I wonder why EA can't do that. It's literally just taking a screenshot of the world after it's loaded. XD But maybe they didn't think of that in the first place. 🤣😅
I wonder why EA can't do that. It's literally just taking a screenshot of the world after it's loaded. XD But maybe they didn't think of that in the first place. 🤣😅
Same reason that they only did this for Magnolia Promenade - it doesn't work for worlds with multiple neighborhoods.
Personally I'd like to try something with a level of detail between the NoirSims & Dershayen ones, which I'm using at the moment, and the EA maps. I like those maps, but they are almost too detailed for my taste, whereas the EA ones are confusingly simplistic, misleading and don't give enough info or feedback about what neighbourhood you are looking at, which IMO a simple map like that should do.
I wonder why EA can't do that. It's literally just taking a screenshot of the world after it's loaded. XD But maybe they didn't think of that in the first place. 🤣😅
Same reason that they only did this for Magnolia Promenade - it doesn't work for worlds with multiple neighborhoods.
QUESTION: I created 'copies' of several of my base EA worlds. I would like to "attach" a modified map to each one of these. I haven't, in searching, seen anything beyond a great tute for modifying the existing world maps.
What I need is to: 1) Find the way to access/modify the code that assigns a map to a world, so if I have 3 versions of the world, I can assign a different colored map to each.
How do I find those codes, and then, how would I assign a new map to them?
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Same reason that they only did this for Magnolia Promenade - it doesn't work for worlds with multiple neighborhoods.
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Oh, good point. I totally forgot about that.
What I need is to:
1) Find the way to access/modify the code that assigns a map to a world, so if I have 3 versions of the world, I can assign a different colored map to each.
How do I find those codes, and then, how would I assign a new map to them?
Thank you.