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Why MultiPlayer Won't Work

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Comments

  • KathykinsKathykins Posts: 841 Member
    I really don't mind multiplayer games. I've played Wow almost 14 years. I also played TSO until Eaxis closed it down, and then EAland until that flopped and was closed down. A lot of people loved TSO, myself included.

    Although, what did I do in the game? I joined a skill house as a hostess. I skilled (which you had to do constantly, because our skills decayed) and took care of other people's sims who also skilled. After they were done skilling, it was off to make money. That was what "most" people did in TSO. Thinking back on it, that was pretty boring game play and to be honest, today I'd expect more from an online multiplayer sims game. The fun in TSO was of course the contact and connection to other players. I met some pretty awesome people there (actually still have occasional contact with some), and wouldn't have missed it for the world.

    I want the freedom to do whatever I want in my game, for my sims to be what I want them to be, do what I want when I want. I need freedom, and not depend on other simmers. I don't think that would be possible if Eaxis went the multiplayer route.
    S & M Builders - Revived
    TS1 stuff
    Gallery: Kathykins
  • CinebarCinebar Posts: 31,374 Member
    edited March 15
    Kathykins wrote: »
    I really don't mind multiplayer games. I've played Wow almost 14 years. I also played TSO until Eaxis closed it down, and then EAland until that flopped and was closed down. A lot of people loved TSO, myself included.

    Although, what did I do in the game? I joined a skill house as a hostess. I skilled (which you had to do constantly, because our skills decayed) and took care of other people's sims who also skilled. After they were done skilling, it was off to make money. That was what "most" people did in TSO. Thinking back on it, that was pretty boring game play and to be honest, today I'd expect more from an online multiplayer sims game. The fun in TSO was of course the contact and connection to other players. I met some pretty awesome people there (actually still have occasional contact with some), and wouldn't have missed it for the world.

    I want the freedom to do whatever I want in my game, for my sims to be what I want them to be, do what I want when I want. I need freedom, and not depend on other simmers. I don't think that would be possible if Eaxis went the multiplayer route.

    You have just described why many single player gamers didn't like TSO, why we wouldn't touch it, and why we would never play it. The meeting other nice players is a nice thing but I have met and still remember dozens of nice people I found on forums. Discussing Sims and Sims' games and theories and wish lists and helping with other people's pc problems and sharing or using other people's content was a great experience for most of us. We didn't have to play multiplayer games to find all that, nor have to play a multiplayer game to meet and talk to nice people who were on the forums. It's not like it used to be, but that was my experience from being able to get online (when I had internet off and on) back in the day. No multiplayer was needed. We had each other on the official forums to answer questions, have a few laughs and enjoy the discussions, and or make a good friend if you can call people on the internet a 'friend'. As for the gameplay of TSO your description is why those of us who enjoy the sandbox and being the director of our own Sims' lives will never want another multiplayer, even if they don't make it a grind fest as they did that one. ETA: Thank you for the correct description of it, because it is true it's one of the reason we have no faith in Maxis the next time either.
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.

    https://forums.thesims.com/en_US/discussion/958714/cinebar-custom-content-clothes-updating-links/p1


  • OldeseadoggeOldeseadogge Posts: 2,466 Member
    If my expeiences today in attempting to launch the game and interact with th gallery are any indication. EA is simply incapable of the hosting side. If they can't keep Origin and the Gallery running smoothly (often at all) how in plumbob can they handle the 24/7/365 of an online game?
  • SimsLovinLycanSimsLovinLycan Posts: 1,565 Member
    edited March 21
    Exactly. If you want a multi-player experience with your own created avatar where you can hang out with friends...there's MMORPG's. In fact, Mabinogi is probably very close to what you would have to have for an online Sims game (minus the combat and dungeon crawling, of course...so it would be Mabi minus 98% of the fun).

    There would be quests for skills, jobs, and objects that would require you to team up with at least one other sim. You don't have to do it, but if you want to unlock that skill, get that promotion, or unlock that object for your house or CAS...you'd better force yourself to scrounge for another human to play with. And they're probably going to want to chat during the mission...or (more awkward still) want to hang out afterward. Sometimes you make a friend that way...mostly you just make that awkward acquaintance who always seems to message you when you're in the middle of something that requires your active attention.

    Another social bother? Guilds. Oh, you know there would be guilds. Guilds thirsty for new players to bolster their ranks. You'd be getting random guild invites from random players who never even said two words to you before. You'll turn them down because you don't really want to be in a guild. It's awkward and kind of a pain. The same with random friend invites from players who never talked to you before. Awkward and weird and kind of annoying.

    Oh, and the trolls. All the trolls. You know for a FACT that there will be trolls...And BOTTERS!! Yeah, botters. Spamming in the market, trying to sell you Simoleons for real money. Sure, they'll get banned...but they'll come back, like roaches. The botters and trolls shall be a plague amongst simmer kind.

    The only thing that makes MMORPG's fun in spite of the awkward social situations is if--in spite of the awkward encounters, trolls, and botters--the core gameplay (the combat, the dungeon crawling, traversal, exploration, advancement, etc.) is fun, even when going solo (which I often do), and the majority of the community is friendly and chill. Most simmers are friendly and chill...but the gameplay in an online Sims game (especially in the modern era) would likely not be very much fun. Most of the fun in the sims is...well, making your own fun. Building your town up, creating your sims and bending their lives and world to your will, making and adding CC and mods for extra flavor, and really making the game your own.

    The Sims is often (sometimes derisively) compared to virtual Barbies. Well, if that's so, then building, making sims, ruling over them and their world, and adding mods and CC is what we do after we bring the dolls home. We name them; change their clothes; cut their hair; add non-Barbie toys into the mix (some store-bought [intact and broken alike]; others crafted from odds and ends around the house) to enhance our stories; we buy off-brand fashion doll clothes and sew, knit, or crochet extra outfits for our dolls; we add stickers and marker marks of our own to official Barbie add-ons; and we make our Barbie experience our own based on our own interests, tastes, and personalities. It's the same with boys and their action figures, really. Kids never play with their toys exactly as the company that manufactured them would like, because they always, ALWAYS, add their own creations and imagination to them.

    Forcing multi-player on the next Sims game would take all of the actual gameplay--the gameplay we make ourselves after we take Barbie and Optimus Prime out of their packaging--away. Instead, it would be that weird situation when your cousins come over for a cook-out and, as the night wares on, the adults decide to sit and talk outside while they send all the kids inside to play. Your cousins want to play dolls/Transformers/G.I. Joes, whatever, with you, and they go and grab your toys...but they don't play like you do. They try to dress your dolls in outfits that they don't belong in. They make Beastman Man-At-Arms' best friend when, in your world, they're bitter rivals, locked in an honor-bound feud that's lasted since they were in diapers. They use the wrong voice for EVERYONE. You get mad at your cousins. You argue, maybe it even comes to blows. You take your toys back and kick them out. You hate each other for years over it...THAT would be how an online Sims game in this day and age would end: tears and bitterness and broken friendships...because there would be no good gameplay to save it.
    There is a song I hear, a melody from the past...
    5MNZlGQ.gif
    When I woke for the first time, when I slept for the last.
  • OldeseadoggeOldeseadogge Posts: 2,466 Member
    Truer then you think! It would be the end of the franchise. Maybe that's what EA wants, end the game so they can focus on what they really like - war and sports (civilized warfare), to - like vultures - descend upon the prey and rake in the $.
  • ClarionOfJoyClarionOfJoy Posts: 697 Member
    Exactly. If you want a multi-player experience with your own created avatar where you can hang out with friends...there's MMORPG's. In fact, Mabinogi is probably very close to what you would have to have for an online Sims game (minus the combat and dungeon crawling, of course...so it would be Mabi minus 98% of the fun).

    There would be quests for skills, jobs, and objects that would require you to team up with at least one other sim. You don't have to do it, but if you want to unlock that skill, get that promotion, or unlock that object for your house or CAS...you'd better force yourself to scrounge for another human to play with. And they're probably going to want to chat during the mission...or (more awkward still) want to hang out afterward. Sometimes you make a friend that way...mostly you just make that awkward acquaintance who always seems to message you when you're in the middle of something that requires your active attention.

    Another social bother? Guilds. Oh, you know there would be guilds. Guilds thirsty for new players to bolster their ranks. You'd be getting random guild invites from random players who never even said two words to you before. You'll turn them down because you don't really want to be in a guild. It's awkward and kind of a pain. The same with random friend invites from players who never talked to you before. Awkward and weird and kind of annoying.

    Oh, and the trolls. All the trolls. You know for a FACT that there will be trolls...And BOTTERS!! Yeah, botters. Spamming in the market, trying to sell you Simoleons for real money. Sure, they'll get banned...but they'll come back, like roaches. The botters and trolls shall be a plague amongst simmer kind.

    The only thing that makes MMORPG's fun in spite of the awkward social situations is if--in spite of the awkward encounters, trolls, and botters--the core gameplay (the combat, the dungeon crawling, traversal, exploration, advancement, etc.) is fun, even when going solo (which I often do), and the majority of the community is friendly and chill. Most simmers are friendly and chill...but the gameplay in an online Sims game (especially in the modern era) would likely not be very much fun. Most of the fun in the sims is...well, making your own fun. Building your town up, creating your sims and bending their lives and world to your will, making and adding CC and mods for extra flavor, and really making the game your own.

    The Sims is often (sometimes derisively) compared to virtual Barbies. Well, if that's so, then building, making sims, ruling over them and their world, and adding mods and CC is what we do after we bring the dolls home. We name them; change their clothes; cut their hair; add non-Barbie toys into the mix (some store-bought [intact and broken alike]; others crafted from odds and ends around the house) to enhance our stories; we buy off-brand fashion doll clothes and sew, knit, or crochet extra outfits for our dolls; we add stickers and marker marks of our own to official Barbie add-ons; and we make our Barbie experience our own based on our own interests, tastes, and personalities. It's the same with boys and their action figures, really. Kids never play with their toys exactly as the company that manufactured them would like, because they always, ALWAYS, add their own creations and imagination to them.

    Forcing multi-player on the next Sims game would take all of the actual gameplay--the gameplay we make ourselves after we take Barbie and Optimus Prime out of their packaging--away. Instead, it would be that weird situation when your cousins come over for a cook-out and, as the night wares on, the adults decide to sit and talk outside while they send all the kids inside to play. Your cousins want to play dolls/Transformers/G.I. Joes, whatever, with you, and they go and grab your toys...but they don't play like you do. They try to dress your dolls in outfits that they don't belong in. They make Beastman Man-At-Arms' best friend when, in your world, they're bitter rivals, locked in an honor-bound feud that's lasted since they were in diapers. They use the wrong voice for EVERYONE. You get mad at your cousins. You argue, maybe it even comes to blows. You take your toys back and kick them out. You hate each other for years over it...THAT would be how an online Sims game in this day and age would end: tears and bitterness and broken friendships...because there would be no good gameplay to save it.


    I just have to say....your post is AMAZING!

  • HannaZojaHannaZoja Posts: 78 Member
    The Sims is a unique game. The only good game you can play on your own. The only game to wind down after a hard day's work - and not having to please a Guild, etc.... I can risk playing it while studying - because playing on my own means, that I can exit any time and continue working. Maxis: Regular people have friends in real life, only addicts live on server platform!
  • ScobreScobre Posts: 17,876 Member
    Because Animal Crossing always does it better, that's why.
    "The Sneetches got really quite smart on that day. The day they decided that Sneetches are Sneetches. And no kind of Sneetch is the best on the beaches. That day, all the Sneetches forgot about stars and whether they had one, or not, upon thars." -Dr. Seuss

    Everyone is a Simmer.
  • GlacierSnowGlacierSnow Posts: 391 Member
    @SimsLovinLycan Your post describes exactly my own feelings. The last two paragraphs in particular resonate with me, and eloquently describe why I would never be interested in a multiplayer version of this game. Well said. Thank you.
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