So I've never seen anyone do the "Opportunity School" challenge that I linked above and wasn't even able to find proof of it ever being done anywhere. For once I can go where no simmer has gone before. In summary: adopt four kids at a time to raise into well-adjusted, skilled, educated adults and repeat five times.
The rules haven't been updated in a while (and let's be real, were stuck in the middle of a TS2 -> TS3 transition, though making a challenge is hard work and I respect what OP did no matter what) and some of them I think need changing anyways. I can be a rule stickler until something looks incomplete and no one's around to chide me for it I guess. Let's be transparent here...
- Parties are allowed because no one is going to come to the house as a perfect angel child. Their guardian may have different ideas, though.
- Pets are allowed and encouraged, but I can't use dogs to hunt for collectables.
- Adopted children have randomized traits anyways and I will keep them even if they are "banned" like Good and Friendly or they don't have a "bad" trait. But as a compromise, every subsequent trait is randomized too. (Note: as I transition to the second class I do wonder if adopted kids in TS3 draw from a pool of good/neutral traits instead of getting them truly randomized; in my defense, I only adopted maybe three times in the space of many years in TS3 so who am I to know? We'll assess this condition later...)
- I will alter the looks of adopted children in any way except for skintone.
- I can send my students to University after high school but only if they get the highest scholarship level and I can afford it.
- I'm playing on a modified lifespan with 14 days each for children and teenagers and 48 days each for young adults and adults (and a similarly long elder span), so my main caretaker can live to see all of her students graduate and also for the sake of realism.
- I turned some packs off for simplicity + performance, so goodbye Island Paradise, Supernatural, Showtime, and World Adventures.
Oh, and scoring for reference. I removed things that were clear holdovers from TS2, things I wasn't gonna do anyways (having natal children), and changed a couple:
Positives:- Each set graduated: +2. (That should add up to +10 in the end)
- Top a career: +5
- Get married: +5
- Each A from a student: +1
- Each student on Honor Roll by graduation: +2
- Each student that graduates university: +2
- Each skill point earned by the students (all added together): +1
- Each skill mastered by student: +4
- Each skill mastered by founder: +3
- For each $100k the school is worth in the end: +1
Negatives:- Each kid taken by the social worker: -15
- Each fire you have: -3
- Every D or F a student gets: -5
- Every demotion you get: -2
- Value of the school in the end is less than $100,000: -20
- Every visitor that dies on the lot: -10
- Each student that dies: -15
Bonus:- Reach the top of 2 or more careers: +10
- Every student has gotten an A (can only be fulfilled in the end): +10
- Each student with over 50k LTHP upon leaving: +1
- Fulfill LTW: +5
- Every two family friends: +2
- Every friend each student has: +1
Chapters
Chapter 1 (7/1)
Chapter 2 (7/3)
Chapter 3 (7/7)
Chapter 4 (7/14)
Chapter 5 (7/29)
Chapter 6 (7/29)
Comments
Class #1: Shane Evans, BettyJo Whitehorse, Chrystal Hathalie, Sheena Stone
+2, every kid graduated
+4, every kid got an A in high school
+8, every kid got on the honor roll
+8, two skills maxed (Sheena and logic, Chrystal and athletic)
+3, three friends were made (Indiana Abernathy, Addison Ross, Zachary Crenshaw)
-10, two kids got a D or F (Shane and BettyJo, they recovered)
-6, we had two fires
Skill Points
Shane: +18 (8 athletic, 7 fishing, 3 handiness)
BettyJo: +21 (7 athletic, 3 cooking, 3 fishing, 7 logic, 1 social networking)
Chrystal: +22 (10 athletic, 4 fishing, 8 handiness)
Sheena: +19 (1 athletic, 4 cooking, 3 fishing, 10 logic, 1 social networking)
Class Score: 89
Class #2: Noam Yazzie, Winifred Holiday, Jacqueline Begaye, Walker Nez (IN PROGRESS)
+2, every kid graduated
+2, Walker made it university on a scholarship
+4, every kid got an A in high school
+8, every kid got on the honor roll
+8, two skills maxed (Noam maxed logic, Jacqueline maxed inventing)
+8, eight friends made (Mikel King, Shasta Northrop, Rosalyn Steel, Nikki Matlapin, Dorian Hendrix-Nita, Perry Rivera, Farrah Rivera, Abner Shaw)
-6, two fires
Skill Points
Noam, +5 (5 in logic)
Winifred, +9 (4 in painting, 5 in gardening)
Jacqueline, +6 (5 in inventing, 1 in fishing)
Walker, +7 (4 in logic, 5 in inventing)
outrun / blog / tunglr
Sheena becomes a teenager and even makes a friend, if not under the 100% best circumstances. Brunch happens too.
Chapter 6
We get a glimpse of Sandria's vaguely less stressful dumpster fire of a personal life. Gemini decides she needs a rivalry with a fellow teacher, or maybe it's all in her head.
outrun / blog / tunglr