So when Realm of Magic was released a lot of people complained that the game turned existing Sims into spellcasters and used them as NPCs at the Magic Realm. Well, if the game wasn’t allowed to use existing Sims, then it would need to generate brand new Sims to fill these NPC roles. At the same time, many players seem to hate the fact that the game always generate an endless number of townies. So the question is: do you prefer the game generating as many Sims as possible, or using existing Sims as much as possible?
Generating new townies vs using existing Sims 66 votes
Generating as many new townies as possible to fill NPC roles
Using existing Sims as much as possible to fill NPC roles
0
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With the caveat that they stay in that same role. So like, if Katrina Caliente shows up at a celeb lounge as a bouncer, let her be the bouncer as her job. If Johnny Zest becomes a spellcaster, let him be one and don't rotate in another townie the next time my Sim visits the Realm. Same for all the other NPC jobs (obviously replacing the Sims if they happen to die) And flag the RoM Sages to not be getting random jobs around town.
I already got around this by disallowing any sims apart from the sages from going to the magic realm though, so I'm satisfied.
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I had to roll back my game to an earlier backup and download mods when realm of magic released in order to have my premades left untouched by the expansion. I was overall very annoyed about it.
Currently I have NPCC mod installed in order to keep the generation of random townies at a minimum. The game was driving me bonkers generating so many every day I played. I couldn't possibly keep up with them for makeovers and deleting them just resulted in more and more being generated. It's an absolutely horrible design to have the game just keep generating new townies at the rate it does endlessly.
This!
On my first RoM game play there were no one else but sages and premade Sims in realm. I had to delete that save and grab a bunch of spellcasters from the gallery and add them to the new save before I started the actual game. It worked, I haven't seen any premades in realm, yet.
I wish that they'd tag the premades so that they couldn't become spellcasters unless the player wants to take them to realm and do it.
I haven't played RoM yet, I'm waiting for a sale and a special occasion, but if it wants to randomly make spellcasters out of game-Sims, it can go right ahead. I'd much prefer that over yet more weird random townies.
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EDITED TO ADD: I do agree that some sims should be exempt from taking npc roles. If it is a sim I created then no they shouldn't be taking on any npc roles. I seen one of my own sims as a bouncer in a club. She is a writer and for her it just didn't make sense in any way for her to be doing that. I guess my line in the sand would be if they are from a played household or not. If it is a played character it is usually for a reason and the game shouldn't mess with those ones. Any other ones though are fair game.
A smile is the prettiest thing you can wear
Time enjoyed is never time wasted
I'm doing something similar for my police sims, but the game still thinks it needs to introduce its own sims. In addition to my (currently) five played cops I have sixteen unplayed ones for the game to choose from as co-workers. One would think this is enough, but it obviously is not.
I really wish we could click somewhere to see the exact role requirements (skills, career level, traits) so that we can create sims to meet those requirements. For example the forensic lab workers at the police station are always either game generated sims OR my lowest ranking played police cadet. So I assume the forensics role requires a rookie, but what else would this sim need to be have? I can only guess.
Anyway, on topic: Hands off already existing sims. Even if they are unhoused, unplayed and even unfavorited, they have a specific place in my game that I do not wish to get changed.
Since they didn't do that, I'll have to go into every premade family I have long term plans for and make sure I've played them for at least a few sim hours so the game flags them as played and they don't get turned into spellcasters. That's not a huge inconvenience, since because I couldn't afford to buy RoM right away I have advance warning and cane make plans to get that done before I install it. But just marking them as favorites would be much faster, if favorites were protected.
A smile is the prettiest thing you can wear
Time enjoyed is never time wasted
i am throwing every townie in the trash can where they belong.