February 21 - Everyone ready for the Friday Highlight? It's ready for you here!

why I don't like sims 2 as much as3 and 4

there's lots of things I like about sims 2 the wants and fears and memories which I would love to be put in other sims games as well as the fact that
they can die of illness the things that I don't like are the fact that its so hard to keep there needs up
and the fact that they age faster if you don't fulfill there wants
if my sims starve I want it to be because they could not afford food I don't want it to be because they fill asleep in there dinner or because
they cant be bothered to go to the fridge
the sims 4 isn't getting new whims right now and I think they have dropped them all together if we want new whims in sims 4 we need to tweet the gurus and tell them we like whims

Comments

  • OldeseadoggeOldeseadogge Posts: 2,313 Member
    Been playing since the game first came out and have seldom had a problem keeping sims needs upl In those rare instances there is the 'maxMotives' cheat that will take care of things quickly.

    Aging is by the clock, not by wants, so they don't age faster if wants get low. There are a few things that extend the age for a given case beyond the set limits. Besides, aging is totally under player control as it can be turned on or off (default is on) as desired.

    Have yet to have a sim starve, even those that have fallen asleep while eating. Wake them up, get more food down, repeat as necessary until you can send them to a couch for a nap. While one does need to be mindful of the needs bars, keeping them going is not difficult.

    Not seen a sim decline to go to the fridge. More like a mad dash to it when hunger is low to 'stuff face'.
  • JoAnne65JoAnne65 Posts: 22,886 Member
    Can’t say it forms my overall opinion about the game (not least because I played Sims 2 too briefly to have a thorough one, but also because I think less appreciated details don’t make or break a game), but I didn’t like the deadly loop my pregnant sim found herself in when she returned from Twikii Island. Too tired to eat, too hungry to sleep. There was only one way to get her out of that: cheating. If the game allows just two options, cheat or die, for me that’s too much. Especially because in no way did it represent reality, it felt over the top. But most importantly: I couldn’t have helped it. She had been fine when she left to go to Twikii Island and she was fine when she returned home. It was the game that decided to do the deadly loop thing during traveling.

    Again, for me this doesn’t make or break a game in general, but it felt overdone to me.
    5JZ57S6.png
  • comicsforlifecomicsforlife Posts: 5,859 Member
    Been playing since the game first came out and have seldom had a problem keeping sims needs upl In those rare instances there is the 'maxMotives' cheat that will take care of things quickly.

    Aging is by the clock, not by wants, so they don't age faster if wants get low. There are a few things that extend the age for a given case beyond the set limits. Besides, aging is totally under player control as it can be turned on or off (default is on) as desired.

    Have yet to have a sim starve, even those that have fallen asleep while eating. Wake them up, get more food down, repeat as necessary until you can send them to a couch for a nap. While one does need to be mindful of the needs bars, keeping them going is not difficult.

    Not seen a sim decline to go to the fridge. More like a mad dash to it when hunger is low to 'stuff face'.

    but I thought when I started the game it said the more wants you fulfill the happier your sims is and the longer they will live did I just misunderstand ? @Oldeseadogge
    the sims 4 isn't getting new whims right now and I think they have dropped them all together if we want new whims in sims 4 we need to tweet the gurus and tell them we like whims
  • comicsforlifecomicsforlife Posts: 5,859 Member
    JoAnne65 wrote: »
    Can’t say it forms my overall opinion about the game (not least because I played Sims 2 too briefly to have a thorough one, but also because I think less appreciated details don’t make or break a game), but I didn’t like the deadly loop my pregnant sim found herself in when she returned from Twikii Island. Too tired to eat, too hungry to sleep. There was only one way to get her out of that: cheating. If the game allows just two options, cheat or die, for me that’s too much. Especially because in no way did it represent reality, it felt over the top. But most importantly: I couldn’t have helped it. She had been fine when she left to go to Twikii Island and she was fine when she returned home. It was the game that decided to do the deadly loop thing during traveling.

    Again, for me this doesn’t make or break a game in general, but it felt overdone to me.

    yes I feel it was over done to which I would have been okay with if the game didn't auto save
    @JoAnne65 and even though I really like the game and I drama I want to pick when the game saves
    the sims 4 isn't getting new whims right now and I think they have dropped them all together if we want new whims in sims 4 we need to tweet the gurus and tell them we like whims
  • JoAnne65JoAnne65 Posts: 22,886 Member
    JoAnne65 wrote: »
    Can’t say it forms my overall opinion about the game (not least because I played Sims 2 too briefly to have a thorough one, but also because I think less appreciated details don’t make or break a game), but I didn’t like the deadly loop my pregnant sim found herself in when she returned from Twikii Island. Too tired to eat, too hungry to sleep. There was only one way to get her out of that: cheating. If the game allows just two options, cheat or die, for me that’s too much. Especially because in no way did it represent reality, it felt over the top. But most importantly: I couldn’t have helped it. She had been fine when she left to go to Twikii Island and she was fine when she returned home. It was the game that decided to do the deadly loop thing during traveling.

    Again, for me this doesn’t make or break a game in general, but it felt overdone to me.

    yes I feel it was over done to which I would have been okay with if the game didn't auto save
    @JoAnne65 and even though I really like the game and I drama I want to pick when the game saves
    Yes, me too (didn’t know Sims 2 did auto saving :o ).
    5JZ57S6.png
  • CinebarCinebar Posts: 31,275 Member
    edited February 16
    I'm just going to point out how to play TS2 better for those who have struggled with it, so maybe they would wind up liking it better in the long run (other than open world and CASt or no loading screens). TS2 is built on the formula of TS1. Points matter.

    If a Sim is pregnant it is very easy to care for her (harder if twins or triplets, much harder) if you know her points in certain areas. Such as active Sims need more food, more often, and Lazy Sims need more comfort more often etc. Furniture matters. In TS2 beds that raise energy to 10 work faster. A bed that has a low energy point such as 2 for energy will take all night and she will be more tired.

    Here are some little facts. Comfort will always fill first (the needle starts moving before energy. So, a bed with higher comfort is also necessary. A 1 point comfort level for a chair or bed or couch etc. will take a longer time for your Sim to fill that area. Too tired and aching too much.

    Stoves and fridges have points just like in TS1. Not only do Sims need better cooking skills but better appliances, a level 10 stove on food points cooks faster and last longer (hunger) mixed with foods such as spag. and or a better, more filling rather than grilled cheese etc.

    If sitting at the table with other Sims or wherever, couch and or chair, Social will fill before hunger. So, it's why you see them talk so much in between bites. It's the way it's programmed. Their comfort is also filling so if they are sitting on a chair or couch that is only 2 points comfort you can expec them to sit there longer and try to fill that first, before social and or hunger. It's all working at same time (multitasking) but one will overtake the other needs/motives to fill first. Such as comfort, then social then hunger though they are all moving the needles at the same time. (Don't sit very hungry Sims with those with low social, and or neater Sims who take longer to eat, sloppy Sims hurry and finish but may get delayed by those with low social trying to keep talking.) AKA personality points matter of what type of Sim you have and how much comfort, food and energy they are going to use. Outgoing Sims (high social points) need more talking all the time.

    Hope that helps. :)
    Post edited by Cinebar on
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.

    https://forums.thesims.com/en_US/discussion/958714/cinebar-custom-content-clothes-updating-links/p1


  • GalacticGalGalacticGal Posts: 15,244 Member
    edited February 17
    Sims2 was my introduction to gaming, in general. I did have a cheesy Star Trek game that made you go through a battle scenario before you could get to the 'fun' part of the game, such as solving the mission problem, but I grew tired of that one rapidly. Yeah, me a HUGE Original Star Trek fan. So, Sims2 is the game that captured my imagination. There was no timer (beyond how long the Sims lived) and that could be shut off, which is what the game pamphlet suggested for those new to the game. I often played with aging off, and only put it on when it was time for my Sims' Baby, Toddler, Child, or Teen, to age up. Then it went right back off. That is, so long as I was able to keep my Sims alive. I quickly realized this game was all about time-management. There were and no goals beyond your own, leaving us free to play how we wanted and to what end.

    We were given quite the challenge with this game. So much to juggle. I needed the challenge and loved it. Sadly, with the advent of Sims3, much of what I loved had been abandoned for an easier, friendlier to children (of which I'm not, going on 65 this year) and they turned those terrifying ghosts into Caspar the Friendly Ghost . Ghosts just aren't fun anymore. At all. Not for me. They are far more of a nuisance.

    What I didn't like about the game is the time-factor. Without turning aging off you really didn't have a prayer beyond cheating. I didn't consider it cheating, in the beginning if I used the reward objects. You needed to make certain before you used most of them that your Sims were in the Green, but most certainly not in the gold or the Red zone. It could be dire, if you did so. :open_mouth: At that time I didn't use the cheat to fulfill their needs. At ALL. Now, I'm addicted to the Make Happy cheat. :open_mouth:
    Post edited by GalacticGal on
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
  • JoAnne65JoAnne65 Posts: 22,886 Member
    edited February 17
    Cinebar wrote: »
    I'm just going to point out how to play TS2 better for those who have struggled with it, so maybe they would wind up liking it better in the long run (other than open world and CASt or no loading screens). TS2 is built on the formula of TS1. Points matter.

    If a Sim is pregnant it is very easy to care for her (harder if twins or triplets, much harder) if you know her points in certain areas. Such as active Sims need more food, more often, and Lazy Sims need more comfort more often etc. Furniture matters. In TS2 beds that raise energy to 10 work faster. A bed that has a low energy point such as 2 for energy will take all night and she will be more tired.

    Here are some little facts. Comfort will always fill first (the needle starts moving before energy. So, a bed with higher comfort is also necessary. A 1 point comfort level for a chair or bed or couch etc. will take a longer time for your Sim to fill that area. Too tired and aching too much.

    Stoves and fridges have points just like in TS1. Not only do Sims need better cooking skills but better appliances, a level 10 stove on food points cooks faster and last longer (hunger) mixed with foods such as spag. and or a better, more filling rather than grilled cheese etc.

    If sitting at the table with other Sims or wherever, couch and or chair, Social will fill before hunger. So, it's why you see them talk so much in between bites. It's the way it's programmed. Their comfort is also filling so if they are sitting on a chair or couch that is only 2 points comfort you can expec them to sit there longer and try to fill that first, before social and or hunger. It's all working at same time (multitasking) but one will overtake the other needs/motives to fill first. Such as comfort, then social then hunger though they are all moving the needles at the same time. (Don't sit very hungry Sims with those with low social, and or neater Sims who take longer to eat, sloppy Sims hurry and finish but may get delayed by those with low social trying to keep talking.) AKA personality points matter of what type of Sim you have and how much comfort, food and energy they are going to use. Outgoing Sims (high social points) need more talking all the time.

    Hope that helps. :)
    I think my biggest gripe when it happened was, that it had happened during travelling. That being said: as long as there are cheats, things like that won't really matter to me. I avoid cheats because they make gameplay boring, too simple, but I don't care if I can use it to fix a flaw (well, what I consider a flaw, others won't, it's not a factual flaw obviously, others love this kind of challenge).

    I've noticed before by the way that there's more to Sims 2 than meets the eye at first sight. I remember complaining about sims not feeling satisfied after eating a meal and someone explained that it matters how good the cook is. I think that's actually the kind of detail people miss.
    5JZ57S6.png
  • CinebarCinebar Posts: 31,275 Member
    edited February 18
    JoAnne65 wrote: »
    Cinebar wrote: »
    I'm just going to point out how to play TS2 better for those who have struggled with it, so maybe they would wind up liking it better in the long run (other than open world and CASt or no loading screens). TS2 is built on the formula of TS1. Points matter.

    If a Sim is pregnant it is very easy to care for her (harder if twins or triplets, much harder) if you know her points in certain areas. Such as active Sims need more food, more often, and Lazy Sims need more comfort more often etc. Furniture matters. In TS2 beds that raise energy to 10 work faster. A bed that has a low energy point such as 2 for energy will take all night and she will be more tired.

    Here are some little facts. Comfort will always fill first (the needle starts moving before energy. So, a bed with higher comfort is also necessary. A 1 point comfort level for a chair or bed or couch etc. will take a longer time for your Sim to fill that area. Too tired and aching too much.

    Stoves and fridges have points just like in TS1. Not only do Sims need better cooking skills but better appliances, a level 10 stove on food points cooks faster and last longer (hunger) mixed with foods such as spag. and or a better, more filling rather than grilled cheese etc.

    If sitting at the table with other Sims or wherever, couch and or chair, Social will fill before hunger. So, it's why you see them talk so much in between bites. It's the way it's programmed. Their comfort is also filling so if they are sitting on a chair or couch that is only 2 points comfort you can expec them to sit there longer and try to fill that first, before social and or hunger. It's all working at same time (multitasking) but one will overtake the other needs/motives to fill first. Such as comfort, then social then hunger though they are all moving the needles at the same time. (Don't sit very hungry Sims with those with low social, and or neater Sims who take longer to eat, sloppy Sims hurry and finish but may get delayed by those with low social trying to keep talking.) AKA personality points matter of what type of Sim you have and how much comfort, food and energy they are going to use. Outgoing Sims (high social points) need more talking all the time.

    Hope that helps. :)
    I think my biggest gripe when it happened was, that it had happened during travelling. That being said: as long as there are cheats, things like that won't really matter to me. I avoid cheats because they make gameplay boring, too simple, but I don't care if I can use it to fix a flaw (well, what I consider a flaw, others won't, it's not a factual flaw obviously, others love this kind of challenge).

    I've noticed before by the way that there's more to Sims 2 than meets the eye at first sight. I remember complaining about sims not feeling satisfied after eating a meal and someone explained that it matters how good the cook is. I think that's actually the kind of detail people miss.

    Yeah, the personality points really do matter. As much as traits matter in TS3. But if someone (I do it often, lol) make Sims in TS2 with all even points almost you won't see much difference (but they are easier to play) such as five points in neatness you will never see a real slob who digs in trash and can eat out of trash (good if broke, lol) and who can dirty up the entire house etc. Or if five points in social you will never see the very outgoing Sim who needs social all the time but does a lot of idles and flirty type behavior and or just speaks to everyone as they go by etc.

    Or if five points in active you will never see a very lazy Sim who won't get out of bed, or do much and hates cleaning and complains about it and or hates things.

    Points in TS2 are very important but over the years I think people set them all to about even for each trait and wind up with Sims who do act the same and wind up being a Cancer Sim (zodiac) most of the time.

    But if they experiment with all the traits from full to none (no points) or just one they might see it's as important as traits in TS3. Those are just a few examples of some of their personality then there are interests, Plus likes and dislikes and Attractions and zodiac signs. It's heavily layered if you dive deep.

    And Sims with full neat points do their own special idles and hate messes, get upset and gain their fun from cleaning up. they love to make beds, clean dishes, mop etc. This is the points I use if I want a built in housekeeper who I know will clean up after slops and get his/her fun from doing it. I won't have to fill their fun for them with a TV etc. lol Serious Sims prefer books to read rather than TV (other than the news channel) and love the newspaper etc. They get fun faster if the do the things they like not into kids channel on TV etc. and it would take a very long time to fill that empty fun bar.

    Kids in TS2 prefer games with others (if not shy or serious) and with parents like dance on toes, swing around, cops and robbers etc. If they have a lower motive like bladder they may not want to play cops and robbers etc. But they also do things pertaining to their personality points, which does irk me some times my little neater kids want to clean up more than they want to watch tv or play games with others. I have to cancel that sometimes and get them to play with someone first to fill social and fun at same time.
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.

    https://forums.thesims.com/en_US/discussion/958714/cinebar-custom-content-clothes-updating-links/p1


  • king_of_simcity7king_of_simcity7 Posts: 23,954 Member
    I sometimes used the 'aging off' cheat. I prefer it in TS3 where aging can be universal and you can turn it off and adjust it for the whole world. I would leave it off and age Sims up through the birthday cake if I wanted to. I like that level of complete control.
    Simbourne
    screenshot_original.jpg
  • CourfeyracCourfeyrac Posts: 81 Member
    Been playing since the game first came out and have seldom had a problem keeping sims needs upl In those rare instances there is the 'maxMotives' cheat that will take care of things quickly.

    Aging is by the clock, not by wants, so they don't age faster if wants get low. There are a few things that extend the age for a given case beyond the set limits. Besides, aging is totally under player control as it can be turned on or off (default is on) as desired.

    Have yet to have a sim starve, even those that have fallen asleep while eating. Wake them up, get more food down, repeat as necessary until you can send them to a couch for a nap. While one does need to be mindful of the needs bars, keeping them going is not difficult.

    Not seen a sim decline to go to the fridge. More like a mad dash to it when hunger is low to 'stuff face'.

    but I thought when I started the game it said the more wants you fulfill the happier your sims is and the longer they will live did I just misunderstand ? @Oldeseadogge

    It's to do with how long your sims live after they become an Elder, not how fast they age. If their aspiration bar is red when they age up to Elder, they might only live for, say, 10 days before dying of old age. But if their aspiration bar is gold or platinum when they age up, they might live for 25 days before dying of old age.
  • comicsforlifecomicsforlife Posts: 5,859 Member
    Courfeyrac wrote: »
    Been playing since the game first came out and have seldom had a problem keeping sims needs upl In those rare instances there is the 'maxMotives' cheat that will take care of things quickly.

    Aging is by the clock, not by wants, so they don't age faster if wants get low. There are a few things that extend the age for a given case beyond the set limits. Besides, aging is totally under player control as it can be turned on or off (default is on) as desired.

    Have yet to have a sim starve, even those that have fallen asleep while eating. Wake them up, get more food down, repeat as necessary until you can send them to a couch for a nap. While one does need to be mindful of the needs bars, keeping them going is not difficult.

    Not seen a sim decline to go to the fridge. More like a mad dash to it when hunger is low to 'stuff face'.

    but I thought when I started the game it said the more wants you fulfill the happier your sims is and the longer they will live did I just misunderstand ? @Oldeseadogge

    It's to do with how long your sims live after they become an Elder, not how fast they age. If their aspiration bar is red when they age up to Elder, they might only live for, say, 10 days before dying of old age. But if their aspiration bar is gold or platinum when they age up, they might live for 25 days before dying of old age.

    oh thanks a lot @Courfeyrac for clearing that up
    the sims 4 isn't getting new whims right now and I think they have dropped them all together if we want new whims in sims 4 we need to tweet the gurus and tell them we like whims
  • OldeseadoggeOldeseadogge Posts: 2,313 Member
    Been away a bit, sorry. What Courfeyrac said. Another place where aspirations impact elders is when they pass on. A high bar gives them a classier send-off with hula dancers. This version has a lot of small and subtle things that add up as you go along, so paying attention to the details really helps, whether it's the points in objects or the many elements that combine to make a sim's personality. In that I think of what sort of person do I want that sim to be and lay out the 25 points accordingly. You don't need to use all 25, either. For example Lilith Pleasant has only 21, which goes a long way to explain the mess she's in. TS2 has what TS4 only promises, but it's up to the player how much advantage of that one takes.
  • comicsforlifecomicsforlife Posts: 5,859 Member
    Been away a bit, sorry. What Courfeyrac said. Another place where aspirations impact elders is when they pass on. A high bar gives them a classier send-off with hula dancers. This version has a lot of small and subtle things that add up as you go along, so paying attention to the details really helps, whether it's the points in objects or the many elements that combine to make a sim's personality. In that I think of what sort of person do I want that sim to be and lay out the 25 points accordingly. You don't need to use all 25, either. For example Lilith Pleasant has only 21, which goes a long way to explain the mess she's in. TS2 has what TS4 only promises, but it's up to the player how much advantage of that one takes.

    I can see that you really like sims 2 but if they ever did a remake is there anything you would want changed?
    I know its an older game but I still think talking about what we like and dislike still matters
    because who knows what the next game is gonna be like

    the sims 4 isn't getting new whims right now and I think they have dropped them all together if we want new whims in sims 4 we need to tweet the gurus and tell them we like whims
  • comicsforlifecomicsforlife Posts: 5,859 Member
    Been away a bit, sorry. What Courfeyrac said. Another place where aspirations impact elders is when they pass on. A high bar gives them a classier send-off with hula dancers. This version has a lot of small and subtle things that add up as you go along, so paying attention to the details really helps, whether it's the points in objects or the many elements that combine to make a sim's personality. In that I think of what sort of person do I want that sim to be and lay out the 25 points accordingly. You don't need to use all 25, either. For example Lilith Pleasant has only 21, which goes a long way to explain the mess she's in. TS2 has what TS4 only promises, but it's up to the player how much advantage of that one takes.

    I think that must be only for Lilith Pleasant because I tried that and the game make you use all the points
    when making a sim if you don't it will say you haven't use all point please use them
    the sims 4 isn't getting new whims right now and I think they have dropped them all together if we want new whims in sims 4 we need to tweet the gurus and tell them we like whims
  • OldeseadoggeOldeseadogge Posts: 2,313 Member
    Yes, it whines, but you can still override. At least I could the last time I tried it, which was some years ago when I wanted a truly nasty louse for the villian in a story I was doing at the time. That was in disk days, so may be different with UC.
  • comicsforlifecomicsforlife Posts: 5,859 Member
    Yes, it whines, but you can still override. At least I could the last time I tried it, which was some years ago when I wanted a truly nasty louse for the villian in a story I was doing at the time. That was in disk days, so may be different with UC.

    oh it sounds cool wish I could still do it maybe they'll have something like that next sims game @Oldeseadogge
    the sims 4 isn't getting new whims right now and I think they have dropped them all together if we want new whims in sims 4 we need to tweet the gurus and tell them we like whims
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