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Improved features the game NEEDS: Babies, pregnancy, moodlets, burglers and more.

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Happy as I was to see and take part in the recent survey for the sims 4, a few missing subjects just got to me, especially when the game seems to be slowly and unsteadily improving throughout its so many years since release.

When they spoke about emotional/social improvements, my heart leapt, the idea of romance/relationships flourishing in the background without my say so, without me having to get involved at all and eventually be surprised with sudden marriages/friendships/bromances, it felt so good to finally be listened to and see some sims 3 throwbacks over the horizon. Yes, these things aren't big changes, but when you've had to be utterly and completely in charge of your sims lives for so many years, a break is nice, incredibly nice, plus the randomised pairing of sims via the game and not you, it's interesting to see who ends up with who.

That said, I now bring attention to the missing elements/subjects, things that weren't on the survey left unsaid via staff and yet we feel the game should be getting because without them, it's not really the sims, it's just a lowkey ruler game where you have to micromanage else nobody expands!


I know I go on about improved babies, auto pregnancy and the like, but that's because it's a vital part of the game! in Sims 3, you didn't have to go to so and so's house and force interaction, sometimes/most of the time, you'd end up just having a nice picnic at the park and spot Miss Goobyfluup with her new baby and even newer man! You wouldn't have to make her find a partner because the game made her do it herself! it was a surprise and there were so many others which gave the game life, which was and is the point of sims, LIFE!

Even moodlets were more detailed, there were more of them and they actually made an impact, as did choices we made in the sims 3.
Living as a whole was more detailed, more worth spending hours of our lives watching virtual people because, at the end of the day, you'd see so much change and expansion! The Landgraabs would have so many grandchildren, the Goths would have lost their minds and Mortimer would have left town to find himself while Bella and her family coped with the sudden disappearance of her aunt who totally wasn't drowned by the maid!

The game was more! The game had more content and more things to do! Like moving in, you could be struck by thieves on the first night or left to it until you had a good amount of loot for them to steal.

How many of us remember just grabbing ourselves a new fridge and sleeping in the hallway of our homes, ready to kick some burglar rear because Plum knows we weren't about to lose that fancy new appliance! Or that cute gnome statue?! You wouldn't feel that sense of protection now in the sims because what's there to protect?! Even the repo sims aren't that scary, plum, I'm more worried about Vlad welcoming himself into my home than I am those guys. And shouldn't it be I fear both?! or all of them because, in the old days, those sims used to be worth fearing?!


As far as the game has come, it still doesn't feel worth it, and the surveys, even now, aren't touching base on things the game REALLY needs except for a few pieces, and we know most of them are going to be ignored for a cute blender or small animation that you can't even get unless you so 75 different things first!


All I'm saying is that they need to take on board what we want/need and what would improve the game instead of make money, even if it's a patch we have to wait a while for.



Not being ungrateful here, just want to expand on what they're trying to achieve.

Comments

  • telmarinatelmarina Posts: 2,139 Member
    You're right. I've recently answered a thread here about being a restarter (someone that just starts over and over and can't keep a game going). That made me think a lot. I was always a generational/legacy player. In sims 3 i went easily on one save to the 6th, 7th generation, although i've never reached the goal of 10 generations. But now, in sims 4, i can't. I get to the 2nd generation and im fed. I think this is because sims are just all the same. I always randomize traits (even before the official randomizer existed) and they don't change. I need to be constantly imposing rules to each generation. But its just not the same. In sims 3 sim's lifes unfolded because they had their own dreams and traits that actually influenced their behaviour. They felt romantically atracted to some sims in detriment of others.. it was more umpredictable, more interesting.
  • MissyHissyMissyHissy Posts: 1,825 Member
    I know I go on about improved babies, auto pregnancy and the like, but that's because it's a vital part of the game! in Sims 3, you didn't have to go to so and so's house and force interaction, sometimes/most of the time, you'd end up just having a nice picnic at the park and spot Miss Goobyfluup with her new baby and even newer man! You wouldn't have to make her find a partner because the game made her do it herself! it was a surprise and there were so many others which gave the game life, which was and is the point of sims, LIFE!

    Even moodlets were more detailed, there were more of them and they actually made an impact, as did choices we made in the sims 3.
    Living as a whole was more detailed, more worth spending hours of our lives watching virtual people because, at the end of the day, you'd see so much change and expansion! The Landgraabs would have so many grandchildren, the Goths would have lost their minds and Mortimer would have left town to find himself while Bella and her family coped with the sudden disappearance of her aunt who totally wasn't drowned by the maid!

    Out of curiosity, where you using Nraas Story progression for all these? Because the game's story progression broke around Pet's release and never got fixed. So...these things literally never happened in Sims 3 unless you had mods for them.
    MiAqoAE.png
  • ListentoToppDoggListentoToppDogg Posts: 2,071 Member
    Same. I was happy to see the ideas to give personalities a big boost, which I hope they'll implement, but I was very disappointed that there was nothing about improving pregnancy or babies, something that's been also highly requested. :/
  • PlayerSinger2010PlayerSinger2010 Posts: 2,336 Member
    MissyHissy wrote: »
    I know I go on about improved babies, auto pregnancy and the like, but that's because it's a vital part of the game! in Sims 3, you didn't have to go to so and so's house and force interaction, sometimes/most of the time, you'd end up just having a nice picnic at the park and spot Miss Goobyfluup with her new baby and even newer man! You wouldn't have to make her find a partner because the game made her do it herself! it was a surprise and there were so many others which gave the game life, which was and is the point of sims, LIFE!

    Even moodlets were more detailed, there were more of them and they actually made an impact, as did choices we made in the sims 3.
    Living as a whole was more detailed, more worth spending hours of our lives watching virtual people because, at the end of the day, you'd see so much change and expansion! The Landgraabs would have so many grandchildren, the Goths would have lost their minds and Mortimer would have left town to find himself while Bella and her family coped with the sudden disappearance of her aunt who totally wasn't drowned by the maid!

    Out of curiosity, where you using Nraas Story progression for all these? Because the game's story progression broke around Pet's release and never got fixed. So...these things literally never happened in Sims 3 unless you had mods for them.

    This. I don't remember that ever happening in TS3. They'd either get older and die alone or they'd move and never be seen again.
  • AnonymousSimmer2017AnonymousSimmer2017 Posts: 17 New Member
    I agree that TS$ hasn't done much with pregnancy, babies, and the like. What's sad is that that's the part of the game that I find the most fun and it doesn't get much attention. I have so many ideas for that! I listed them below, please feel free to comment what you think!

    - Pregnancies should be longer
    _ Ultrasounds need to be a thing
    - There must be an emphasis on prenatal health
    - We need better birthing options (all sims are required to have a C-section or event that doesn't involve a birthing experience which is totally unrealistic)
    - Sims should be able to carry their babies around the house or be able to put them in a playpen/playmat
    - Sims should be able to teach toddlers how to walk (was in TS3, not sure why it isn't in TS4)
    - Morbid as it is, there should be prenatal diseases, maternal issues, and miscarriages (a sad fact of life!)
  • PlayerSinger2010PlayerSinger2010 Posts: 2,336 Member
    - There must be an emphasis on prenatal health
    - We need better birthing options (all sims are required to have a C-section or event that doesn't involve a birthing experience which is totally unrealistic)
    - Morbid as it is, there should be prenatal diseases, maternal issues, and miscarriages (a sad fact of life!)

    What do you mean by emphasis on prenatal health?

    Personally, I don't want more "birthing" options. This is still a game at the end of the day. And no, not all sims are required to have a C-section. If you don't send them to the hospital, they stand by the crib instead.

    ABSOLUTELY NOT on those health issues/miscarriages. Again, this is a game. We don't need that sort of tragedy in the game.
  • MissyHissyMissyHissy Posts: 1,825 Member
    I agree that TS$ hasn't done much with pregnancy, babies, and the like. What's sad is that that's the part of the game that I find the most fun and it doesn't get much attention. I have so many ideas for that! I listed them below, please feel free to comment what you think!

    - Pregnancies should be longer
    _ Ultrasounds need to be a thing
    - There must be an emphasis on prenatal health
    - We need better birthing options (all sims are required to have a C-section or event that doesn't involve a birthing experience which is totally unrealistic)
    - Sims should be able to carry their babies around the house or be able to put them in a playpen/playmat
    - Sims should be able to teach toddlers how to walk (was in TS3, not sure why it isn't in TS4)
    - Morbid as it is, there should be prenatal diseases, maternal issues, and miscarriages (a sad fact of life!)

    I'm pretty sure there are mods out there that do most of these. I know there is for the ultrasounds, I saw one last year.
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  • JoAnne65JoAnne65 Posts: 22,929 Member
    MissyHissy wrote: »
    I know I go on about improved babies, auto pregnancy and the like, but that's because it's a vital part of the game! in Sims 3, you didn't have to go to so and so's house and force interaction, sometimes/most of the time, you'd end up just having a nice picnic at the park and spot Miss Goobyfluup with her new baby and even newer man! You wouldn't have to make her find a partner because the game made her do it herself! it was a surprise and there were so many others which gave the game life, which was and is the point of sims, LIFE!

    Even moodlets were more detailed, there were more of them and they actually made an impact, as did choices we made in the sims 3.
    Living as a whole was more detailed, more worth spending hours of our lives watching virtual people because, at the end of the day, you'd see so much change and expansion! The Landgraabs would have so many grandchildren, the Goths would have lost their minds and Mortimer would have left town to find himself while Bella and her family coped with the sudden disappearance of her aunt who totally wasn't drowned by the maid!

    Out of curiosity, where you using Nraas Story progression for all these? Because the game's story progression broke around Pet's release and never got fixed. So...these things literally never happened in Sims 3 unless you had mods for them.
    True. SP worked for me till somewhere in 2011, after that never again. No spontaneous relationships and no babies. It only does with NRaas SP.
    5JZ57S6.png
  • MissyHissyMissyHissy Posts: 1,825 Member
    JoAnne65 wrote: »
    True. SP worked for me till somewhere in 2011, after that never again. No spontaneous relationships and no babies. It only does with NRaas SP.

    Sounds about right. I remember a long standing legacy game I had that suddenly had no babies and no toddlers in the town. I did experiment a couple of years ago with just the Base Game (disc) installed and it worked beautifully. Well, Christopher Steel ended up with a daughter with no mother but apart from that it was fine. So it definitely seemed to be a patch somewhere along the line :/
    MiAqoAE.png
  • ScobreScobre Posts: 18,472 Member
    Whoever designed the Sims 4 babies made them look much like the Chuckie doll it literally freaks me out and here I thought the imaginary friends were scary.
    61F3B-CDdEL._AC_SL1500_.jpg

    So I wouldn't mind a complete reworking of the Sims 4 babies and their overall design. It is a shame because the Sims 4 toddlers came out so cute, but the babies look like they came out of a nightmare and so limited with skin choices too. So I would love for the babies to be freed. I wouldn't mind more detail with pregnancy and more emotions and more consequences in the game. I loved burglars and cops and when kids would play cops and robbers too. There is no fail safe for fires too once it starts if you have not put a sprinkler system in for when adults are not home, so there needs to be firefighters too.
    "The Sneetches got really quite smart on that day. The day they decided that Sneetches are Sneetches. And no kind of Sneetch is the best on the beaches. That day, all the Sneetches forgot about stars and whether they had one, or not, upon thars." -Dr. Seuss

    Everyone is a Simmer.
  • Foxybabyhg3Foxybabyhg3 Posts: 11 New Member
    I don't think any of the devs play like the majority of Simmers. I get the impression they're only interested in the YA/Adult lifestages and the rest of the lifestages were added reluctantly, in fact toddlers were an after thought. Its the reason I stepped away from the game for 4yrs. I've played since TS1 and played each game. TS4 should've been called TS1.5 as it lacked much of the character, charm and work that was put into all the other games. I played for a few hours on the day of release and didn't pick it up again till the beginning of 2019 when I could add CC and Mods that could enhance the game to the superiority that came before it. I have absolutely zero faith that they will give the family-style players what they want but I can only hope if TS5 is happening that they actually read the community posts other than just the cliques they have created. Thank Gaea for Plumbella & Lilsimsie for calling them out on their assumption that "no-one played a fmaily game". Apologies for the rant, but I feel very aggrieved at their ignorance to what the community is calling out for.
  • AHolyToiletAHolyToilet Posts: 821 Member
    edited January 23
    - There must be an emphasis on prenatal health
    - We need better birthing options (all sims are required to have a C-section or event that doesn't involve a birthing experience which is totally unrealistic)
    - Morbid as it is, there should be prenatal diseases, maternal issues, and miscarriages (a sad fact of life!)

    What do you mean by emphasis on prenatal health?

    Personally, I don't want more "birthing" options. This is still a game at the end of the day. And no, not all sims are required to have a C-section. If you don't send them to the hospital, they stand by the crib instead.

    ABSOLUTELY NOT on those health issues/miscarriages. Again, this is a game. We don't need that sort of tragedy in the game.

    Why not? Miscarriages don't have to be graphic or anything that pushes the game towards an M rating and it being a game isn't a rational reason on why it can't be in the game. Adding in more birthing options and such would expand on the gameplay. Why would it being a game matter?

    As for miscarriages, they can be handled very easily. When the miscarriage event occurs, the baby simply disappears from the womb (like how it suddenly appears in your Sim's hands when giving birth by a crib or bassinet) and your Sim is given a strong sad moodlet that lasts for a week. It adds in tragedy, consequences, and more difficulty in the game (although it would be more effective if it wasn't so easy to take care of Sims in this game) without being overly disturbing. Players that do find such things disturbing really shouldn't since there's PLENTY of things in the game already that would be inconcieveable in real life.

    I'm not really a family player. I've done it a couple times, but it's completely shifted to one or two Sims with no children at all and I wholeheartedly welcome expanding on the gameplay, be it birthing options, miscarriages, or what have you.
  • ScobreScobre Posts: 18,472 Member
    - There must be an emphasis on prenatal health
    - We need better birthing options (all sims are required to have a C-section or event that doesn't involve a birthing experience which is totally unrealistic)
    - Morbid as it is, there should be prenatal diseases, maternal issues, and miscarriages (a sad fact of life!)

    What do you mean by emphasis on prenatal health?

    Personally, I don't want more "birthing" options. This is still a game at the end of the day. And no, not all sims are required to have a C-section. If you don't send them to the hospital, they stand by the crib instead.

    ABSOLUTELY NOT on those health issues/miscarriages. Again, this is a game. We don't need that sort of tragedy in the game.

    Why not? Miscarriages don't have to be graphic or anything that pushes the game towards an M rating and it being a game isn't a rational reason on why it can't be in the game. Adding in more birthing options and such would expand on the gameplay. Why would it being a game matter?

    As for miscarriages, they can be handled very easily. When the miscarriage event occurs, the baby simply disappears from the womb (like how it suddenly appears in your Sim's hands when giving birth by a crib or bassinet) and your Sim is given a strong sad moodlet that lasts for a week. It adds in tragedy, consequences, and more difficulty in the game (although it would be more effective if it wasn't so easy to take care of Sims in this game) without being overly disturbing. Players that do find such things disturbing really shouldn't since there's PLENTY of things in the game already that would be inconcieveable in real life.

    I'm not really a family player. I've done it a couple times, but it's completely shifted to one or two Sims with no children at all and I wholeheartedly welcome expanding on the gameplay, be it birthing options, miscarriages, or what have you.
    That is interesting. So it could be like a cull method, like when people return aliens to their planet, it removes them from the game. It would make the 100 baby challenge more difficult. I know there is one challenge called Upgrowth challenge that has miscarriages in the rules.
    "The Sneetches got really quite smart on that day. The day they decided that Sneetches are Sneetches. And no kind of Sneetch is the best on the beaches. That day, all the Sneetches forgot about stars and whether they had one, or not, upon thars." -Dr. Seuss

    Everyone is a Simmer.
  • PlayerSinger2010PlayerSinger2010 Posts: 2,336 Member
    - There must be an emphasis on prenatal health
    - We need better birthing options (all sims are required to have a C-section or event that doesn't involve a birthing experience which is totally unrealistic)
    - Morbid as it is, there should be prenatal diseases, maternal issues, and miscarriages (a sad fact of life!)

    What do you mean by emphasis on prenatal health?

    Personally, I don't want more "birthing" options. This is still a game at the end of the day. And no, not all sims are required to have a C-section. If you don't send them to the hospital, they stand by the crib instead.

    ABSOLUTELY NOT on those health issues/miscarriages. Again, this is a game. We don't need that sort of tragedy in the game.

    Why not? Miscarriages don't have to be graphic or anything that pushes the game towards an M rating and it being a game isn't a rational reason on why it can't be in the game. Adding in more birthing options and such would expand on the gameplay. Why would it being a game matter?

    As for miscarriages, they can be handled very easily. When the miscarriage event occurs, the baby simply disappears from the womb (like how it suddenly appears in your Sim's hands when giving birth by a crib or bassinet) and your Sim is given a strong sad moodlet that lasts for a week. It adds in tragedy, consequences, and more difficulty in the game (although it would be more effective if it wasn't so easy to take care of Sims in this game) without being overly disturbing. Players that do find such things disturbing really shouldn't since there's PLENTY of things in the game already that would be inconcieveable in real life.

    I'm not really a family player. I've done it a couple times, but it's completely shifted to one or two Sims with no children at all and I wholeheartedly welcome expanding on the gameplay, be it birthing options, miscarriages, or what have you.

    Because I have had experience with miscarriages (not myself, but close friends/family) and I don't want it in my game. Just like I don't want cancer or any other serious, fatal illness like that in the game.
  • SimAlexandriaSimAlexandria Posts: 3,330 Member
    I don't want miscarriages either. For the birth process itself one thing I would change, and it's a minor one, I'd allow Sims to receive birth certificates with the child's name on it when they have a home birth instead of just the hospital birth (And would prefer if they stopped fading so you can read the writing on them forever, lol)

    As for relationships and stuff, I think the main thing I want is non-mutual relationships. Just cuz a sim likes one Sim, I dn't think that needs to be returned
  • StrawberryYogurtStrawberryYogurt Posts: 1,354 Member
    Im on the fence about miscarriages, but I would like to see the option of having a midwife. I love that you can breastfeed too

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    Sims 5. Please be great.

  • GodleyjeansGodleyjeans Posts: 266 Member
    On the topic of Pregnancy, excluding miscarriages, what elements would you want EA/Staff to add to make the few days of a sim expecting, special/more realistic/fun/interesting?

    Even the idea of something irregular taking place, like a special moodlet for multiple babies in one pregnancy or a cute "baby kicking" moodlet that lasts a few hours wherein that space of time, you can invite other sims to feel it, or even suffer mild pain requiring the sim to sit down and rest.

    Maybe a short-lived HANGRY trait where your sim becomes enranged and starving, demanding food from other sims and constantly eating to the point they want to be sick or sleep it all off.

    Expecting Parent forums for single/new parents.

    Pregnancy vlogs for the media career.

    Pregnancy classes for players with the yoga pack.

    A one-off scan where you can see the baby before its born.

    Maybe an emergency baby reveal for male sims abducted by aliens where you go to the hospital with minor sickness/swelling and the doctor sim does the check, gasps and whisks you off for a scan before they/a nurse arrive with the news where your sim can get a negative/positive/special moodlet explaining how they feel--"Bill has just been told that lump he thought was last nights Taco casserole is actually a bouncing baby girl! He has been offered a coupon fo a free round of pregnancy yoga and a bulk pack of diapers from Sostco! Congratulations!"

    If your sim is single, they can seek help from friends/family/ the government.

    They can turn the bed into a literal nest which their partner has to deal either change back to the regular bed or accept defeat and crawl under the bed or take the couch until further notice.

    Pets can become protective of pregnant sims/have a special bonding event where they spend so much time with the pregnant sim that they bond with the unborn child.

    Sibling sims can interact more with the baby sim/expecting parent.

    Sims having an alien-related pregnancy can receive support via their mailbox, delivered by a small drone carrying money or items to help with the bundle of joy.

    Child support payments can be collected via the government/phone/laptop.

    If a sim has an affair and their side piece becomes pregnant, their spouse can react badly and get a "Am I not enough?" moodlet should they not have children.

    Sims who hate children can receive a whim to leave their parent in the event of unwanted pregnancy, obviously, they can't be the one whose pregnant but you know.
    If the sim IS the pregnant one, they can have a dialogue box appear with "I can't do this! Once 'Child' is born, I'm out of here" and decide to leave the child with their partner and hightail it.

    Childish/Jealous sims can feel negative about their child getting all the attention (I've known real people who get like this, it's not pretty) and complain about feeling ignored, which can either get them noticed or scolded.


    Finally, in the event of a triplet pregnancy, your sim can get bigger than usual and even question their size, of course, this can happen if your sim is insecure too.


    Just a few ideas I'd like to add to the table.
  • JoAnne65JoAnne65 Posts: 22,929 Member
    MissyHissy wrote: »
    JoAnne65 wrote: »
    True. SP worked for me till somewhere in 2011, after that never again. No spontaneous relationships and no babies. It only does with NRaas SP.

    Sounds about right. I remember a long standing legacy game I had that suddenly had no babies and no toddlers in the town. I did experiment a couple of years ago with just the Base Game (disc) installed and it worked beautifully. Well, Christopher Steel ended up with a daughter with no mother but apart from that it was fine. So it definitely seemed to be a patch somewhere along the line :/
    I actually think the cloned baby problem (dads ending up with motherless babies) may have been the reason why they toned things down in the SP department, which then ‘killed’ it all together.
    5JZ57S6.png
  • JoAnne65JoAnne65 Posts: 22,929 Member
    edited January 23
    - There must be an emphasis on prenatal health
    - We need better birthing options (all sims are required to have a C-section or event that doesn't involve a birthing experience which is totally unrealistic)
    - Morbid as it is, there should be prenatal diseases, maternal issues, and miscarriages (a sad fact of life!)

    What do you mean by emphasis on prenatal health?

    Personally, I don't want more "birthing" options. This is still a game at the end of the day. And no, not all sims are required to have a C-section. If you don't send them to the hospital, they stand by the crib instead.

    ABSOLUTELY NOT on those health issues/miscarriages. Again, this is a game. We don't need that sort of tragedy in the game.

    Why not? Miscarriages don't have to be graphic or anything that pushes the game towards an M rating and it being a game isn't a rational reason on why it can't be in the game. Adding in more birthing options and such would expand on the gameplay. Why would it being a game matter?

    As for miscarriages, they can be handled very easily. When the miscarriage event occurs, the baby simply disappears from the womb (like how it suddenly appears in your Sim's hands when giving birth by a crib or bassinet) and your Sim is given a strong sad moodlet that lasts for a week. It adds in tragedy, consequences, and more difficulty in the game (although it would be more effective if it wasn't so easy to take care of Sims in this game) without being overly disturbing. Players that do find such things disturbing really shouldn't since there's PLENTY of things in the game already that would be inconcieveable in real life.

    I'm not really a family player. I've done it a couple times, but it's completely shifted to one or two Sims with no children at all and I wholeheartedly welcome expanding on the gameplay, be it birthing options, miscarriages, or what have you.

    Because I have had experience with miscarriages (not myself, but close friends/family) and I don't want it in my game. Just like I don't want cancer or any other serious, fatal illness like that in the game.
    Me too, myself, twice. And actually that’s the reason I would welcome it in a Sims game. It’s also why I appreciate the phrase “try for baby”. Even when all sims get pregnant pretty easily, that phrasing genuinely matters to me. Once a sim in Sims 3 gliched and couldn’t get pregnant (found out later a hard reset fixed it so it was a glitch) and I actually liked that. In a very personal way. Not everyone gets babies with a snap of their fingers and I actually think this could fit in a life simulation game. Not that I regret it’s not in there, it’s not that strong, but I’m definitely not opposed to it, again, for personal reasons. Sounds odd but I’d sort of feel ‘respected’ if they’d add something like this.
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  • MissyHissyMissyHissy Posts: 1,825 Member
    JoAnne65 wrote: »
    I actually think the cloned baby problem (dads ending up with motherless babies) may have been the reason why they toned things down in the SP department, which then ‘killed’ it all together.

    Oh that makes sense. I thought Christopher had been cheeky behind my back. I had the same thing with River McIrish. She had a fatherless baby boy, then she seemed to have left town (ironically the same time as Parker Langerak. Call me suspicious but... :D ). They both showed up in their family's family trees but they never showed up anymore in game.
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  • LiELFLiELF Posts: 3,844 Member
    The survey was hopeful, but the one thing I was really discouraged to see no mention of was Fear. The game has an incomplete emotion system and it's just weird that a Sim can "feel" Focused or Inspired or Confident, but not Afraid. There is no balance between the dark and light aspects of emotions/traits/behaviors like there used to be in past games. With every positive possibility there used to be a negative, and the turnout was up to the choices of the player. Kind of like the light and dark side of The Force (if you're a Star Wars fan 😁). So the creative liberties that were taken to change the game to focus on emotions, also didn't check that the game retained that balance of choice and possibility. Instead, they bent it in favor of the positive, which gives the player no reason to pick up that light saber and fight for the good. Good/happy is already in abundance. And what purpose is there in that? All purpose is lost.

    So besides Fear (and I also had hope for a phobias system) I had also wished they'd considered changing the default state from Happy to Fine. Again, it's about having that balance between good and bad, dark and light. If there is no dark Empire, no First Order or Sith Lords, there is no need for the Jedi Knights. Heroes need not exist, even on a domestic level. Isn't that kind of sad?

    (Hopefully someone understood my geeky references, lol.)
  • BabykittyjadeBabykittyjade Posts: 1,269 Member
    edited January 24
    LiELF wrote: »
    The survey was hopeful, but the one thing I was really discouraged to see no mention of was Fear. The game has an incomplete emotion system and it's just weird that a Sim can "feel" Focused or Inspired or Confident, but not Afraid. There is no balance between the dark and light aspects of emotions/traits/behaviors like there used to be in past games. With every positive possibility there used to be a negative, and the turnout was up to the choices of the player. Kind of like the light and dark side of The Force (if you're a Star Wars fan 😁). So the creative liberties that were taken to change the game to focus on emotions, also didn't check that the game retained that balance of choice and possibility. Instead, they bent it in favor of the positive, which gives the player no reason to pick up that light saber and fight for the good. Good/happy is already in abundance. And what purpose is there in that? All purpose is lost.

    So besides Fear (and I also had hope for a phobias system) I had also wished they'd considered changing the default state from Happy to Fine. Again, it's about having that balance between good and bad, dark and light. If there is no dark Empire, no First Order or Sith Lords, there is no need for the Jedi Knights. Heroes need not exist, even on a domestic level. Isn't that kind of sad?

    (Hopefully someone understood my geeky references, lol.)

    I like your posts. They are always my EXACT thoughts that I am thinking but cannot Express. 🙈🙈🙈🙈
    I hope you wrote that in the feedback portion of the survey. It's so true. I did ask them to bring back the fear emotion.
    Zombies, oh please oh please give us zombies!! :'(
  • ScobreScobre Posts: 18,472 Member
    LiELF wrote: »
    The survey was hopeful, but the one thing I was really discouraged to see no mention of was Fear. The game has an incomplete emotion system and it's just weird that a Sim can "feel" Focused or Inspired or Confident, but not Afraid. There is no balance between the dark and light aspects of emotions/traits/behaviors like there used to be in past games. With every positive possibility there used to be a negative, and the turnout was up to the choices of the player. Kind of like the light and dark side of The Force (if you're a Star Wars fan 😁). So the creative liberties that were taken to change the game to focus on emotions, also didn't check that the game retained that balance of choice and possibility. Instead, they bent it in favor of the positive, which gives the player no reason to pick up that light saber and fight for the good. Good/happy is already in abundance. And what purpose is there in that? All purpose is lost.

    So besides Fear (and I also had hope for a phobias system) I had also wished they'd considered changing the default state from Happy to Fine. Again, it's about having that balance between good and bad, dark and light. If there is no dark Empire, no First Order or Sith Lords, there is no need for the Jedi Knights. Heroes need not exist, even on a domestic level. Isn't that kind of sad?

    (Hopefully someone understood my geeky references, lol.)
    I miss technophobia and hydrophobia traits so much. Fear of supernaturals was a fun trait too.
    "The Sneetches got really quite smart on that day. The day they decided that Sneetches are Sneetches. And no kind of Sneetch is the best on the beaches. That day, all the Sneetches forgot about stars and whether they had one, or not, upon thars." -Dr. Seuss

    Everyone is a Simmer.
  • JoAnne65JoAnne65 Posts: 22,929 Member
    MissyHissy wrote: »
    JoAnne65 wrote: »
    I actually think the cloned baby problem (dads ending up with motherless babies) may have been the reason why they toned things down in the SP department, which then ‘killed’ it all together.

    Oh that makes sense. I thought Christopher had been cheeky behind my back. I had the same thing with River McIrish. She had a fatherless baby boy, then she seemed to have left town (ironically the same time as Parker Langerak. Call me suspicious but... :D ). They both showed up in their family's family trees but they never showed up anymore in game.
    Oh they were cheeky behind our backs lol, I placed a new sim in my game once for my heir to fall in love with and marry one day. Three days in I bumped into her, pregnant... And the father turned out to be my heir’s old uncle, who’d been a bachelor all his life :D I can see how people hated that kind of thing to happen, it was poorly implemented. I used it for my story, had to :D That was the last time it happened in my game (2011).
    5JZ57S6.png
  • bethyGracebethyGrace Posts: 709 Member
    edited January 27
    Personally I feel that issues like miscarriage & disease is better left to the modders, unless they come with an in-game on/off toggle. For me, I like to play with those elements of realism. I think it would enhance gameplay if unhealthy elders could get sick with diseases and need to take care of themselves or they might die. But I totally understand that is a personal choice, so I understand why the dev team avoid things like that.

    THAT SAID, I totally agree with this -
    LiELF wrote: »
    The survey was hopeful, but the one thing I was really discouraged to see no mention of was Fear. The game has an incomplete emotion system and it's just weird that a Sim can "feel" Focused or Inspired or Confident, but not Afraid. There is no balance between the dark and light aspects of emotions/traits/behaviors like there used to be in past games. With every positive possibility there used to be a negative, and the turnout was up to the choices of the player. Kind of like the light and dark side of The Force (if you're a Star Wars fan 😁). So the creative liberties that were taken to change the game to focus on emotions, also didn't check that the game retained that balance of choice and possibility. Instead, they bent it in favor of the positive, which gives the player no reason to pick up that light saber and fight for the good. Good/happy is already in abundance. And what purpose is there in that? All purpose is lost.

    So besides Fear (and I also had hope for a phobias system) I had also wished they'd considered changing the default state from Happy to Fine. Again, it's about having that balance between good and bad, dark and light. If there is no dark Empire, no First Order or Sith Lords, there is no need for the Jedi Knights. Heroes need not exist, even on a domestic level. Isn't that kind of sad?

    (Hopefully someone understood my geeky references, lol.)

    Firstly, YES I get your Star Wars references (I am a mega-fan!!) and I completed agree with you. The whole point of the Force and the children of Mortis (if you've seen the Clone Wars) is that balance needs to be maintained between the light and the dark, and this is what the game is lacking. (I want to keep talking about Star Wars, but I'll stop myself...) :D

    We have whims, positivity, sunshine and rainbows, but very little to none of the reverse. Failure MUST be an option to gain real engagement from a gamer audience, in my opinion. And it doesn't have to be morbid, dark or depressing - Sims 2 had mental breakdowns paired with that epic NPC, the Therapist. And if the Sims had low aspirations, they cried and moped around... So you had something to AIM for in game.

    Yes, burglars should be added back into the game. They're a Sims staple and yeah, they can be kind of scary... thats the whole point ya'll. But if you have a burglar alarm, you're good... as it should be?? Anyone remember the music that played in The Sims 1 if you got a burglar?? It would give me a freaking heart attack! And that was FUN!

    On babies & pregnancy -
    I don't mind the pregnancy stuff in Sims 4, but I do feel like it could be enhanced by some of the suggestions I've seen here, especially about moodlets.

    BABIES on the other hand...

    Does anyone else find those faces nightmare-ish??? lol they look terrifying to me XD

    And yes, I would love to see some more objects for them to interact with. Things like a play-mat, or a rug for "tummy time", a high chair or baby bouncer, a CHANGE TABLE for those diapers... danglemasters, toys, things for them to chew on...

    Yeah, basically just enhanced TS2 babies, imma just admit that is what I mean :wink:
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