Happy as I was to see and take part in the recent survey for the sims 4, a few missing subjects just got to me, especially when the game seems to be slowly and unsteadily improving throughout its so many years since release.
When they spoke about emotional/social improvements, my heart leapt, the idea of romance/relationships flourishing in the background without my say so, without me having to get involved at all and eventually be surprised with sudden marriages/friendships/bromances, it felt so good to finally be listened to and see some sims 3 throwbacks over the horizon. Yes, these things aren't big changes, but when you've had to be utterly and completely in charge of your sims lives for so many years, a break is nice, incredibly nice, plus the randomised pairing of sims via the game and not you, it's interesting to see who ends up with who.
That said, I now bring attention to the missing elements/subjects, things that weren't on the survey left unsaid via staff and yet we feel the game should be getting because without them, it's not really the sims, it's just a lowkey ruler game where you have to micromanage else nobody expands!
I know I go on about improved babies, auto pregnancy and the like, but that's because it's a vital part of the game! in Sims 3, you didn't have to go to so and so's house and force interaction, sometimes/most of the time, you'd end up just having a nice picnic at the park and spot Miss Goobyfluup with her new baby and even newer man! You wouldn't have to make her find a partner because the game made her do it herself! it was a surprise and there were so many others which gave the game life, which was and is the point of sims, LIFE!
Even moodlets were more detailed, there were more of them and they actually made an impact, as did choices we made in the sims 3.
Living as a whole was more detailed, more worth spending hours of our lives watching virtual people because, at the end of the day, you'd see so much change and expansion! The Landgraabs would have so many grandchildren, the Goths would have lost their minds and Mortimer would have left town to find himself while Bella and her family coped with the sudden disappearance of her aunt who totally wasn't drowned by the maid!
The game was more! The game had more content and more things to do! Like moving in, you could be struck by thieves on the first night or left to it until you had a good amount of loot for them to steal.
How many of us remember just grabbing ourselves a new fridge and sleeping in the hallway of our homes, ready to kick some burglar rear because Plum knows we weren't about to lose that fancy new appliance! Or that cute gnome statue?! You wouldn't feel that sense of protection now in the sims because what's there to protect?! Even the repo sims aren't that scary, plum, I'm more worried about Vlad welcoming himself into my home than I am those guys. And shouldn't it be I fear both?! or all of them because, in the old days, those sims used to be worth fearing?!
As far as the game has come, it still doesn't feel worth it, and the surveys, even now, aren't touching base on things the game REALLY needs except for a few pieces, and we know most of them are going to be ignored for a cute blender or small animation that you can't even get unless you so 75 different things first!
All I'm saying is that they need to take on board what we want/need and what would improve the game instead of make money, even if it's a patch we have to wait a while for.
Not being ungrateful here, just want to expand on what they're trying to achieve.