James turner (previously the sims supply) posted this video on his channel. I’m a huge advocate for sims 4 and I genuinely enjoy the game as a whole. I know he does as well, but he makes so really good points in this video. It’s ridiculous when bugs slip in to everyone’s game, to me this proves they aren’t doing as much play testing as they should. I don’t think they are doing it intentionally, I think they are rushed by EA and are forced to come out with the product in a certain time which cuts the amount of time needed for proper play testing.
But some of the quality cuts he mentioned are just weird. He makes a point about the new island living island counter being very poor quality. I didn’t know how bad it was until this video. It doesn’t match up properly with the already included counters, one swatch of the counter has no matching island swatch, and the waterfall edges of the island counters are very poorly done which is massively disappointing because that is my favorite part of these counters. It’s just weird that when asked about it from the game changers before IL released the devs said it was a tagging issue and that the island counters were made but weren’t showing up properly in the game. The amount of time it took for us to get them and the quality of them makes me think this just wasn’t true. They weren’t made initially so they took three months to make them and they still look rushed. Hopefully they fix this because it’s really sad.
Anyway I just wanted to post this to see what others thought about it. I agree with him a lot. I love the game, it’s one of my favorite versions but it’s hard to ignore the quality issues with the game when it comes to certain things. I think something needs to be addressed here for sure if they really plan on continuing the game for a few more years.