Between pack-to-basegame recycled content, an EP released that was originally intended to be a GP, more text-based content [trait randomizer/story mode CAS] as opposed to game play content being introduced in updates, the Freelancer careers [imo, they're just the same thing copied thrice with minor tweaks to objectives], bugs, Alexa skill or whatever, UI UPDATE, Moschino stuff pack, sandbox gameplay eliminated from a DLC [Strangerville = narrative based], DOOR SWATCHES being hyped beyond what they actually were...
Um, at least we got...?
Has TS4 development taken a noticeable downturn in 2019? 157 votes
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Comments
I think people need to learn what entitlement is or what it means. This game and it’s DLC aren’t free. Calling it entitled to have expectations for things that costs real money is very backwards logic. Maxis is a bit entitled though, I mean it was their own former CM that said the studio absolutely operates on the mindset that players will buy whatever they make regardless of what it is. Remember that?
I can't defend the door swatches, you got me there.
But they are also making very simple features that feels very limited, like deep diving, the lifeguard career etc. Too many rabbit holes with just text.
It doesn't feel like they are any major development going on anymore for the sims4. If they can solve it by just making a rabbit hole, they will do it.
Anthem came out earlier in the year and it might not be surprised to hear that Maxis staff were assigned to Bioware to complete that project and TS4 suffered a bit for it. Who knows. It might also be possible that EA could be closing the book on TS4.
It is hard to know what is what really. Recklessly speculating is only going to cause trouble. If EA have anything to say about it in an official announcement in due course, then you'll obviously know for sure. Might be best to have a little patience for the moment.
That said, the overall content didn't took a down turn in 2019, it's been sort of like this since the BG launched but IL is a special case. TS4's content overall has been not so great in many cases, because either it's missing something or it's half baked. There's the lack of dog houses, festivals that only use BG items, no shopping bag animation on GTW, lack of summer/spring activities in Seasons, no water sliding down roofs or umbrellas when it rains, inability to make our own apartments/place them in other worlds etc. I have bought EP's on sale because a lot of times I don't feel like they are worth the asking price. Take CL for example.
I think IL as a pack is a rather strange situation in which you have an EP that was probably initially a GP, in which they put most of their budget in the world itself and the gameplay saw but a dime. There are so many wrong things about IL when it comes to gameplay....recycled recipes, recycled culture interactions, cave rabbit hole completion without a reward, rabbit hole scuba diving, no mermaid perks, no mermaid bassinet, no kelp for mermaids to eat, no mermaid transformation, shark death is just the drowning death, only 2 boat types, only 5 types of sand sculptures, chair lounging doesn't allow multitasking, can't read while sunbathing....yeah....I don't think we've ever had an EP that was so bare bones. And there's barely any content that you can use outside of it since the BG/DLC worlds are yet to be updated. I have no idea what went on with this EP. For the small number of features it has I also don't see much depth within them. The world team outdid themselves though I'll give them that.
Strangerville also lacked depth, as a story GP, I was expecting a lot more story/lore from it! And there's a lot of grinding and collecting with that pack..... probably to make up for the lack of gameplay.... I wish they had done something like The Sims Medieval/Sims World Adventures where NPC's give you the text stories/opportunities and you can or not accept them. But ok....
Put all of this together with, unfixed bugs, bad marketing choices, bad design decisions, taking content away from paid packs, and you have the perfect recipe for angry, fans. Not even dissatisfied, legit angry.
We'll see, I honestly don't know why Maxis would support this game for longer if they aren't adding any new interesting and in depth gameplay systems and are just recycling and re-skinning everything. What irks me the most though is probably the fact that we've been 5 years telling Maxis "sims need better personalities", "improve traits" and they keep on ignoring that. Maybe the engine just can't handle it? I have no idea.
I have to agree with that. The suntanning is pretty cool and far more realistic than on any iteration, but it's a single thing in the midst of many other things that lack that level of depth. It's like when they want to (or are allowed to?) they can really deliver.
Like, why isn't there a bad/low quality version of each sand sculpture? (even toddlers can sand sculpt faces and stuff like they are complete idiot savants). Why can't there be some unique sand sculptures for certain traits, like evil sims make an evil grimm reaper sand sculpture?
Why is it that mermaids lack their own type of food, kelp? (that they could very much gather using the rabbit hole diving spot). Or why is it that they forgot to add the mermaid bassinet?
Why is it that the coconut cake has the same mesh as the BG white cake?
Why is it that you can't read books while lounging?
It just doesn't make sense, I'm sure they have thought about this, perhaps they did spend it all on the world.
I feel like now we have DLC we get packs more frequent but with less in them and they aren't quite as polished as they were back in the Sims 2 days. Like right now I'm actually shocked that Island Living was released in such a bug ridden state. I just expect better from a company like Maxis/EA, well maybe not EA but Maxis on some level still exists and I do expect better from them at least.
In TS2 days there weren't patches like there are now so they put more resources into making sure things were all good and dandy. Patches were delivered through EP's and SP's. Now if there's a minor bug in the EP they'll release it and "patch later". Although I think EP launches have been more smooth than the ones on TS3. TS3 was a buggy mess....so is this game, but TS3 was more.
I dont know why players demanding good quality packs is called an entitlements, entitlements is when you prepurchase the games and expect to have all the upcoming dlc given free to you just because you invest money to the game earlier than the others.
I don't think so.... don't tell me that their main demographic isn't this franchise's driving force and what keeps the community itself alive...because I won't believe that. They probably just want more and more players getting in on this (regardless of whom though they are targeting younger and younger) to keep EA's stock markets flowing now that almost every game they release is a half baked flop.
That said, Realm of Magic better blow me the 🐸🐸🐸🐸 away with some mind blowing VFX, new animations, an intricate magic and potion system and magic broom transportation. Because otherwise, Maxis might as well call that another half baked mess.
1. How should the freelancer branches have been different? Also plenty of people wanted this kind of career.
2. We haven’t even seen the SP yet, it could be interesting.
3. Strangerville has a linear story, but it’s not like aspirations don’t also have linear progression too.
4. A lot of people wanted a trait randomizer. People have been asking for one since release.
Society in general today are not the same kind of people they were 15-20 years ago and seem much harder to please than in the past over almost anything. They are much more attuned to the world in general than they used to be thanks to world wide internet - and I'd say a lot smarter overall in wanting more bang for their buck in todays world. Years ago people took what they got and found it acceptable - todays world wants better and more as they are better aware and smarter than people 20 years ago were.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Wonder what they added after that point to make it qualify (in their minds) as an Expansion Pack.
I think players said that - not Maxis seeing Maxis said we had one gme pack, one ep, and one sp coming tells me it was always designed to be a ep - as they had Moschino sp, Realm of Magic GP, and Island living being worked on slotted for each of those packs. It did not change what it was designed to be from what I can see - the world alone tells you that.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
I base my opinions on facts - not any other way so they are inseparable in my mind.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....