Maybe even unlocking an additional trait slot if an achievement is met.
- A toddler maxing out all skills?
- Straight A child student?
- Unlocking all scout badges?
- A perfect score in university?
How many traits would you prefer for each life stage?
Feel free to discuss.
Would you like to have more trait slots for your Sim? 79 votes
Yes, I’d prefer if we are able to have more traits on a single Sim.
No, I like it the way it is.
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Comments
I'd still like the base to be 5 traits, then add more after that depending what they complete in life (like scouts or university). Starting off with 3 and another as they age. Guess I basically want sims 3 style back with a 4 twist.
What would we have more trait slots for when the traits do literally nothing.
It would also be nice to have the ability to change at least one trait as Sims become adults (from YA) and elders. An ambitious Sim might become more family-oriented, for example.
> Yes there needs to be 5 slot traits like there were in the sims 3, I find it silly how in the sims 4, a child has one trait, a teen has two and an adult has three but back in the sims 3 a child could have up to three, a teen could have 4 traits and an adult had 5. No idea why they limited us with traits.
The Sims 4 promised "unique" Sims, but they really aren't that unique. Adding more trait slots will help provide more originality to each Sim. This is a life simulator. Every one I meet in life is completely different. It should be that way in The Sims.
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Also, I've started an experiment with choosing fewer traits per Sim to see if personalities are more distinctive. I have a theory that since Sims 4 is more simplified than previous versions, that personalities might work better when simplified as well. Too many Traits might have the opposite effect from what we expect and actually muddle behaviors even more. We'll see how it turns out.
To answer the second question, I think all life stages should have at least 3 traits. If they want to add more for older sims that's fine, but 3 should be the minimum for everyone. It's ridiculous to limit children and toddlers to one single trait.
An even better (but slightly harder) idea is to make new sections. You would choose one trait from each section for each life stage. My ideas for each life stage:
> If traits were more meaningful and it more than just add moodlets, I'd say yes. But for right now I say, why does it matter how many traits a sim has if they barely do anything. They could give each life stage 40 traits slots, but it matters little if the traits themselves are so dull. I'd like a trait overhaul to be a priority over simply increasing the amount sims should have.
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> To answer the second question, I think all life stages should have at least 3 traits. If they want to add more for older sims that's fine, but 3 should be the minimum for everyone. It's ridiculous to limit children and toddlers to one single trait.
I said yes to the poll, but I agree with this. I would like more trait slots, but I really need 1) more traits to choose from, and 2) more meaningful traits to make this work.
That and the odd game play of secret societies really made that pack disappointing for me.
Traits also need a overhaul for more depth and individuality.
Many of them are irrelevant like the Clumsy trait. The most of time one trait is enough.
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The Sims 4 General DiscussionThat being said, this question is irrelevant where it comes to Sims 4 as others have pointed out already. A sim in TS4 can have 1 trait or 20, you won't notice them because emotions will constantly get in the way. So, I'd like this for Sims 5. And Paralives.
This what The Sims 3 does, every interaction and situation in-game has one or multiple checks for appropriate traits.
Something as simple as the "pillow fight" interaction checks if any of the Sims involved has the "Proper" trait before deciding whether the Sim is going to accept or reject the interaction:
The crazy thing is that "Pillow Fight" is a Generations interaction, and Proper is a Supernatural trait. So they went back to this interaction and modified it to add this check and make the Proper trait more meaningful. There are countless of examples like this.
This is why personalities in The Sims 3 are so unique. Because they took the time to write the necessary code to make traits matter and the system was 100% designed around traits.
The Sims 4 in contrast is designed around EMOTIONS. The problem is that there are only 16 emotions, and most of the time Sims are either happy, angry, sad or tense. So you end up with Sims that are carbon copies of each other. Traits in The Sims 4 do absolutely nothing more than regulate the rate at which Sims gain certain skills, the default emotions, and maybe add one or two interactions. They don't even affect autonomy that much, as I tested myself here.
Actually, they do - 'loner' Sims get tense around crowds or meeting new people. 'Outdoors lover' Sims don't get tense during thunderstorms. Loner Sims are also more likely to get embarrassed. 'Family oriented' Sims get sad when they don't interact enough with family. Sometimes these emotions are overridden by emotions from other things, but not all the time.
That said, I would like traits to have more influence - a heavier weight in comparison to, say, a painting. That's a matter of tuning - there are some objects that specificially are meant to influence emotions, such as emotional paintings, and they should have a heftier weight when turned on. Random objects should have a very small influence in comparison to traits.