I'm still trying to figure out a good career for my witch and what I was hoping for was to sell potions but they are worth no money. I'm really upset about this cause I'm fairly certain that even creating a retail lot and selling them there won't fix this. Is there a way around this that anyone knows of.
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Even more egregious is a dev of all people mentioned this was an issue
Personally, the value of potions in my game is threefold - 1.) they have practical effects and can be useful, 2.) my Spellcasters improve in skill by making them and 3.) I can place them as ambient decoration. I don't miss the Alchemy Consignment rat race at all.
Don't mistake worth for cost. Just sell your excess garden herbs - I have far more Valerian and Mandrake that I need. And Deathflower is good return on the investment for one to plant.
What kind of excuse is that?
If I want to profit from making magic potions I should. I would like my sims to own an Alchemy store, since I have Get to Work. If we can sell herbalism balms we should be able to sell magic potions as well, and that should have been an option from the start.
Lol.....comparing oranges to apples I see....
We have not seen the RoM bug patch yet. They rushed one critical fix, for the crash to desktop from CAS while saving during a casting animation. These things take time. Be patient.
Waiting however many months (or years, if previous packs are an indication) for a hypothetical patch is obviously the more sensible option.
Who wouldn't want to pay to beta test a game amiright ?
Yeah... adding an entirely *new* feature compared to one that is already been sold to us under the assumption that it *works* is, well, no comparison. A released pack should be in a working condition, and if it’s not should be TOP priority. They just gave us a patch with added two stupid costumes that nobody wanted and a few bug fixes that don’t even effect my game anyway. What was the point of that? Being able to sell an item and run a store is not a new thing either, it was our first pack. We should be able to sell items from any further pack there after without having to advertise it. I expect it. Without question.
I’m sick of giving EA excuses. I want better service and product. Period. I’m not settling for rubbish any more.
—T
Players paying top dollar shouldn't have to wait for a functional product, it should work on day one. Honestly I think it's laughable that people even make excuses the developers at this point.
Welcome to modern gaming.
I have an idea, why don't they stop the buy now, fix later and stop exploiting consumers. And I wonder all the time why anyone thinks it's ok software should't work. I don't think many of us would put up with bugs in our anti-virus and had to wait four or five years while our machines get eat up with worms and viruses. But it's ok to pay $40, or $20 every few months to buy software that is subpar and not functional.
Sure feels like it eh? There's a base game cabinet that is the same colour at least, but the pattern is different and it's just not the same.
There's also an issue with the ancient bloodline trait, and I found out last night after my sim died of old age that the potion of immortality doesn't work. It backfires on occasion and that's not what I'm talking about here. It appeared to have worked, my sim had the immortality trait. It said he was immune from death of old age. I switched households because he was safe, that's WHY I did it. He was not safe though and I only noticed after I'd rewritten the save that my other sim was mourning and oh... He died of old age. >:|
Maybe it only works for new saves not for those from before that patch.