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Off-the-Grid Island Living Challenge, Travel Papers and Canoe Variation, Testing and Playthrough

JojoMOMSTERJojoMOMSTER Posts: 1,965 Member
Hi, This is my thread for muddling through this challenge by @kitnkabootle , first edit by @abbyblueflower , second edit by me.

First go lasted 4 days then game over!

Second go, about 25 days in and going well . .
Post edited by JojoMOMSTER on

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  • JojoMOMSTERJojoMOMSTER Posts: 1,965 Member
    edited July 2019
    This is a brilliant challenge idea @kitnkabootle! I have gone ahead and tweeked this a little bit more, I hope you don't mind

    Off-The-Grid Challenge Island Living

    original challenge by @kitnkabootle
    first edit by @abbyblueflower

    Need Travel Papers to leave and Canoe to get around variation by JojoMOMSTER


    Overboard and Stranded

    Your sim or sims were on an ocean liner when everyone abandoned ship due to a fierce storm. Your sim/sims held on to a raft for dear life until they were tossed on a beach on the island of Sulani. Their wallet, passport and all other belongings were lost at sea. Now it’s up to them to survive in their newfound oasis. You landed on Key Point the 40 x 30 lot that has Oceanic Paradise and Off-the-Grid traits.

    Rules:
    1. Live in Sulani on Key Point. This is specific because the collectibles are less easy to find in this world. You cannot change the two lot traits, but you may add one. You can choose one or roll the die.

    2. Put a mailbox and an outdoor trashcan on the lot. Hard: No trash can.

    3. Reset household funds to 0.

    4.Your sim won’t be able to leave Sulani and venture outside until they live in a four-walled home. The exception to this rule would be to take a dog to the vet or have a baby at a hospital. But you aren’t permitted to talk to anyone beyond the caregiver nor are you permitted to gather collectibles while you’re there.
    Children and teens can go to school.
    If you have a toddler you must take them with you around Sulani, they must be constatantly supervised so at least one parent or teen sibling has to be on or in the water near the key point islet (no daycare).
    See below regarding the canoe, if you have been able to purchase a canoe the parent can now transport their tot on their canoe to the Volcano/Caldera Camp/Admiral Wreckage main Island of Mua Pel'Am (teleport them) and also travel with them to other parts of Sulani using 'M' as per usual.
    If you have a baby, same as above, you must stay on or near the key point islet, no visiting the lots on the main island of Mua Pel’Am as daycare is not available.

    A Home includes but is not limited to:
    a. A bedroom
    b. A bathroom
    c. A kitchen area
    d. A pier
    Hard mode: 10000 cash in hand before buiding, simple outdoor things like picnic table, beach towels, camp fire are allowed before building. Also allowed: seller tables and chests for storage. If you have a canoe, you may sell from your table anywhere in Sulani. Optional: If there is an IL build/buy variant of the item it must be used because the home is to be built from locally sourced materials. eg: beds, dining chairs would be the Island Living ones

    5. How your sim manages their money will determine when they are able to have a home.
    a. Your sim may earn money by doing odd jobs. (See restriction below)
    Hard mode: Only one odd job a day. (no rabbit hole if you have a baby or toddler and only one parent) if two teen or older SIMs in household, one can leave in the rabbit hole as long as little ones are not sent to daycare
    b. Beach-combing.
    c. Playing for tips (if they manage to buy an instrument for themselves). (see below)
    d. Selling collectibles.
    e. Fishing. No restrictions, we don’t want smelly fish.
    f. Gardening. See Restriction below.
    Hard mode: You must use planters and you must make them yourself.
    g. You may sell woodworking items, place woodworking table in the morning and put it away at night, allow SIMs to craft autonomously
    h. If you want to paint, place easel out in the morning and put it away at night, allow SIMs to paint autonomously
    i. You may not write books; you do not have electricity for a computer and you may not use anyone else’s. Your SIMs can build writing skill by keeping a paper journal if they would like.
    j. You may not get a steady job until you have a home and a canoe.

    6. Milestones. If you have more than one sim only one sim has to complete a milestone.
    Hard mode: Every YA/Adult has to complete an aspiration that is possible without electricity before becoming an elder.

    a. Once you have the funds, you may purchase an Outrigger Canoe. Until you have a canoe, travel is restricted to areas around Mua Pel'Am that are accessible by walking and swimming. Each teen/YA must have their own canoe to travel. So if there is only one canoe only one SIM teen or older can travel to other parts of Sulani in Lani St Taz and Chan'Ali town at one time (remember, no daycare). If a couple wants to go on a date to Sand Bar, the family needs to own two Canoes. We assume a toddler or child rides with a parent or older sibling.

    b. Once you have completed Beach Life you are considered a local and can now marry.

    c. Once you have completed Well-off, the 3rd level of Fabulously Wealthy and Estate of Art,
    the 1st level of Mansion Baron, you can have electricity brought to your home for $25,000.
    Hard Mode: You must complete both Fabulously Wealthy and Mansion Baron
    in order to buy electricity for your home for $25,000.

    d. Once you have completed New in Town, the 1st level of Friend of the World, you can do
    odd jobs.
    Hard Mode: No more than one job a day.

    e. Once you have completed Garden Variety, the 2nd level of Freelance Botanist you may sell your fruits, vegetables and flowers. Until you
    reach that level you may not sell, for you have to prove your wares are good.

    f. Once you have completed Ill at Easel, the 1st level of Painter Extraordinaire and reached Level 4 of the painting skill you may sell your
    paintings. You may not sell until then.

    g. Once you have completed Fine-Tuned, the 2nd level of Musical Genius you may now play for tips.

    7. General Rules:
    a. You may not use cheats, except to fix your money to zero at the start and if you choose to pay for travel, or to get unstuck

    b. You may buy and use any Reward Traits you earn except for Potion of Youth and Money Tree.

    c. You must turn Celebrity Off for your household if you have that expansion. If you want to be a Celebrity, you must complete Friend of the World before turning it on.

    d. You may choose your Sim’s traits or randomize them. To make it harder, use Child of the Ocean, and they cannot eat fish.

    e. Choose your difficulty by choosing your life span.

    8. Once you have electricity you are free to do as you please, you have succeeded and your family is on its way to becoming a true native.

    9. Passports and travel documents to be able leave Sulani cost 10000 for the family and are only available to locals as described above.
    If the family wants to move back home to their previous home in another world after obtaining their travel documents, if the game has auto-populated their previous home, there is another 10000 cost to get the SIMs evicted before they can buy back their former home.
  • JojoMOMSTERJojoMOMSTER Posts: 1,965 Member
    Round one:

    Started with a pregnant mom, toddler and unrelated teen.

    I'm sorry franafrica and FruUtter for killing off your lovely Simmies so quickly. We started with Dina and Eden and Pamela

    I decided that with Dina being pregnant, Pamela helped her swim Eden to shore. Now these two strangers were going to need to rely on each other to survive.

    We started out with Pamela babysitting while Dina headed out to look for items of value.
    edJatWE.png
    What everybody found the first day
    HRV8prW.png
    WgmlfGt.png
    There was no way to wash the toddler. Toddler's hygiene does not increase playing in the Ocean. The only way to feed her was to have a SIM grab a quick meal, cancel the interaction then send Eden in to grab the food.
    Toddlers cannot sleep on beach towels. She was sleeping on the campfire rock benches.
    Sleeping on a towel does not seem to give enough rest to care for a little one let alone two.
    Eden did the best she could digging up shells while playing in the sand.
    wHwkL40.png
    Unfortunately, on day 2, Pamela died of exhaustion swimming back from using the public bathroom because she refused to pee in the ocean.
    Dina delivered her baby but just could not keep up enough energy to swim for the bathroom and look after two little ones. She met her demise on day 4 in a similar manner dying of exhaustion swimming back from using the washroom.

    We started in winter with 14 days seasons.
  • JojoMOMSTERJojoMOMSTER Posts: 1,965 Member
    edited July 2019
    Round Two:

    We wipe the lot clean and start on day 4 of 14 winter with a SIM who popped up with die roll in CAS from the gallery. I do not know the original creator. I named her Lady Simsie. She starts off with no skills. Her traits and aspirations are however favourable: Child of the Island, Self-Assured, Loves Outdoors, Collector ( I could not have chosen better myself). She has full run of Mua Pel'Am because she is not responsible for any little SIMs. She was able to purchase a cooler, towel and easel. (She has yet to use the easel) She carries these with her all over Mua Pel'Am and is on 'the yogurt diet'.

    She has been out for twelve days now. She has 3704 cash. A couple brushes with lightning . . .
    8h6NF60.png
    but she's fine. She makes money Beach Combing continually, fishing and can gain an advantage from the Island Spirits.

    I have the Caldera Camp set as a library, a proper simple library not one with cheaty stuff like beds or stoves. The Admiral's Wreckage is set as a museum, It has an ice box but no two person benches, no showers.

    more to come with Lady as she works to unlock odd jobs with Friend of the World section 1.

    Lady was able to meet 10 SIMs and make 3 friends, so she can now do odd jobs

    I was able to get up a house and canoe in 21 SIM days. Lady had 10700 and this is the unfinished house with pier and canoe to meet the four walls challenge requirement:

    28kRpPT.png
    The house has a bed, night stands, candles, toilet, sink, counters, a grill so I will say it meets the requirements even though it still needs floor and wall textures so Lady will continue doing odd jobs.

    The closed-in functional house and owning a canoe means she can travel anywhere in Sulani and get a regular job as soon as the house is finished on the inside.

    She had some friends over for a housewarming. They had hot dogs and Kava and stood around talking.

    0EShe3x.png

    My conclusion is this challenge variation is very doable for a single SIM. There are still many things to be unlocked so there is still plenty to do to complete the challenge.

    Post edited by JojoMOMSTER on
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