now I've played around a few houses and it's slowly sliding, takes about a sim week to actually change the footprint unless you make major changes.
Disappearing pets is fixed. I've played households with pets and they had been disappearing and now they're not, so I can also confirm that fix.
People are still complaining though so I guess the patch fixed it for some of us but not all of us? Or people just haven't tried their games at all since last week? I think the latest patch was last Thursday so if they haven't tried since then, they truely don't know if the game is still bugged or not.
I would still recommend turning off NAPS in the options before you launch any save game and have full control of what gets voted in or not so that you can test it for that save and make sure it's working as intended. It can be potentially game ruining if you did have the bug still so best to check how it affects your game before you turn it on permanently.
They didn't mention a gardening bug fix in the patch either, but it does seem to be fixed for me as well. I think all the crazy eco-footprint jumping was causing the plants to revert to clumps. Every time the footprint changed, they changed. At least that's how it seemed to work for me but some people were having issues with this without the pack so you might get this bug even if you don't ever buy the pack.
Everything major with the pack that was wrong is fixed (for me). I would recommend picking it up on sale if you think the game play and CAS/BB would fit into your game style. There's a lot in the pack and it's worth it (IMO).
Updated with Werewolf Diaries (1)
I'm still actively playing the pack, so I'll try to break down my experience so far.
I hope this will give you some insight and help you with your decision. There's good and bad things with this pack, but it mostly depends on what kind of gameplay you enjoy and features that you're likely to use often. If you have any more questions, feel free to ask them and I'll do my best to answer!
I had that too pre-patch. It's stopped since then for my save. (I haven't tried all saves but before the patch all saves did seem to be affected differently with varying degrees of this). They still do the NAP interactions but they don't interrupt my sim's lives near like they did. My game feels like it's working as intended. I did wonder if it had been fixed for everyone or if they just haven't played. I'm sorry it didn't get fixed for you.
☆゚.*・。゚ Follow me on the gallery ☆゚.*・。゚ Origin ID: Missmagoo2
O(≧▽≦)O
(I work with CC so make sure you check that box to see my "hidden" content!)
L'uinversSims profile: https://luniversims.fr/profile/46983-missmagoo2/
The Sims 4 hasn't introduced a new musical instrument since 2017
Twitch jovi_jov
Twitter BarbieSimmy
Origin SimsBarbie
As I am writing this, I'm trying to figure out why my sim who has no NAPs in his neighborhood is constantly using the future cube when he is on the studio in San Myshuno. Either he still uses it even if the NAPs are gone, or Maxis added NAP's to the neighborhood and included the studio.
Edit: After searching around, the problem seems to be that NPC NAP autonomy commodities get stuck on sims even if you remove the NAP's. I had to download simvasion's mod to fix it.
It seems like its an unpopular opinion, but I'm really enjoying Eco Lifestyle! Yes, there are some rather annoying bugs and some tweaks that need to be made to some of the Neighborhood action plans, but I love the decor items, I enjoy the concept and I think it adds some things I'm having a lot of fun with like the 3-d fabricator and the candle making station.
Features:
-Neighborhood action plans: These are little "rules" for your neighborhoods that gives some flavor to the individual hoods.
- 3-d fabricator: You can make things like furniture with this computerized machine.
- Recycling machine: lets you break down garbage and old items into materials for 3D fabrication and candle making and such.
- Great mid-century/contemporary modern, blonde wood furnishings which I'm absolutely in love with.
- Some nice new hairs and a few outfits in CAS
- solar panels and windmills for your residences to lower bills
Cons:
The foodie N.A.P. causes all your guests to create white cake. One. After. Another.... I had 40 + at one point. The sharing is caring or whatever its called NAP causes things to disappear all over the place. Like, everyone becomes a kleptomaniac and nothing is sacred. A space ship jungle gym was lifted from my park today
I complain a lot, but I am sucker for the Sims, so it is possible that I may pick it up when the price drops, but only after seeing how the lastest patch works in toning down the NAPs craziness.
Waiting awhile on knitting too, to make sure it isn't buggy too.
This is me in a nutshell lol. I've bought so many packs simply for the CAS assets, but I can safely say that this one does not feel worth it for the CAS alone.
There's plenty of old and worn looking items, but I just wasn't that impressed and I can't see myself getting use out of 90% of it. There's this skirt and cropped jeans combo which I still think about... boy they really did that huh.
Weird, this started happening to me AFTER the knitting patch. Granted, I only played for a few days before that patch, but I'm sure it wasn't happening before. Or maybe the broken NAPs simply hadn't been implemented then? Can't recall now.
I spent the entire first month after release just building because the BB is great! If you're into that, you won't be disappointed with that part, but full price might be too much if it's the only feauture you enjoy in it (so far, it has been for me).
Maybe use a test save to see how NAPs work for you first.
One thing I was looking forward to was the new lots, but I can't use them in neighborhoods where there are no households and I do like concentrating my non-residential lots in non-residential areas.