Hi, Simmers!
Got a question.
Is there anyway to locate deceased Sims who are hardwired into the game once they pass on? In Sunset Valley, (EAs SP) has begun killing off base game Sims who have family trees with living relatives and disappearing their tombstones and urns. Their images still show up in the thought bubbles of those whom they have left behind; but I can't find their remains. The mausoleum is empty and NRaas can't seem to detect their ghosts no matter which search I use.
I don't think they are completely gone because their survivors are able to retain their likenesses to mourn over. Still, I can't find them. Where could they have gone to and is there any way to recover (or discover them)?
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As another example, not related to death and remains, I have caused some sims to emigrate from the world I am currently playing as it was getting overpopulated with households I knew I would never really engage with. For those who knew these sims in passing, they still occupy a foreign world slot on the relationship panel, I can get to see the departed sims' family trees and some small bits of information about them like traits and former careers, but that's about it. They are really no longer in the game and they cannot be summoned back to it.
Or at least these have been my experiences.
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I have not experienced a death which didn't make its way into the newspaper. Nor, have I ever had main characters who are hardwired into every game just disappear without becoming a mourn-able tombstone or ghost. Randomly generated Sims will disappear in this manner once they die, but never, until now, a main character with story ties (Landgraab & Langerak Sims have died).
I didn't wish to resurrect theses Sims, just give them a proper final resting place.
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This kind of thing is one of the huge reasons that modded forms of story progression exist. They do not let these things happen for no real reason.
I understand what you are doing here and why you are not using NRaas SP (or AwesomeMod's), but by relying on EA's version of progression the sad thing is these things do just happen. Not saying it's with 100% certainty, but the evidence of the sims having disappeared, some of their data remaining behind but not their bodies/remains, and there being no death notices posted does point in that direction. The witnessing death status I admit seems to contradict that, but I'm not really sure what form sim culling takes from the purview of an inactive resident. So yes, it could have been something else entirely up to and including actual deaths from known causes. But otherwise this isn't too different from players returning to a household they had been playing in rotations to find that their toddlers are suddenly gone or that the entire family just isn't in their game anymore.
I admittedly have limited experience with these things happening in my own game because I stopped using EA's version of progression pretty early on. Am instead relying on the many players we have helped or tried to help with theirs over the years when describing what we believe can happen here.
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I had a sim vanish once, in what could be a similar fashion. The Bayless teen just "poofed" from the game. No mourning, however, no tombstone, no nothing. Just gone. Happened very early in, too, so no idea why.
Seven Gnomes Amusement Park
Llamaland Amusement Park
Gnomeland Amusement Park
Gnomeworld Theme & Water Park
Ye Old Fairgrounds
https://www.youtube.com/channel/UCuW44b3uCMtCSaq4gwC8EZg
But if this is not a regular occurrence, it's not usually all that concerning as long as we catch it and reset the sim in time.
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If you can, please elaborate. How does one know when the map is broken and it's not a faulty lot? Are there tell-tale signs which point exclusively to a broken world?
We can sometimes get more clues from script error logs. If NRaas ErrorTrap or Overwatch claims a sim is at map coordinates (0,0,0) or something like that when they aren't supposed to be in hibernation off the map and an error is generated, that is not really a valid place for them to be. But we would have to be fortunate enough for such a log to be generated at the right time and to be reading it in order to get that kind of clue.
That can't be the same thing as sims being culled from the game entirely, though. If a sim is stuck in an impossible location, Overwatch and/or the game itself is supposed to catch that eventually and reset them or at least report on it.
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Our new site is at http://nraas.net
One thing is for certain, I already keep a close eye on my townies, now I'm going to keep a closer eye on them !
NRaas has moved!
Our new site is at http://nraas.net
@mw1525 Yeah, one of them is still sending letters, to which he supposedly attached certain unmentionable pics, which are about as invisible as he is when I try to get hold of him to settle matters of his existence once and for all.
That game is weird anyway. One of the twins my founder had with Julienne Knack is listed as homeless sim in China. I have to see whether I can materialize that one one day.
Edit: All this talk makes me think I should hook Tay up with Julienne. Eh, sorry, just got carried away.
He was in a playpen and I'd just change the speed of Story Progression to Slow.
https://www.youtube.com/channel/UCuW44b3uCMtCSaq4gwC8EZg
NRaas has moved!
Our new site is at http://nraas.net
NRaas has moved!
Our new site is at http://nraas.net
In my case, all signs point to a death of some sort actually taking place in front of other Sims. But, instead of the Grim Reaper moving them toward their next stage, the game erases them leaving living representations of them on the family tree, but nowhere in the Sims recollection.