SimGuruSarah wrote: »
I'd like to give some insight to the feedback on the shoe buckle.
The concept phase for assets is pretty loose and creative. The idea is, primarily, to convey the over all look of the asset and explore some design elements. If you look at the angle the shoes were drawn at (which fits the “Sim template” we used for CAS for both of the community voted stuff packs) you’ll see that if we put the buckle on the outside of the boot in the concept you wouldn’t be able to see it clearly. By putting it on the inside you can clearly see what that buckle looks like, which is important for our art team if an asset is selected to move forward into the next phase.
When we review concept art (we meet weekly during the concept phase!) people will often call out issues like the buckle being on the inside of the boot. In this stage you’ll hear a lot of, “If it gets selected we will revisit this/have to solve for that.” This is totally normal for our process. Our artist wanted to give you as many options as possible for the vote – 92! – so she focused on creating a wide variety of styles and assets and we saved the polish for later.
Now that this shoe has been selected to be made into a Create-A-Sim in-game asset the next step is for a concept artist to create a “Guide” for the asset. It includes the final, polished drawing of the asset – including additional angles if needed – and could include details like what kind material the socks are made of, a detailed drawing the stitching, even visuals about the the material the buttons are made of, if the artist thinks this information is relevant. This guide goes through multiple rounds of feedback and revision between the artist and the art director before finally being Approved. Then it is handed over to a Create-A-Sim artist who models the asset in game.
So in short, don’t worry – the buckle will be on the correct side of the shoe when you see the final version in game
Mocker wrote: »
This is cool, but I'm curious, the developers have plans to update winter hats so that cover sim ears?
I mean the most people vote for hat № 2 because when you live in country where really cold Winter, covering the ears is essential.
Fiddeliz wrote: »
I would actually not mind if all of the CAS would be for adult females. I chose three items from every age and gender, to spread it out. If the 15 most voted items (!!) are for females, it's not that the developers chose those items, we did! Then the community has proven where we really want content and can stop hating on the gurus/developers not hearing us wanting male and child/toddler clothing. Nice to be rid of hearing that over and over.
Mariefoxprice83 wrote: »
I am actually surprised the boots were rated so highly, when there has been so much talk of more content for toddlers, kids and adult males. I like the boots well enough and will certainly use them if I buy the pack but they weren't a priority for me so I voted for other things.
PlanetSixam wrote: »
Wow, I'm super happy that the boots made the cut! If they are designed well and look great in game, then I'll probably use them a lot.Let's hope they don't end up looking elongated and oddly shaped like a lot of boots are in CAS. 😂