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Holy Horses Batman! There's More In the Code!

cheescaekscheescaeks Posts: 418 Member
tumblr_pxj2deLmt31xsrayeo2_r1_540.png

Oh my god?

Comments

  • cheescaekscheescaeks Posts: 418 Member
    here's all the horse data from Locomotion Config
    <!-- Horse -->

    <MoveController name="horse_walk" rig="ahRig" classifiers="dt" >
    <Clip name="ah_loco_walk" is_pivot="true" />
    <Clip name="ah_loco_walk_curve_L_90" turn_angle="45" />
    <Clip name="ah_loco_walk_curve_R_90" turn_angle="-45" />
    <Clip name="ah_loco_walk_short" distance = "0.01" />
    <Clip name="ah_loco_walk_curve_L_90_short" distance = "0.01" turn_angle="45"/>
    <Clip name="ah_loco_walk_curve_R_90_short" distance = "0.01" turn_angle="-45" />
    <Clip name="ah_stand_posture_x" distance = "0.0" />
    <Clip name="ah_stand_posture_x" distance = "0.0" turn_angle="-45"/>
    <Clip name="ah_stand_posture_x" distance = "0.0" turn_angle="45"/>
    </MoveController>

    <MoveController name="horse_canter" rig="ahRig" classifiers="dt" >
    <Clip name="ah_loco_canter" is_pivot="true" distance = "1.77" />
    <Clip name="ah_loco_walk_curve_L_90" distance = "1.77" turn_angle="45" />
    <Clip name="ah_loco_walk_curve_R_90" distance = "1.77" turn_angle="-45" />
    <Clip name="ah_loco_canter_short" distance = "0.88" />
    <Clip name="ah_loco_walk_curve_L_90_short" distance = "0.88" turn_angle="45"/>
    <Clip name="ah_loco_walk_curve_R_90_short" distance = "0.88" turn_angle="-45" />
    </MoveController>

    <MoveController name="horse_run" rig="ahRig" classifiers="d" >
    <Clip name="ah_loco_run" is_pivot="true" />
    <Clip name="ah_loco_run_short" />
    </MoveController>

    <MoveController name="horse_walk2canter" rig="ahRig" classifiers="d" >
    <Clip name="ah_loco_walk2canter_0" is_pivot="true" />
    </MoveController>

    <MoveController name="horse_run2canter" rig="ahRig" classifiers="d" >
    <Clip name="ah_loco_run2canter_0" is_pivot="true" />
    </MoveController>

    <MoveController name="horse_canter2walk" rig="ahRig" classifiers="d" >
    <Clip name="ah_loco_canter2walk_0" is_pivot="true" />
    </MoveController>

    <MoveController name="horse_canter2run" rig="ahRig" classifiers="d" >
    <Clip name="ah_loco_canter2run_0" is_pivot="true" />
    </MoveController>

    <MoveController name="horse_start" rig="ahRig" classifiers="td" >
    <Clip name="ah_loco_turnAndGo_0" is_pivot="true" />
    <Clip name="ah_loco_turnAndGo_0_short" />
    </MoveController>

    <MoveController name="horse_stop" rig="ahRig" classifiers="td" >
    <Clip name="ah_loco_turnAndStop_0" is_pivot="true" />
    <Clip name="ah_loco_turnAndStop_0_short" is_pivot="true" />
    </MoveController>

    <MoveController name="horse_single_step" rig="ahRig" classifiers="dmt" >
    <Clip name="ah_loco_singleStep_0_0_L" move_side="left" is_pivot="true" />
    <Clip name="ah_loco_singleStep_45_0_L" move_side="left" />
    <Clip name="ah_loco_singleStep_90_0_L" move_side="left" />
    <Clip name="ah_loco_singleStep_135_0_L" move_side="left" />
    <Clip name="ah_loco_singleStep_180_0_L" move_side="left" />

    <Clip name="ah_loco_singleStep_0_0_R" move_side="right" move_angle="-0.00001" />
    <Clip name="ah_loco_singleStep_45_0_R" move_side="right" />
    <Clip name="ah_loco_singleStep_90_0_R" move_side="right" />
    <Clip name="ah_loco_singleStep_135_0_R" move_side="right" />
    <Clip name="ah_loco_singleStep_180_0_R" move_side="right" />

    <Clip name="ah_loco_stepInPlace_0_L" move_side="left" is_pivot="true" move_angle="0" distance = "0.001"/>
    <Clip name="ah_loco_stepInPlace_0_R" move_side="right" move_angle="-0.00001" distance = "0.001"/>
    </MoveController>

    <MoveController name="horse_turn_in_place" rig="ahRig" classifiers="t" >
    <Clip move_side="right" turn_side="left" name="ah_loco_turnInPlace_L_0" />
    <Clip move_side="right" turn_side="left" name="ah_loco_turnInPlace_L_90" />
    <Clip move_side="right" turn_side="left" name="ah_loco_turnInPlace_L_180" />
    <Clip move_side="left" turn_side="right" name="ah_loco_turnInPlace_R_0" turn_angle="-0.00001"/>
    <Clip move_side="left" turn_side="right" name="ah_loco_turnInPlace_R_90" />
    <Clip move_side="left" turn_side="right" name="ah_loco_turnInPlace_R_180" />
    </MoveController>

    <MoveController name="rideHorse_walk" rig="uuRig" classifiers="dt" >
    <Clip name="a_loco_rideHorse_walk" is_pivot="true" />
    <Clip name="a_loco_rideHorse_walk_curve_L_90" turn_angle="45" />
    <Clip name="a_loco_rideHorse_walk_curve_R_90" turn_angle="-45" />
    <Clip name="a_loco_rideHorse_walk_short" />
    <Clip name="a_loco_rideHorse_walk_curve_L_90_short" turn_angle="45"/>
    <Clip name="a_loco_rideHorse_walk_curve_R_90_short" turn_angle="-45" />
    </MoveController>

    <MoveController name="rideHorse_start" rig="uuRig" classifiers="td" >
    <Clip name="a_loco_rideHorse_turnAndGo_0" is_pivot="true" />
    <Clip name="a_loco_rideHorse_turnAndGo_0_short" />
    </MoveController>

    <MoveController name="rideHorse_stop" rig="uuRig" classifiers="td" >
    <Clip name="a_loco_rideHorse_turnAndStop_0" is_pivot="true" />
    <Clip name="a_loco_rideHorse_turnAndStop_0_short" is_pivot="true" />
    </MoveController>

    <MoveController name="rideHorse_single_step" rig="uuRig" classifiers="dmt" >

    <Clip name="a_loco_rideHorse_singleStep_0_0_L" move_side="left" is_pivot="true" />
    <Clip name="a_loco_rideHorse_singleStep_45_0_L" move_side="left" />
    <Clip name="a_loco_rideHorse_singleStep_90_0_L" move_side="left" />
    <Clip name="a_loco_rideHorse_singleStep_135_0_L" move_side="left" />
    <Clip name="a_loco_rideHorse_singleStep_180_0_L" move_side="left" />

    <Clip name="a_loco_rideHorse_singleStep_0_0_R" move_side="right" move_angle="-0.00001" />
    <Clip name="a_loco_rideHorse_singleStep_45_0_R" move_side="right" />
    <Clip name="a_loco_rideHorse_singleStep_90_0_R" move_side="right" />
    <Clip name="a_loco_rideHorse_singleStep_135_0_R" move_side="right" />
    <Clip name="a_loco_rideHorse_singleStep_180_0_R" move_side="right" />

    <Clip name="a_loco_rideHorse_stepInPlace_0_L" move_side="left" is_pivot="true" move_angle="0" distance = "0.001"/>
    <Clip name="a_loco_rideHorse_stepInPlace_0_R" move_side="right" move_angle="-0.00001" distance = "0.001"/>

    </MoveController>

    <MoveController name="rideHorse_turn_in_place" rig="uuRig" classifiers="t" >
    <Clip move_side="right" turn_side="left" name="a_loco_rideHorse_turnInPlace_L_0" />
    <Clip move_side="right" turn_side="left" name="a_loco_rideHorse_turnInPlace_L_90" />
    <Clip move_side="right" turn_side="left" name="a_loco_rideHorse_turnInPlace_L_180" />
    <Clip move_side="left" turn_side="right" name="a_loco_rideHorse_turnInPlace_R_0" turn_angle="-0.00001"/>
    <Clip move_side="left" turn_side="right" name="a_loco_rideHorse_turnInPlace_R_90" />
    <Clip move_side="left" turn_side="right" name="a_loco_rideHorse_turnInPlace_R_180" />
    </MoveController>
  • suzyl3suzyl3 Posts: 415 Member
    UMMMMMM
  • cheescaekscheescaeks Posts: 418 Member
    I posted it on reddit and got downvoted. Maybe people think I'm faking this?

    It's Type 9AFE47F5. Instance 0E23607EE989C421. In Locomotion Config.
  • elelunicyelelunicy Posts: 1,555 Member
    Is it actually new? Cause people found references to horses in the code before Cats & Dogs even came out.

    ΔΤΔ



    lhSmWvL.png
  • JACKIEJOYJACKIEJOY Posts: 542 Member
    I love you code miners😀. Wonder what pack they will use. I really hope it is a game pack and not an "expansion" pack.
  • jcp011c2jcp011c2 Posts: 10,450 Member
    That it. Changing my thoughts for the next EP from University to Farming. unless Farming is coming 9-10 months from now and they would already have coding in, which from a release theme makes more sense to have University in the fall, not summer (by USA seasonal reckoning).
    It's kind of sad that I have to point out that anything I say is only just my opinion and may be a different one from someone else.
  • cheescaekscheescaeks Posts: 418 Member
    elelunicy wrote: »
    Is it actually new? Cause people found references to horses in the code before Cats & Dogs even came out.

    yeah the code before was this snippet here:
    "<Parameter name=”x:species” type=”enum” labels=”cat,dog,horse,human” default=”cat” />"
    https://simscommunity.info/2017/01/12/the-sims-4-code-found-for-pets-expansion-pack/

    but that was it. and i keep up with a lot of news about sims 4 and i haven't heard anyone talk about this yet? i could be mistaken, but I haven't seen anyone talk about this level of amount of movement animation coding.
  • ChazzzyChazzzy Posts: 4,387 Member
    edited September 8
    cheescaeks wrote: »
    I posted it on reddit and got downvoted. Maybe people think I'm faking this?

    It's Type 9AFE47F5. Instance 0E23607EE989C421. In Locomotion Config.

    If Reddit says it’s fake, it’s fake. I trust those boys with my life.

    But if it’s not, where the heck would the horse live?!? On my little 20x20?

    And if they can add horses, they can add cars!
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  • cheescaekscheescaeks Posts: 418 Member
    JACKIEJOY wrote: »
    I love you code miners😀. Wonder what pack they will use. I really hope it is a game pack and not an "expansion" pack.

    I was actually looking for information on the world cause I wanted to see the code for where the world icons are at to see if I can mod them to look different, and clicked on Locomotion Config thinking 'oh maybe there's some code about cars in locomotion?' HAHAH NEXT BEST THING THOUGH.
  • nerdfashionnerdfashion Posts: 3,614 Member
    tenor.gif
    .....
    8KQsJIq.png
  • IrdiwenIrdiwen Posts: 388 Member
    Interesting, especially when combined with the hiccup in the livestream for ROM. Could the next EP be Farming with horses? Or will this be in a GP? Anyway, it's exciting! I enjoyed horses in TS3.
    Simmer since 2000! Sims 1, Sims, 2, Sims 3, Sims 4. Legacy player at <3.
  • comicsforlifecomicsforlife Posts: 5,529 Member
    looks new to me
    the sims 4 isn't getting new whims right now and I think they have dropped them all together if we want new whims in sims 4 we need to tweet the gurus and tell them we like whims
  • catloverplayercatloverplayer Posts: 84,720 Member
    edited September 8
    JACKIEJOY wrote: »
    I love you code miners😀. Wonder what pack they will use. I really hope it is a game pack and not an "expansion" pack.

    A Farming Expansion Pack if and when this happens. I think horses would be to big for a Gamepack.

  • ChazzzyChazzzy Posts: 4,387 Member
    Irdiwen wrote: »
    Interesting, especially when combined with the hiccup in the livestream for ROM. Could the next EP be Farming with horses? Or will this be in a GP? Anyway, it's exciting! I enjoyed horses in TS3.

    What hiccup in the livestream?
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  • mustenimusteni Posts: 3,439 Member
    In the livestream they mentioned an outfit looked equestrian style and then quickly changed the subject, let's not go there...

    I'm really looking forward to get horses but not ready to get my hopes up yet :#
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  • cheescaekscheescaeks Posts: 418 Member
    edited September 8
    Chazzzy wrote: »
    Irdiwen wrote: »
    Interesting, especially when combined with the hiccup in the livestream for ROM. Could the next EP be Farming with horses? Or will this be in a GP? Anyway, it's exciting! I enjoyed horses in TS3.

    What hiccup in the livestream?

    sim guru romeo said something looks 'equestrian' and then sim guru ninja kinda looked shocked for a moment then realized what was going on in the twitch chat, and something like 'bad thing to mention' or something along those lines. paraphrasing but that was the general vibe.

    i didn't give much to that since it was probably the ole sim guru way of try not to say anything that sounds like a hint and make fans think something is happening. but now? i definitely think the gurus have been messing around horses, especially this level of animation coding. if not this year then next year.
  • FreezerBunnyCowplantFreezerBunnyCowplant Posts: 3,373 Member
    edited September 8
    Farming Expansion confirmed! Omg YAAAS I love this, I want horses, farm animals and nectar making so much!
    a256aFi.gif
  • nerdfashionnerdfashion Posts: 3,614 Member
    edited September 8
    I seriously hope this isn't in a Farming Expansion... I don't want to pay $40 for something I'll hardly use, just to have horses...
    8KQsJIq.png
  • jacechujacechu Posts: 58 Member
    I don't believe the dataminer is lying but I'm going to hold off on getting excited just in case there's some other explanation for this. Such as horses being something they were only testing and they just forgot to remove the code, or the dev team adding it in to throw off dataminers. A farming pack that adds classic farm animals would definitely compliment both Seasons, Realm of Magic, and Cats and Dogs, as RoM has gardening spells and incentives, and Cats and Dogs have animal stuff. Not looking forward to the vocal "ugh, it's not University" from some of our Simmers with less-than-pleasant personalities if the potential November pack IS farming, though.
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  • SimTrippySimTrippy Posts: 5,497 Member
    edited September 8
    If this is new - not the piece of code that's been in it since before C&D - and farming is indeed next, the (forgive me) uni crowd will become really annoying until uni releases in spring 2020
  • Sigzy05Sigzy05 Posts: 17,963 Member
    The next EP is Farms with horses.....OMGGGGGG
    vvT0gUf.jpg?1
  • cheescaekscheescaeks Posts: 418 Member
    SimTrippy wrote: »
    If this is new - not the piece of code that's been in it since before C&D - and farming is indeed next, the (forgive me) uni crowd will become really annoying until uni releases in spring 2020

    piece of code from cats and dogs was this: https://simscommunity.info/2017/01/12/the-sims-4-code-found-for-pets-expansion-pack/

    "<Parameter name=”x:species” type=”enum” labels=”cat,dog,horse,human” default=”cat” />"

    i thought so to as well so i looked it up to make sure i wasn't just seeing old code. but no this is a full blown animation timing and calls to rigs
  • jacechujacechu Posts: 58 Member
    SimTrippy wrote: »
    If this is new - not the piece of code that's been in it since before C&D - and farming is indeed next, the (forgive me) uni crowd will become really annoying until uni releases in spring 2020

    Yeah, not looking forward to the University whiners. But I will, however, look forward to farming, and hope it comes with further improvements to Off the Grid and gardening. I know Seasons and RoM already offer some gardening expansion, but it's not like it can't be tuned up more. Not to mention mixing Off the Grid improvements and animals like horses could make it different enough to not feel like another rehash
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  • FreezerBunnyCowplantFreezerBunnyCowplant Posts: 3,373 Member
    edited September 8
    I seriously hope this isn't in a Farming Expansion... I don't want to pay $40 for something I'll hardly use, just to have horses...

    You don‘t even know what‘s included in the pack and judge already.
    For example, there could be various new crafting hobbies such as canning, nectar making or sewing!

    Check out ideas for a Farming expansion here: https://forums.thesims.com/en_US/discussion/952018/sims-4-off-the-land-expansion-pack-farming/p1

    For me, I would use the hell out of a Farming expansion if it features farm animals like cows, chickens, pigs, sheep, horses and various new hobbies to pursue!
    a256aFi.gif
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