I've been playing this game for a week, and already I am noticing what the community is complaining about. This mood system is very shallow and holds too much weight in the game. I remember when I first saw the Sims 4 trailer and how EA kept using moods as a selling point, I already thought it looked very boring. Was hoping after 5 years and countless number of patches and expansions, this would get fixed and more depth would be added to the game as a whole.
I wish the sims had more impactful and long-term whims mixed in there. Aspirations as a long term goal is not enough, it's especially meaningless when I can just change my sims aspiration anytime. I would rather the aspirations be decided and locked for that sims life time, and have a set of long term whims that is driven by certain traits they have and not by their mood. The moods need to stay for a longer duration of time so we as players can actually have time to complete a whim. For example, when I was playing my teenage sim she was feeling happy and she wanted to chat with someone. Before she even got on the phone with someone, her mood changed and she suddenly wanted to play on her guitar. So I had her go do that after she went to relieve herself, the moment she got out of the washroom her mood changed AGAIN and she didn't want to play the guitar anymore, she wanted to troll someone online. Even if EA just patched the moods a bit and have the moods stay longer, that would be an improvement in itself! Why isn't "uncomfortable" and "very uncomfortable" lingering at shorter and longer intervals? Same with "embarrassing" and "very embarrassing". If a mood is classified as "very" I would expect it is a more impactful event that happened and it should make the mood last LONGER than when you are just uncomfortable. I feel like this should be a VERY simple patch.
Maybe instead of adding traits, focus on the traits we have now and add more longterm whims that RELATE to the traits. Have the moods last longer and the amount of time it lasts could be relative to the different levels of that mood (ex: happy vs very happy, etc.). LOCK big aspirations and make them harder to attain!
The following stuff might be hard to patch now, especially after so many years. But correct me if I'm wrong. Some form of repercussion when sims whims are not being fulfilled for an amount of time. Sims having memories would be fantastic. If this game is all about making story telling better, how can you leave memories out of it?
Overall, I found when I was playing the sims I felt there was no aim to the game. My sims were literally living vacant, pointless lives. Every goal and challenge served no real challenge and no purpose. The most frustrating part is how easy all this could have been fixed or included as proven by sims 2, a game that is more than a decade old at this point. What happened to the Sims franchise...?