December 6 - It's Friday. What does it mean in The Sims forums? Time to highlight some awesim discussions!
December 5 - It's patch day for The Sims 4 on console! Read the patch notes here.

The Drifter Challenge - House 003 - Rules

«1
VihishaVihisha Posts: 2,761 Member
GAME SET UP FOR THOSE CONTINUING THE FULL 24 HOUSE CHALLENGE
-Built Lots in Oasis Springs and Willow Creek worlds may be replaced (with the same lot type)
-You are free to evict and/or delete any Sims except The Heir from House 002
All other worlds and vacation destinations may be built upon or populated however you'd like
*Adding in unique Lot types from other packs is encouraged

GAME SET UP FOR THOSE PLAYING JUST HOUSE 003
-Evict any Sims who are living on the Sultry Springside Lot in Oasis Springs world
-Demolish the Sultry Springside Lot
-Set the Sultry Springside Lot to Residential
All other worlds and vacation destinations may be built upon or populated however you'd like
*Adding in unique Lot types from other packs is encouraged

MAKING THE DRIFTER
Create one Sim who is a:
-Young Adult
-Humanoid or other Occult from the following list:
*Alien (Get To Work needed)
*Mermaid (Island Living needed)
*Spellcaster (Realm Of Magic needed)
*Using Story Mode for creating The Drifter is not allowed
*If you download a Sim, make sure that they do not have any Skills or extra Traits gained as this could give unwanted advantages




REQUIRED GAME SETTINGS
Under the Gameplay tab in the Game Options menu select the following:
-Autonomy - Full
-Auto Age (Played Sims) - Yes
-Sim Lifespan - Normal

WHERE TO START AND LAST MINUTE PREPARATIONS
-In Game Options set Season length as as well as rain/snow options (Seasons needed)
-In Game Options you may choose to opt out of Fame (Get Famous needed)
-Move The Drifter onto the Sultry Springside Residential Lot in Oasis Springs
-You may select 1-3 Lot Traits in Build Mode (these can be changed at any time)
-Using the Calendar create/add any Holidays or Events you'd like (Seasons needed)
-Sell or Delete any objects that The Drifter has brought along in their inventory
*If you choose to keep any items, you must deduct the cost of the object(s) from the Active Household Funds before ANY other object(s) are allowed to be purchased
-Drop the Active Household Funds to $0 Simoleons (testingcheats on + Money 0)
-Save your game
-Make a backup save (start of House 003)
*I highly recommend that you make these separate game save files so that if you are unsatisfied with how things turn out or you experience a House Challenge fail, you will have the option to redo House 003 without losing all prior world progress

THE PLAYABLE SIM THIS HOUSE CHALLENGE IS:
-The Drifter (The previous heir coming from House 002 if you are continuing)
*The Sim you created if you are just doing House 003
*All other Household Sims are considered non-playable who may only be controlled using options available through their portrait in the bottom left hand corner

REQUIRED GOALS OF HOUSE 003
1. As a minimum create a 2 Bedroom, 1 Bathroom home worth at least $40k Simoleons

2. Complete the Angling Ace Aspiration

3. Achieve level 10 of the Gardening Skill

4. Achieve level 10 of the Fishing Skill

*Upon reaching level 10 in BOTH the Gardening and Fishing Skills, access to Parks and Beaches are available
*Those playing the full 24 House Challenge may now place a Park on Desert Bloom in Oasis Springs world


5. Acquire a Cow Plant and collect 5 unique Essence potions by interacting with it
As an added level of difficulty, collect one of each type available and/or use only your playable Sim to obtain the Essence potions

6. Produce and raise The Heir to the Young Adult life stage
*When The Heir reaches the Young Adult stage, you must stop game play and save if you are continuing on to House 004

ALL ABOUT THE HEIR
-The Heir is the firstborn baby made between The Drifter and another Sim who is part of the Active Household at the time the WooHoo For Baby interaction is used
*Vampire babies cannot be considered as The Heir

IT IS A HOUSE CHALLENGE FAIL IF:
-Any Required Goal was not completed before The Heir ages to Young Adult
-The Heir dies or is otherwise removed from the Active Household

WHERE AND WHEN YOU CAN TRAVEL
$1k Simoleons sitting in Active Household Funds is required ANY time you travel to:
-Party or Event locations the Household is asked to attend or playable Sims host
-Willow Creek - to access the tree to Sylvan Glade
-Sylvan Glade
-Parks - Restricted until your Drifter completes Goals 3 and 4
-The Grotto - Restricted until your Drifter completes Goals 3 and 4
-Granite Falls (Outdoor Retreat)
-The Bluffs (Get Together needed) - invite required
-The Ruins (Get Together needed) - invite required
-The Von Haunt Estate (Get Together needed) - invite required
-Club locations the Household is asked to attend or playable Sims host (Get Together needed)
-Festival locations (City Living needed) - invite required
-Restaurants (Dine Out)
-Vet Clinics (Cats And Dogs needed)
-Selvadorada (Jungle Adventures needed)
-Strangerville (Strangerville needed) - to purchase items from the Curio vendor
-Beaches (Island Living Needed) - Restricted until your Drifter completes Goals 3 and 4
-Glimmerbrook - to access the portal to the Magic Realm (Realm Of Magic needed)
-The Magic Realm *HQ, Gardens, Dueling Grounds and Casters Alley* (Realm Of Magic needed)

*The Active Household Funds requirement does not apply if you travel to:
-Visit the Final Resting Place of Sims - to strengthen ties or release spirits
-Lots required for work or Aspiration Milestones - for the required updates
-Retail Lots that the Active Household owns (Get To Work needed)
-Hospital (Get To Work needed)
-Police Station (Get To Work needed)
-Science Station (Get To Work needed)
-Sixam (Get To Work needed)

ADDING SIMS TO THE ACTIVE HOUSEHOLD
-Sims that join the Active Household MUST be added using the Move In interaction except:
*Adopted Sims
*Created Clones (Get To Work needed)
*Whispering Wishing Well acquired Sims (Romantic Garden Stuff needed)
*Adopted Pets (Cats And Dogs needed)
*Duplicato Spell Created Clones (Realm Of Magic needed)
-If a Sim you are inviting to Move In has other Household Members attached, you may split their Household or Move In any number of them
-Check mark "Sell All Lot Furnishings" if the option is available
-Active Household Funds MUST be reset to the amount it was before the new Sim(s) Moved In

NON-PLAYABLE SIMS CAN:
-Redeem their points in the Rewards Store
-Answer phones and respond to pop-up events
-Use the following interactions:
*Blow Out Candles, Make A Wish, or Taste Frosting (Age Up)
*Change Outfit
*Claim Bed
-Spend Fame Points (Get Famous needed)

YOU ARE NOT ALLOWED TO:
-Use any age altering or life prolonging items
-Create or designate other Sims to fill the role of The Drifter or The Heir should either of them die or be removed from the Active Household
-Move any Sims OUT of the Active Household
-Host Club Gatherings on the Active Home Lot (Get Together needed)
-Designate the Active Home Lot as a Club Hangout destination (Get Together needed)
-Have The Drifter or The Heir become a Vampire (Vampires needed)

ADDITIONAL INFO
-You may select the Traits of the Sims in the Active Household (upon Age Up)
-At any time you may change the Aspiration of any Sim in the Active Household
-Any playable Sim in the Active Household may purchase and/or manage the following:
*Retail Lot (Get To Work needed)
*Restaurant (Get To Work needed)
*Vet Clinic (Cats And Dogs needed)
-Puppies or kittens born into the Active Household may be kept or sold (Cats and Dogs needed)
-The use of any Mods or Custom Content is at your discretion
Post edited by Vihisha on
rXyqmuX.jpg

Comments

Sign In or Register to comment.
Return to top